Tizoc
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Cause nobody else was gonna celebrate it
Imagesstolenborrowed from HG101 and this cool page
On November 1991, SNK released Fatal Fury, aka Garou Densetsu, to arcades on their Neo Geo arcade hardware, and thus began the Fatal Fury series which would later lead to the ever popular King of Fighters series.
Fatal Fury would mark the start of SNK’s, uncommon at the time, approach to a multi-game connected universe/setting, and it all began with these 3 dudes
And THIS (unPREDICTABO) muthafagga right here.
While it may not be the most popular series ever, it has its fans, and is all in all a very interesting and varied fighting game series.
Fatal Fury can be safely seen as SNK’s flagship title of the time, being the rival to Capcom’s Street Fighter series (although King from Art of Fighting/Ryuko no Ken still stands as SNK’s first FG lady).
Personally I got into the series through Garou: MotW and having experienced the SF3 series some time after 1999, Garou won me over with its fluid animations and bright colorful visuals. My second foray into the series was through Real Bout 2 at an arcade; at the time I was into KoF like many others and playing RB2 was a rude awakening of sorts what with that game playing differently to KoF and over time I got to play the remainder of the series.
To me Fatal Fury ranks among my top 100 VG series of all time, while the games have their issues I still enjoy playing them from time and time and you can see the love and effort SNK had put into each game in the series (Topless Mary notwithstanding).
The Fatal Fury series spans over half a dozen titles, excluding ports, with each having their own play style and systems. I’ll be focusing on the main games in the series and would be excluding some of the handheld titles in the series.
Fatal Fury 1
In 1987, Capcom released Street Fighter.
Some of the people who worked on that game would later go on to work at SNK. Fatal Fury is SNK expanding on the concept of SF1 while also aiming to wow the crowd with the visual and technical capabilities of the Neo Geo.
SNK approached Fatal Fury’s presentation as if it were a Kung Fu movie, the game’s plot is simple-
A tournament is held in Southtown called ‘The King of Fighters’, held by Geese Howard CEO of the Geese Conglomerate.
3 martial artists travel to Southtown, the only other city to top Metro City as ‘the most fucked up place to live in America’ for a time (namely the 70s and 80s according to Geesepedia), to participate in the tournament.
One enters for the glory and title of being the best fighter in the world, the other two enter FOR REVENGE.
The 3 martial artists are
blue dyed blonde long haired (Italian?) bishi ninja to ever train in Japan. Like Terry, he enters the tournament to avenge their father’s death.
The trio are the only playable characters in the game, before getting into the gameplay, let’s take a look at their opponents, being some of the zaniest and wackiest fighters you could only see in a Kung Fu movie.
Tung Fu Rue is Terry’s master whom he learned martial arts from, known to be a cool old guy and not a perverted turtle hermit. When he loses half his health he will hulk out and proceed to smash his opponents.
Richard Meyers runs the PaoPao Café nightclub, and enters the tournament for the monetary prize and to promote his nightclub. Richard fights using Capoeira making him the first actual capoeira user in a fighting game…even though his animations look really goofy. Still you gotta give SNK credit for TRYING to get all those Capoeira animations to work on the initial NG hardware.
Duck King is the funkiest and grooviest dancer to ever kick ass in parachute pants. He enters the tournament to get money for Duckling support. Supposedly he was ill during the events of Fatal Fury 1 having contracted whatever it was Birdie had during Street Fighter 1.
Michael Max is the game’s designated black boxer. He can do hurricane uppers, but other than that, nobody gives a rat’s ass about this guy and he was quickly forgotten.
Upon defeating all opponents, you face off against the end bosses-
saltpoison at your face, in addition his normal attacks hit like a truck. He’s the toughest opponent to beat in the game up to this point.
Raiden in FF1 has the goofiest stance ever, and while Capcom did try to make it sensible, it wouldn’t be until KoF 13 that said stance was animated properly enough for it to look good.
Billy Kane is the next mid boss that’s fought after Raiden. Billy is Geese’s right hand man, and fights with a bo staff.
Geese Howard is the game’s final boss and is fought at the top of his main headquarters: Geese Tower.
Geese is the first FG character to utilize a counter move; when not spamming Reppukens at your ass, he’ll stand his ground and PREDICTABO-ly catch any physical attack you launch at him (though to be more exact, if you merely JUMP at him he’ll grab you so it’s grab+counter attack).
Once you’ve defeated him he gets punched through the veranda and falls to his death
Should you fail to defeat Geese, however, he makes you kiss the pavement instead.
It’s a little interesting to talk about the first Fatal Fury’s gameplay in retrospect now:
One of the biggest elements of Fatal Fury’s gameplay is the 2 lanes system.Various stages consists of 2 Lanes: Foreground and Background, and characters can move between these 2 lanes, though the main purpose of going into the Foreground is to avoid or dodge attacks and to move around safely.
In addition 2 players can either play against each other OR play TOGETHER to beat the game. The latter turns the game into a boss rush beat’em-up style game, esp. with the fact that you can only play as any of the 3 characters.
After defeating an opponent you will get a short screen where Geese comments on the events of the tourney. This is an interesting move from SNK as it helps to flesh out Geese’s character at least for the time. Compare that to SF2 where M. Bison, Balrog, Sagat and Vega are merely bosses you just fight by the end game.
Nowadays playing Fatal Fury 1 is more of a curiosity than anything, a piece of gaming/SNK history to check out. I would put it on the same level as Altered Beast; it’s not an amazing game IMO, but it’s a decent game to play through if you’re looking for something short to pass the time and relive.
The stages in Fatal Fury 1 have good color variations between them and the animations are pretty dynamic despite being simple. This is actually one of the first SNK fighters to feature changing scenery in them such as rain falling only on the Foreground of Tung’s stage, or the stage from morning to dusk to night as the rounds go on. One more thing: take note of a shop with a rather interesting name for it in one of the stages.
Going back to SNK’s unique approach to tieing their games together, their next fighting game, Ryuuko no Ken aka Art of Fighting, also takes place in Southtown but in the late 1970s! Geese would become the boss of AoF2 being his younger chief of police self. In addition Ryo Sakazaki would go on to be a secret character in Fatal Fury Special, albeit having aged from his time in the AoF series.
As a final note, (based) Shinkiro also did a mini comic about Fatal Fury 1, which can be seen here.
Fatal Fury 2/Fatal Fury Special
Taking place a year after the first tournament, Wolfgang Krauser, a German Nobleman, hosts a new fighting tournament. He invites the Legendary Wolves in order to see for himself the true might of the man who defeated Geese Howard.
Joining the playable roster this time are
Mai’s physique is modled after 2 Japan Idols: Fumie Hosokawa & Ai Iijima. Mai’s super is a p
Kim Kap Hwan (aka Kim Kafwan, aka Just Kim) is a Tae Kwon Do fighter from South Korea. Long before his never-ending pursuit of championing JUSTICE, all he wanted was to spread the teachings of Tae Kwon Do and be the best family man a man could be.
Cheng Sinzan is a businessman from Taiwan who uses his girth and chi channeling powers to fight his opponents.
Jubei Yagyu is an old Judo fighter who enters the tournamentstalking Maito show to the world he can STILL beat the shit out of people by tossing cookies at their faces. He knows Judo and can do atomic drops from a crouching position.
Big Bear is an Australian wrestler with a koala haircut trying to make his comeback by pulling a Face or a Heel, one or the other. SNK brought back Raiden as he tries to redeem himself as Big Bear. Interestingly enough despite looking like he’d be the Zangief/big grappler of the game, he does not have a command grab. He has multiple grab moves performed by pressing a direction+C or D, but an SPD like Gief’s, or even a command throw like Honda’s and T. Hawk’s? Nope not in FF2, he’d get one in FF Special however!
What’s even more interesting is that his super move isn’t a grab either, it’s the Yoga Flame! Maybe SNK wanted him to be the power type fighter but then opted to just make him the FG grappler that just about many other copycats had during the era.
Axel Hawk is an obese, way past his prime boxer who may have entered the tournament tofuckbust you up in order to avenge the humiliation, shaming and abrupt disappearance of his student Mike, or whatever his name was. That black boxer dude.
Laurence Blood is a sword wielding matador fighter who works for Krauser. We don’t know what his beef is or what he is trying to get revenge at by entering this tournament. Laurence has an attack that resembles Vega’s Psycho Crusher which he uses in all of his appearances, but his fighting style is overall fashoined after matadors. He is among the few characters in the series that fight with a weapon, namely a sword. Hilariously enough the input for his super in FF2/Special is a reverse Raging Storm where he does 2 quick slahes with his sword in front him (i.e. it has limited range).
Wolfgang Krauser is the world’s greatest black market weapons dealer. His hobbies including drinking fine wine, strangling any of his subordinates when he’s bored, turning fighters he defeats into statues and his pet black pan-
Oh wait wrong character.
Wolfgang Krauser is revealed to be the half brother of Geese and while he couldn’t care less about avenging Geese, he holds the tournament to defeat the man who beat Geese AND show to the world that he is the strongest fighter there is. May or may not have a hobby of chiseling the gravestones of the people he fights while an orchestra plays classic music in his mansion.
Little under a year later, SNK released an updated ver. of FF2 titled Fatal Fury Special (I call it FF 2 Special for the sake of my sanity). In addition to rebalancing some stuff, the game DOUBLED the playable roster, and it would be the first game to feature a guest character from ANOTHER SNK game: Ryo Sakazaki. Various characters also got a few more moves like Big Bear getting a command grab.
M. Bison, Balrog, Sagat & VegaAxel, Laurence, Billy, and Krauser becoming playable, the game adds in 3 returning characters from Fatal Fury 1
Tung Fu Rue returns as a playable character and keeping with his hulking out from Fatal Fury 1, Tung is able to summon a ghostly giant form of himself for some of his special moves, including the Ancient Chinese Technique of farting a giant muscular ghostly form of one’s self from one’s ass, as well the Secret Chinese Technique of hulking out and doing a spinning lariat while floating through the air.
Duck King must’ve been liked a lot by the team at SNK, or they watched one too many MC Hammer videos and gave him another chance by making him a playable character (Or maybe they just wanted their own Blanka in the game). Duck’s moves are all inspired by dance moves and his super move is a grab where he throws the opponent into the air and he does a break dance spin that damages them as they fall on him.
Geese Howard LIVES. Bearing a scar across his chest from when he was punched out of a 100 story building, he secretly enters the tournament to show to Krauser he can still Reppuken the shit out of people, and reveal his newest deadly technique obtained from long hours of meditating before a pretzel: THE RAGING STORM.
https://zippy.gfycat.com/DimSpiffyGlassfrog.webm
Ryo Sakazaki is the current Master of the Kyokugen Karate fighting style. Long ago Ryo rode around Southtown on his motorbike beating the shit of people in order to find the whereabouts of his kidnapped sister. After getting mixed up with a young Geese Howard, then chief of the Southtown police, he was last spotted in South America fighting the Incredible Hulk at a graveyard, or so they say.
Ryo serves as the game’s secret boss, following in the footsteps of Mr. Karate from Art of Fighting 1. In fact the Mr. Karate title has been passed onto him and thus he can be seen as Mr. Karate II (Nisei).
Ryo uses the same moves he had in AoF1 with his Ryuko Ranbu being his unblockable Super move.
Ryo’s inclusion in this game is what inspired SNK to make the KoF series.
Graphics-wise, the game’s visuals are improved from Fatal Fury 1, in addition the returning characters got some new animations for their specials, like Terry’s Power Wave.
SNK really went out with the stages in 2 and Special, Tung’s for example starts from a view of the sky and then the camera lowers itself to the main fighting area.
There’s a lot of impressive effort put into the visuals and design of the stages like the moving gears in Billy’s stage, Terry’s train stage going past Mount Rushmore, Andy’s stage having you fight on a long gondola in Italy (for some reason), Just to name a few.
On the gameplay side of things, Supers are performed when your health is flashing red and they can knock off up to half an opponent’s health. The inputs for these supers however are pretty unconventional especially by today’s standards and actually managing to hitting with him is another matter entirely due to their start up being slow meaning you need to really time it depending on the character.
Performing supers while the health bar is flashing red is a mainstay of the FF series excluding Garou MoTW.
The two lane system returns although a few stages don’t have a 2nd lane like Laurence’s stage.
In addition SNK uses the 4 button input commands that KoF is known for here as well: Light Punch, Light Kick, Strong Punch, Strong Kick.
This game introduces Feint Attacks wherein a character will perform the start up animation of a special move but no special move comes out. This feature would remain throughout the later FF games.
Images
On November 1991, SNK released Fatal Fury, aka Garou Densetsu, to arcades on their Neo Geo arcade hardware, and thus began the Fatal Fury series which would later lead to the ever popular King of Fighters series.
Fatal Fury would mark the start of SNK’s, uncommon at the time, approach to a multi-game connected universe/setting, and it all began with these 3 dudes
And THIS (unPREDICTABO) muthafagga right here.
While it may not be the most popular series ever, it has its fans, and is all in all a very interesting and varied fighting game series.
Fatal Fury can be safely seen as SNK’s flagship title of the time, being the rival to Capcom’s Street Fighter series (although King from Art of Fighting/Ryuko no Ken still stands as SNK’s first FG lady).
Personally I got into the series through Garou: MotW and having experienced the SF3 series some time after 1999, Garou won me over with its fluid animations and bright colorful visuals. My second foray into the series was through Real Bout 2 at an arcade; at the time I was into KoF like many others and playing RB2 was a rude awakening of sorts what with that game playing differently to KoF and over time I got to play the remainder of the series.
To me Fatal Fury ranks among my top 100 VG series of all time, while the games have their issues I still enjoy playing them from time and time and you can see the love and effort SNK had put into each game in the series (Topless Mary notwithstanding).
The Fatal Fury series spans over half a dozen titles, excluding ports, with each having their own play style and systems. I’ll be focusing on the main games in the series and would be excluding some of the handheld titles in the series.
Fatal Fury 1
AKA the ‘spam the Zan’ei-ken game’.
In 1987, Capcom released Street Fighter.
Some of the people who worked on that game would later go on to work at SNK. Fatal Fury is SNK expanding on the concept of SF1 while also aiming to wow the crowd with the visual and technical capabilities of the Neo Geo.
SNK approached Fatal Fury’s presentation as if it were a Kung Fu movie, the game’s plot is simple-
A tournament is held in Southtown called ‘The King of Fighters’, held by Geese Howard CEO of the Geese Conglomerate.
3 martial artists travel to Southtown, the only other city to top Metro City as ‘the most fucked up place to live in America’ for a time (namely the 70s and 80s according to Geesepedia), to participate in the tournament.
One enters for the glory and title of being the best fighter in the world, the other two enter FOR REVENGE.
The 3 martial artists are
Terry Bogard: The greatest & loudest American Engrish speaker to have ever lived, having mastered the ancient martial art skill of blasting chi/energy at ground level, empowered by his mighty vocal chords. Terry enters the tournament to avenge his father’s death who was killed by Geese.
Andy Bogard: Terry’s brother and the most beautiful
Joe Higashi: A Japanese Muai Thai fighter who befriends the Bogards and is capable of generating mini hurricanes.
The trio are the only playable characters in the game, before getting into the gameplay, let’s take a look at their opponents, being some of the zaniest and wackiest fighters you could only see in a Kung Fu movie.
Hwa Jai is a Muai Thai fighter and rival to Joe. Incapable of matching Joe’s Hurricane generating prowess, he drowned his sorrows in booze, although it was said that he was a heavy drinker long before Joe’s stylish hair, sweet ass and Hurricane Uppers took people’s attention away from him.
Tung Fu Rue is Terry’s master whom he learned martial arts from, known to be a cool old guy and not a perverted turtle hermit. When he loses half his health he will hulk out and proceed to smash his opponents.
Richard Meyers runs the PaoPao Café nightclub, and enters the tournament for the monetary prize and to promote his nightclub. Richard fights using Capoeira making him the first actual capoeira user in a fighting game…even though his animations look really goofy. Still you gotta give SNK credit for TRYING to get all those Capoeira animations to work on the initial NG hardware.
Duck King is the funkiest and grooviest dancer to ever kick ass in parachute pants. He enters the tournament to get money for Duckling support. Supposedly he was ill during the events of Fatal Fury 1 having contracted whatever it was Birdie had during Street Fighter 1.
Michael Max is the game’s designated black boxer. He can do hurricane uppers, but other than that, nobody gives a rat’s ass about this guy and he was quickly forgotten.
Upon defeating all opponents, you face off against the end bosses-
Raiden is a disgraced Australian wrestler who works as one of Geese’s thugs. Oddly enough he is fought at an abandoned amusement park. OK it’s not exactly abandoned but the way it’s colored implies it to me. Raiden’s most common attack is to spit
Raiden in FF1 has the goofiest stance ever, and while Capcom did try to make it sensible, it wouldn’t be until KoF 13 that said stance was animated properly enough for it to look good.
Billy Kane is the next mid boss that’s fought after Raiden. Billy is Geese’s right hand man, and fights with a bo staff.
Geese Howard is the game’s final boss and is fought at the top of his main headquarters: Geese Tower.
Geese is the first FG character to utilize a counter move; when not spamming Reppukens at your ass, he’ll stand his ground and PREDICTABO-ly catch any physical attack you launch at him (though to be more exact, if you merely JUMP at him he’ll grab you so it’s grab+counter attack).
Once you’ve defeated him he gets punched through the veranda and falls to his death
OR DID HE?!
Should you fail to defeat Geese, however, he makes you kiss the pavement instead.
It’s a little interesting to talk about the first Fatal Fury’s gameplay in retrospect now:
One of the biggest elements of Fatal Fury’s gameplay is the 2 lanes system.Various stages consists of 2 Lanes: Foreground and Background, and characters can move between these 2 lanes, though the main purpose of going into the Foreground is to avoid or dodge attacks and to move around safely.
In addition 2 players can either play against each other OR play TOGETHER to beat the game. The latter turns the game into a boss rush beat’em-up style game, esp. with the fact that you can only play as any of the 3 characters.
After defeating an opponent you will get a short screen where Geese comments on the events of the tourney. This is an interesting move from SNK as it helps to flesh out Geese’s character at least for the time. Compare that to SF2 where M. Bison, Balrog, Sagat and Vega are merely bosses you just fight by the end game.
Nowadays playing Fatal Fury 1 is more of a curiosity than anything, a piece of gaming/SNK history to check out. I would put it on the same level as Altered Beast; it’s not an amazing game IMO, but it’s a decent game to play through if you’re looking for something short to pass the time and relive.
The stages in Fatal Fury 1 have good color variations between them and the animations are pretty dynamic despite being simple. This is actually one of the first SNK fighters to feature changing scenery in them such as rain falling only on the Foreground of Tung’s stage, or the stage from morning to dusk to night as the rounds go on. One more thing: take note of a shop with a rather interesting name for it in one of the stages.
Going back to SNK’s unique approach to tieing their games together, their next fighting game, Ryuuko no Ken aka Art of Fighting, also takes place in Southtown but in the late 1970s! Geese would become the boss of AoF2 being his younger chief of police self. In addition Ryo Sakazaki would go on to be a secret character in Fatal Fury Special, albeit having aged from his time in the AoF series.
As a final note, (based) Shinkiro also did a mini comic about Fatal Fury 1, which can be seen here.
Fatal Fury 2/Fatal Fury Special
Originally released on December 1992, this sequel to the first Fatal Fury follows in the heels of Street Fighter II…like many other fighters from the era! The original trio return along with 5 other playable fighters, and this game would be the 2nd fighting game from SNK to utilize super moves.
Taking place a year after the first tournament, Wolfgang Krauser, a German Nobleman, hosts a new fighting tournament. He invites the Legendary Wolves in order to see for himself the true might of the man who defeated Geese Howard.
Joining the playable roster this time are
Mai Shiranui, a ninja from Japan who fights with fans and flame powers. Has been trying to get Andy’s dick for years but he’s prob. too much of a gentleman to shallowly fall for her approaches.
Dumbass.
Kim Kap Hwan (aka Kim Kafwan, aka Just Kim) is a Tae Kwon Do fighter from South Korea. Long before his never-ending pursuit of championing JUSTICE, all he wanted was to spread the teachings of Tae Kwon Do and be the best family man a man could be.
Cheng Sinzan is a businessman from Taiwan who uses his girth and chi channeling powers to fight his opponents.
Jubei Yagyu is an old Judo fighter who enters the tournament
Big Bear is an Australian wrestler with a koala haircut trying to make his comeback by pulling a Face or a Heel, one or the other. SNK brought back Raiden as he tries to redeem himself as Big Bear. Interestingly enough despite looking like he’d be the Zangief/big grappler of the game, he does not have a command grab. He has multiple grab moves performed by pressing a direction+C or D, but an SPD like Gief’s, or even a command throw like Honda’s and T. Hawk’s? Nope not in FF2, he’d get one in FF Special however!
What’s even more interesting is that his super move isn’t a grab either, it’s the Yoga Flame! Maybe SNK wanted him to be the power type fighter but then opted to just make him the FG grappler that just about many other copycats had during the era.
Like the original Street Fighter II and Fatal Fury 1, FF2 has CPU-only opponents and mid bosses. Funnily enough they total 4 characters being the last opponents you face in arcade mode, much like Street Fighter II.
Billy returns and enters the tournament to get revenge on the death of his boss.
Axel Hawk is an obese, way past his prime boxer who may have entered the tournament to
Laurence Blood is a sword wielding matador fighter who works for Krauser. We don’t know what his beef is or what he is trying to get revenge at by entering this tournament. Laurence has an attack that resembles Vega’s Psycho Crusher which he uses in all of his appearances, but his fighting style is overall fashoined after matadors. He is among the few characters in the series that fight with a weapon, namely a sword. Hilariously enough the input for his super in FF2/Special is a reverse Raging Storm where he does 2 quick slahes with his sword in front him (i.e. it has limited range).
Wolfgang Krauser is the world’s greatest black market weapons dealer. His hobbies including drinking fine wine, strangling any of his subordinates when he’s bored, turning fighters he defeats into statues and his pet black pan-
Oh wait wrong character.
Wolfgang Krauser is revealed to be the half brother of Geese and while he couldn’t care less about avenging Geese, he holds the tournament to defeat the man who beat Geese AND show to the world that he is the strongest fighter there is. May or may not have a hobby of chiseling the gravestones of the people he fights while an orchestra plays classic music in his mansion.
Little under a year later, SNK released an updated ver. of FF2 titled Fatal Fury Special (I call it FF 2 Special for the sake of my sanity). In addition to rebalancing some stuff, the game DOUBLED the playable roster, and it would be the first game to feature a guest character from ANOTHER SNK game: Ryo Sakazaki. Various characters also got a few more moves like Big Bear getting a command grab.
In addition to
Tung Fu Rue returns as a playable character and keeping with his hulking out from Fatal Fury 1, Tung is able to summon a ghostly giant form of himself for some of his special moves, including the Ancient Chinese Technique of farting a giant muscular ghostly form of one’s self from one’s ass, as well the Secret Chinese Technique of hulking out and doing a spinning lariat while floating through the air.
Duck King must’ve been liked a lot by the team at SNK, or they watched one too many MC Hammer videos and gave him another chance by making him a playable character (Or maybe they just wanted their own Blanka in the game). Duck’s moves are all inspired by dance moves and his super move is a grab where he throws the opponent into the air and he does a break dance spin that damages them as they fall on him.
Geese Howard LIVES. Bearing a scar across his chest from when he was punched out of a 100 story building, he secretly enters the tournament to show to Krauser he can still Reppuken the shit out of people, and reveal his newest deadly technique obtained from long hours of meditating before a pretzel: THE RAGING STORM.
https://zippy.gfycat.com/DimSpiffyGlassfrog.webm
Ryo Sakazaki is the current Master of the Kyokugen Karate fighting style. Long ago Ryo rode around Southtown on his motorbike beating the shit of people in order to find the whereabouts of his kidnapped sister. After getting mixed up with a young Geese Howard, then chief of the Southtown police, he was last spotted in South America fighting the Incredible Hulk at a graveyard, or so they say.
Ryo serves as the game’s secret boss, following in the footsteps of Mr. Karate from Art of Fighting 1. In fact the Mr. Karate title has been passed onto him and thus he can be seen as Mr. Karate II (Nisei).
Ryo uses the same moves he had in AoF1 with his Ryuko Ranbu being his unblockable Super move.
Ryo’s inclusion in this game is what inspired SNK to make the KoF series.
Graphics-wise, the game’s visuals are improved from Fatal Fury 1, in addition the returning characters got some new animations for their specials, like Terry’s Power Wave.
SNK really went out with the stages in 2 and Special, Tung’s for example starts from a view of the sky and then the camera lowers itself to the main fighting area.
There’s a lot of impressive effort put into the visuals and design of the stages like the moving gears in Billy’s stage, Terry’s train stage going past Mount Rushmore, Andy’s stage having you fight on a long gondola in Italy (for some reason), Just to name a few.
On the gameplay side of things, Supers are performed when your health is flashing red and they can knock off up to half an opponent’s health. The inputs for these supers however are pretty unconventional especially by today’s standards and actually managing to hitting with him is another matter entirely due to their start up being slow meaning you need to really time it depending on the character.
Performing supers while the health bar is flashing red is a mainstay of the FF series excluding Garou MoTW.
The two lane system returns although a few stages don’t have a 2nd lane like Laurence’s stage.
In addition SNK uses the 4 button input commands that KoF is known for here as well: Light Punch, Light Kick, Strong Punch, Strong Kick.
This game introduces Feint Attacks wherein a character will perform the start up animation of a special move but no special move comes out. This feature would remain throughout the later FF games.