Equipment changes reflected on body of in-game character: The Legend of Zelda (FDS, 1986) [Link's sprite reflects the type of shield equipped]
Any game predating Mega Man Legends (PS1, 1997) with a lock-on targeting system in a freely navigable 3D environment?
I haven't been able to find a combat racing game before RC Pro Am. Any ideas?
Rad Mobile
https://www.youtube.com/watch?v=-AXaEGhFDqs
First and only game to have a dedicated wiper button?!?
Racing Destruction Set (Commodore 64, 1985): "In destruction mode, each player had access to oil slicks and landmines which could be ejected from the back of the vehicles" http://en.wikipedia.org/wiki/Racing_Destruction_Set
Wasnt rockman the first game where the main character was able to blink his eyes while playing?
I wish I had something to contribute to this thread, because it's truly fantastic.
Did anyone research the incredibly-important question of which is the first game to feature uncensored profanity in gameplay?
Ultima IV (1985) has herb mixing to create spells.
Rally Speedway (Atari 8-bit computers, 1983) http://www.atarimania.com/game-atari-400-800-xl-xe-rally-speedway_4280.html
Does the flame thrower pick up in Rush'n Attack/Green Beret (Arcade, 1985) count as an equipment change? I'm sure there are plenty of earlier examples.
Really enjoyed reading this thread.
How about the first game with proper, extensive voice acting? First famous person to voice a character?
I think Crysis was the first game to use Ambient Occlusion shadows.
I'm assuming somebody in the know is going to be able to better this and tell me there was one decades before but was Gran Turismo 2 (1999) the first game to use smell to "enhance" the gameplay experience?
I'm not sure if they ever achieved what they were aiming to achieve with it as I'm not sure it smelt like cars but whatever the smell was it did smell really unpleasant to me.
EDIT:
There we go, managed to find a picture online.
There were probably others as well, but Earthbound had scratch and sniffs in the strategy guide that came with the game.
Destructible terrain at pixel scale: Lemmings (Amiga, 1991) or Scorched Earth (PC, 1991)
isnt FFX the first fully voice acted game ?
I was going to sugguest 1982's Dig Dug for this but looking at its wikipeda page there is an article on destructible terrain and it cites Space Invaders and Gun Fight (1975) as early examples. The scope in those earlier games is smaller than Dig Dug, but I think it still counts.
What was the first game to have a interactive toilet/restroom ?
lol?isnt FFX the first fully voice acted game ?
Screen space ambient occlusion, yes.I think Crysis was the first game to use Ambient Occlusion shadows.
I'm assuming somebody in the know is going to be able to better this and tell me there was one decades before but was Gran Turismo 2 (1999) the first game to use smell to "enhance" the gameplay experience?
What was the first game to have a interactive toilet/restroom ?
Racing Destruction Set (Commodore 64, 1985): "In destruction mode, each player had access to oil slicks and landmines which could be ejected from the back of the vehicles" http://en.wikipedia.org/wiki/Racing_Destruction_Set
What was the first game to have a weapon wheel?
August(ish) 1983
The worlds first isometric 3D game!
Or was it?
Certainly at the time I was writing it, I had seen nothing else like it (like the proverbial ostrich perhaps), and it was a year before anything else isometric appeared on the Spectrum. The three quarter view 3D shooter, "Zaxxon", was around in US arcades from 1982. Alhough isometric in projection, I suggest that it was really a sideways scroller (cleverly!) slanted upwards, and would have worked equally well with a non-isometric orthogonal projection. (ahem...). So... I propose that Ant Attack was the first true isometric 3D game, followed in US arcades in 1984 by "Marble Madness", and the classic "Knight Lore" in (Dec?) 1984 on the Spectrum. But it's a big world, and you may know different.. if so let me know!
Does anyone know a concrete release date for Cabal? It came out in 1988, the same year as Devastators, and it's fundamentally the same sort of game, so I'm wondering if it might actually beat Devastators to the punch.
Also, the OP has "The Quilt", which if it's referencing the text adventure development engine, it's "The Quill"!
The naming around there is a little confusing; the Quill is down for 'proprietary engine', when in fact it appears to be referencing another entity using someone else's engine. Compare and contrast with the entry for "3D proprietary engine", where Incentive were actually the developers of Freescape.
"Isometric platform game": 3D Ant Attack *might* beat Congo Bongo, that'll be dependent on release dates. And it might lay claim to being the first truly isometric 3D title, as Sandy White himself claims:
I think his point is largely that while it rendered in an isometric form, the gameplay was mostly a scrolling shooter (Although I thought height above ground level was a component, too, so it's not simply transferred to isometric?). Certainly Ant Attack had more freedom of movement, at least.
Since I bring it up all the damn time, I note you have "Interactive loading screen" down for Delta's sound mixer; can I also suggest a separate "Loading screen game" category or similar?
A Pac-Man clone on the loading screen for Joe Blade 2.
And, while it's non-interactive, I think Moon Strike (1987)'s Storyloader deserves a nod as well for being more ambitious than most.
"Photography as Gameplay": Hocus Focus (1986) has photography as a major theme of what you do. but I don't think it particularly counts - execution of the photographs is not part of the challenge itself. I'm just mentioning it for the sake of completeness
https://en.wikipedia.org/wiki/BioForge
The programming team has a lot to be proud of with BioForge. We built our own Flock of Birds suit and had real time motion capture years before other companies. To my knowledge, BioForge had the first single-skin, fully texture mapped, skeleton-based characters ever seen in a video game (Alone in the Dark used hash textures and convex body pieces, which did not look nearly as good).
That's not pixel-level destruction, though. In Scorched Earth and Lemmings, any arrangement of any pixels can be arbitrarily destroyed, not just predefined "chunks" of the terrain.
I know this is ancient history now, but does anybody know what this is referring to? Sounds like it would be good for a laugh.Gears of War was the first game to actually have something to say.
I know this is ancient history now, but does anybody know what this is referring to? Sounds like it would be good for a laugh.
I know this is ancient history now, but does anybody know what this is referring to? Sounds like it would be good for a laugh.
Halo: Combat Evolved, the first fps game
Thread bump...
LGR points out in a recent video that BioForge for the PC may be the first 3D polygon game to use a skeletal animation system.
From Wikipedia:
It is definitely not the first game to use motion capture, ad there were 2D games that use rotoscoping before this. But BioForge may be the first to use a ping pongball motion capture suit and skeletal animation in 3D models. The game was developed by Origin Systems in 1995 for MSDOS PC's.
I've heard of BioForge before, but I have never actually played or seen it. I had no idea that this game was a survival horror adventure game with pre-rendered backgrounds and polygon models. This game was released a whole year before BioHazard/ Resident Evil as well.
No man sky is the first game to have a fully open universe?
Virtua Fighter was the first polygonal Vs fighter.
Virtua Racing wasn't the first polygonal racing game It was immensely influential though.