I was just thinking about this... what was the first game to hide important plot points on audio cassettes/data logs instead of being told to you in cutscenes? Because I hate that shit and it's all over the place recently. Just give me a regular cutscene.
I was just thinking about this... what was the first game to hide important plot points on audio cassettes/data logs instead of being told to you in cutscenes? Because I hate that shit and it's all over the place recently. Just give me a regular cutscene.
The Colony (1988) for Mac, Amiga and DOS was a very early, if not one of the first examples of that first person exploration, abandoned space station, reading crew logs trope, before System Shock and the Marathon games.
Also, I'm glad that that user asked about the first game with surround sound, as that's something that I already know and is missing from the list: it's Super Turrican (SNES, 1993), at least for consoles.
FFVI had interactive toilets in Vector. A year before FFVI, Day of the Tentacle had interactive toilets that a scientist modified to serve as time machines (lol).
FFVI had interactive toilets in Vector. A year before FFVI, Day of the Tentacle had interactive toilets that a scientist modified to serve as time machines (lol).