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Absolute firsts in video games

Are there any games earlier than Karateka (Apple II, 1984) that use rotoscoped animations?

https://www.youtube.com/watch?v=Fk43YEwjMiQ

Karate Champ (arcade, 1983) also looks like it might be rotoscoped, but I can't find any sources that clarify.

Several early home computer games used rotoscoped animations like Impossible Mission, Summer Games and Decathlon, but they're also all from 1984 so I'm not really sure which one of them was released first. Guess it was the year of rotoscopy. :) The first release of Decathlon was actually in 1983 for the Atari 2600 but the sprite is really tiny although somewhat fluidly animated so I can't really tell if the animation was actually rotoscoped.

Densis Caswell, the designer of Impossible Mission even mentioned in an interview for Retro Gamer that he lifted the animations from a book about athletics.
 
Qx0dIVF.jpg


Day of the Tentacle. First instance of a sequel containing its predecessor as a fully playable secret game.
 

Phediuk

Member
Qx0dIVF.jpg


Day of the Tentacle. First instance of a sequel containing its predecessor as a fully playable secret game.

Nope.

Mighty Bomb Jack (arcade, 1986; NES, 1987) contains the original Bomb Jack as a bonus round, and Super Mario Bros. 3 (1988) contains the original Mario Bros. arcade game as a two-player minigame.
 

Phediuk

Member
I believe Video Olympics (Atari 2600, 1977) is the first compilation of video games, as it contains Pong, Super Pong, Quadrapong, and Rebound.

Combat, released simultaneously in 1977, may also count, as the two modes are, essentially, Atari's arcade games Tank and Anti-Aircraft II.
 

Gen X

Trust no one. Eat steaks.
Tetris was the first mobile game:

Tetris was also the first game to be converted from pc (C64 to be precise) to arcade .

Karate Champ was the first ever 1 vs 1 fighter.

Was Geoff Crammonds Revs for the BBC Micro the first ever F1 sim?
 

Jado

Banned
One on One: Dr. J vs. Larry Bird (1983) was the first game with licensed athletes, allowing the use of their names and likenesses.

Defender (1980) was the first game to introduce the concept of a "game world" in that events would happen outside of the players view (e.g. Humanoids being abducted).

I'm not sure if it was also the first to introduce smart bombs and teleporting (as an escape mechanism).

It's already been mentioned as being the first game to have gameplay not confined to a single screen. Edit: maybe not, looks like Sky Raider was earlier.

Spacewar! (1962) had teleporting. "In an emergency, a player can enter hyperspace to return at a random location on the screen, but only at the risk of exploding if it is used too often."

I remember watching a G4 special where apparently Adventure for the Atari (?) was the first game to have an Easter Egg.

It was some insanely convoluted method of getting to it involving finding a pixel sized item and carrying it all the way across the game to a random corner and using it to unlock a wall to find the developers name or something like that.

Warner-owned Atari treated its game designers like shit and had a very strict policy that did not allow them to put their names anywhere in/on a game or even publicly speak and take credit for the work they did. Warren Robinett literally risked his job doing that, especially since that secret room took up a significant chunk of the 2600 cart's limited space. A confused kid called in to Atari to say he found the secret a couple of years after Warren had already left the company, but they got such good attention from it that they encouraged their devs to begin putting secrets in future games.
 

petran79

Banned
The Hobbit (1982)

http://en.wikipedia.org/wiki/The_Hobbit_(1982_video_game)

The parser was very advanced for the time and used a subset of English called Inglish.When it was released most adventure games used simple verb-noun parsers (allowing for simple phrases like 'get lamp'), but Inglish allowed one to type advanced sentences such as "ask Gandalf about the curious map then take sword and kill troll with it". The parser was complex and intuitive, introducing pronouns, adverbs ("viciously attack the goblin"), punctuation and prepositions and allowing the player to interact with the game world in ways not previously possible.

The game had an innovative text-based physics system, developed by Veronika Megler. Objects, including the characters in the game, had a calculated size, weight and solidity. Objects could be placed inside other objects, attached together with rope and damaged or broken. If the main character was sitting in a barrel which was then picked up and thrown through a trapdoor, the player went too.

Unlike other works of interactive fiction, the game was also in real time - if you left the keyboard for too long, events continued without you by automatically entering the "WAIT" command with the response "You wait - time passes". If you had to leave the keyboard for a short time, there was a "PAUSE" command which would stop all events until a key was pressed.

The game had a cast of non-player characters that were entirely independent of the player and bound to precisely the same game rules. They had loyalties, strengths and personalities that affected their behaviour and could not always be predicted. The character of Gandalf, for example, roamed freely around the game world (some fifty locations), picking up objects, getting into fights and being captured.

The volatility of the characters, coupled with the rich physics and impossible-to-predict fighting system, meant that the game could be played in many different ways, though it could also lead to problems (such as an important character being killed early on). There were numerous possible solutions and with hindsight the game might be regarded as one of the first examples of 'emergent gaming'.
 
I think System Shock was the first FPS with leaning, crawling, and climbing. And maybe this was already mentioned, but the first FPS was 1973's Maze War.
 

Anarki

Member
Faceball 2000 on the gameboy. First handheld game to support 16 players simultaneously.

You needed 16 gameboys, 16 copies of the game, 7 4 way multitaps and a load of link cables though
 
Karate Champ was the first ever 1 vs 1 fighter.
Maybe in the 2D sideview way with controller maneuvers for moves, but The Bilestoad on the Apple ][ was first in '82 if we're not counting something like Activision's Boxing on the Atari. Beyond its approach to moves and its sideview orientation, Karate Champ was probably the first versus fighting game at the arcade, though.

Corrected below.
 

Aeana

Member
The first RPG made in Japan (by a Dutch-Indonesian man!) was The Black Onyx, released in late 1983. The second RPG made in Japan was Mugen no Shinzou, made by actual Japanese people at Xtalsoft, released in february 1984. These games were designed after western games, like Wizardry.

http://www.edge-online.com/features/the-making-of-the-black-onyx/
People often forget about the Mugen no Shinzou games when talking about Dragon Quest. The second game in particular was a great influence on DQ.
 
Kind of silly...buuuut....

I *think* God of War 1 was the first game that included actual uncensored digital bewbs (on a major home console), and no one seemed to care about them.
 

Phediuk

Member
Kind of silly...buuuut....

I *think* God of War 1 was the first game that included actual uncensored digital bewbs (on a major home console), and no one seemed to care about them.

Definitely not.

There's Panesian's games for the NES (Bubble Bath Babes et al.), released in 1991: http://en.wikipedia.org/wiki/Bubble_Bath_Babes

Divine Sealing for the Genesis, from 1991 (NSFW screenshots): http://www.mobygames.com/game/genesis/divine-sealing

Strip Fighter 2 for the PC Engine, from 1993 (NSFW screenshots): http://www.mobygames.com/game/turbo-grafx/strip-fighter-ii

And of course the Atari porn games, but I don't think they really count.



And even if we only include officially-licensed games released in North America, there's still BMX XXX (2002): http://en.wikipedia.org/wiki/BMX_XXX
 
Horace and the Spiders (ZX Spectrum, 1983) is the first game in which the player character defeats enemies by jumping on them:

https://www.youtube.com/watch?v=12p4knR4btM

The animation may have the player jumping on them, but that is lifted straight from Universal's 1980 Space Panic arcade game which does the same thing except that you're standing to the side and burying them with the same shovel which was used to dig the hole they fall into. Mario Bros. came out in '83 and did the proper jump-kill that's more or less what we have today, though I wonder if there wasn't another game that did it first. Thinking on it, it was Williams' 1982 Joust.
 

Phediuk

Member
The animation may have the player jumping on them, but that is lifted straight from Universal's 1980 Space Panic arcade game which does the same thing except that you're standing to the side and burying them with the same shovel which was used to dig the hole they fall into. Mario Bros. came out in '83 and did the proper jump-kill that's more or less what we have today, though I wonder if there wasn't another game that did it first. Thinking on it, it was Williams' 1982 Joust.

Mario Bros. didn't have a jump-kill. You bopped the enemies from underneath and then kicked them off the stage. And you don't really jump in Joust; you flap your wings, and if you bump into the other guy when you're higher, you win.
 
Moon Cresta: first power ups? You could dock your ships together for increased firepower.

Rip-Off: first AI? It had a primitive flocking algorithm for the enemies.
 

Lurch666

Member
Vanguard (1981) also has a secondary fire/bomb mechanic, and was released around the same time as Scramble.

I'm LOVING this thread but it's also killing me trying to remember stuff.I'm double checking facts on wiki but sometimes because I saw a particular game and missed another my facts are sometimes wrong but I love being corrected-it's how I learn.


BUT-Vanguard had 4 way firing not a missile/bomb mechanic.

I also remembered space dungeon.I think it preceded robotron as the first true (twin 8 way firing) double joystick game.
 
Mario Bros. didn't have a jump-kill. You bopped the enemies from underneath and then kicked them off the stage.

Ooops, you're right. That leaves Joust as it qualifies more for the first video game jump-kill than anything I can think of off the top of my head and certainly more than the Horace and the Spiders game which just did what lots of early 8-bit home computer and console games did in cloning arcade games with mostly superficial differences. At least, with Joust, you have to go airborne and land on top of enemies to kill them as touching them any other way results in death for the player. That's far more like what the jump-kill is than the Space Panic bury maneuver.
 

Phediuk

Member
I'm LOVING this thread but it's also killing me trying to remember stuff.I'm double checking facts on wiki but sometimes because I saw a particular game and missed another my facts are sometimes wrong but I love being corrected-it's how I learn.


BUT-Vanguard had 4 way firing not a missile/bomb mechanic.

I also remembered space dungeon.I think it preceded robotron as the first true (twin 8 way firing) double joystick game.

Whoops, I think I got Vanguard and Scramble mixed up. They look so similar.
 

Lurch666

Member
Whoops, I think I got Vanguard and Scramble mixed up. They look so similar.

I mentioned scramble earlier in the discussion about the fire/bomb mechanic.

ANYWAY-I might be wrong about this but Nemesis was the first time I saw the collect pod/pick a powerup mechanic in a shooter.
 
I believe Video Olympics (Atari 2600, 1977) is the first compilation of video games, as it contains Pong, Super Pong, Quadrapong, and Rebound.

Combat, released simultaneously in 1977, may also count, as the two modes are, essentially, Atari's arcade games Tank and Anti-Aircraft II.
The Magnavox Odyssey cartridges contained several games per cartridge.

But maybe you refer to older games rereleased as a compilation.
 
I also think Goldeneye was the first FPS that had different damage when you shot different parts of the body. I also think Goldeneye was one of the first games that had 'state' base AI, which was a year later really popularized in stealth games like Thief. State base AI as in ( Even if those states were simplified), the enemies have vision, do not hear silenced weapons, and don't just run at you when you get close to them.
 

Phediuk

Member
Responding to my own post about the first use of stealth mechanics, there's another contender from 1981, Sega's arcade game 005:

http://en.wikipedia.org/wiki/005

So I've got that and Castle Wolfenstein so far. And, again, the definition of "tealth" used i probably what determines which game first used it. Do the clouds in the dogfight mode in Combat (Atari 2600, 1977) count as stealth? How about the invisible tank mode? A bit fuzzy.
 

Lurch666

Member
Well you could be right.Just tried to find an earlier one but couldn't ;o)
Just thought of another one

First charge shot:r-type.
 
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