Lord Error
Insane For Sony
I know that PAL60 refres rate is the same as NTSC (that is 60hz) but is it's resolution, and more importantly aspect ration the same?
I'm asking this as I got the PAL Ico to run in it's 60Hz mode on my NTSC console and NTSC TV, but I'm not sure if I now should shrink the image vertically a bit to match the game's original intended aspect ratio. I know for example that PAL games should have somewhat bigger vertical resolution (512pixels as opposed to 480 on the NTSC) but I don't know if that only holds true for PAL50 mode or for the PAL60 as well.
I didn't really noticed that ICO's aspect ratio looks wrong, but I haven't really had a chance to notice it as there weren't any circles on the screen to make it obvious. Also, ICO can natively be run in the 60Hz mode (the game itself supports it, it's not some kind of a patch)
Burnout 3 demo, on the other hand, which is patched to run in NTSC mode from it's original PAL version, does show an obvious vertical aspect ratio distortion (obvious on the EA intro animation where EA logo looks like a vertical oval, instead of a circle) also, the burnout-meter is pushed down outside of the visible screen area. In other words, it's obvious that the game is running in the higher vertical resolution compared to regular NTSC games, but then again, the demo is really hacked to work on the NTSC to begin with.
I guess, what I'm asking is - does Ico actually scale it's picture down vertically from 512 to 480 (448 or whatever) when you switch to it's 60Hz mode, or should I do that on the TV controls?
I'm asking this as I got the PAL Ico to run in it's 60Hz mode on my NTSC console and NTSC TV, but I'm not sure if I now should shrink the image vertically a bit to match the game's original intended aspect ratio. I know for example that PAL games should have somewhat bigger vertical resolution (512pixels as opposed to 480 on the NTSC) but I don't know if that only holds true for PAL50 mode or for the PAL60 as well.
I didn't really noticed that ICO's aspect ratio looks wrong, but I haven't really had a chance to notice it as there weren't any circles on the screen to make it obvious. Also, ICO can natively be run in the 60Hz mode (the game itself supports it, it's not some kind of a patch)
Burnout 3 demo, on the other hand, which is patched to run in NTSC mode from it's original PAL version, does show an obvious vertical aspect ratio distortion (obvious on the EA intro animation where EA logo looks like a vertical oval, instead of a circle) also, the burnout-meter is pushed down outside of the visible screen area. In other words, it's obvious that the game is running in the higher vertical resolution compared to regular NTSC games, but then again, the demo is really hacked to work on the NTSC to begin with.
I guess, what I'm asking is - does Ico actually scale it's picture down vertically from 512 to 480 (448 or whatever) when you switch to it's 60Hz mode, or should I do that on the TV controls?