thefro said:Syn Sophia needs to co-develop a MMA game for someone.
Net_Wrecker said:I've read numerous times that they've responded to fan e-mails saying that they'd love to make more wrestling games, but don't have any studios asking.
Net_Wrecker said:That's the thing, I knew a bunch of people who weren't deep into wrestling games, or fighters, yet they enjoyed the first 2 games a lot, especially in 4 player Free For Alls. They went and changed developers, and overhauled something that didn't need to be reinvented, or handed off to a different team. Unless there were some major internal problems between the AKI team, and the people at EA that couldn't be resolved, I truly don't understand the change.
Absolutely, I just replayed FFNY story mode on PS2 in early December. Gameplay is still tight as a drum, years later. If you can find a copy, snap it up immediately.RedSwirl said:I never got around to playing Fight For NY. Is it still worth it?
Icon had some other silly stuff going on too. Wasn't one of the fighting styles called JawbreakaBizzyb said:Well, it seems to me EA wanted to do it in-house as to avoid having to increase pay to AKI. Everyone knew that the franchise was taking off and was successful. AKI probably wanted to use that as leverage for a Pay increase. EA probably said "fuck you, we'll get our superior fight night people to do it"
(cause obviously boxing is JUST like wrestling/fighting, right....right??)
akilshohen said:Icon had some other silly stuff going on too. Wasn't one of the fighting styles called Jawbreaka
They thought the sales from the first two just gave them a free license to do whatever
Sidenote: I got a Kawanzaa present :lol .....the Wu-Tang game on PSOne. Anyone ever played it? Plays a bit like 4 player FFNY
Glix said:I'm pretty sure it uses the thrill kill engine!
SolidSnakex said:Yep, the developer had to make a different game after EA bought the original publisher and refused to release Thrill Kill or even sell it to anyone because they didn't feel that a game with its content should be on the market.
eternaLightness said:I used to love these games so much. I think I enjoyed Vendetta more than FFNY because it was more of a pure wrestling game rather than a fighter. I'm tempted to get them again.
I still think that's a pretty cool idea, in theory at least.Net_Wrecker said:FOCUSED ON FIGHTING TO MATCH THE ENVIRONMENT WHICH WAS BUMPING TO THE BEAT OF WHATEVER SONG WAS PLAYING AT THE TIME
RedSwirl said:Huh, apparently this developer was involved with the Yakuza PSP spin-off. I want to play it now.
RedSwirl said:Huh, apparently this developer was involved with the Yakuza PSP spin-off. I want to play it now.
Net_Wrecker said:Yeah man, me and a couple of other folks had a discussions about that in a "Favorite Wrestling Game" thread a couple of weeks ago.
Some Gameplay
They're still using some of those classic AKI Engine animations.
Kintaro said:If you hated what they did to Def Jam, you're going to love what they're doing to Fight Night...
http://www.gametrailers.com/video/exclusive-losing-fight-night/708957
Oi vey...
Aku-Audi said:I recently did an article for Hardcore Gaming 101 about AKI and their wrestling games which eventually formed into Def Jam. It's probably not as well written as it should be due to English being a second language but i tried to look at the evolution of Def Jam (and Ultimate Muscle) a bit at the end.
HG101: AKI Wrestling Games
AKI was free to make games for other promotions now and EA actually contracted them right away to develop WCW Mayhem 2, a sequel scheduled to be released on PS2. These plans were also scrapped when WWF bought out WCW to end the decade long war between them. There exist a few screenshots from WCW Mayhem 2 but not much if anything is known about WWF Backlash. AKI would never return to make another game for any major wrestling promotion.
EYEL1NER said:While Icon was the worst in the series and an abomination, on it's own I would have loved it more.
I do like the game and enjoyed playing it. I liked getting to play as Jeezy and T.I. and Sean Paul and remixing the music. The levels moving with the music and stuff was cool. But as a Def Jam fighting game, it was horrible.