Seraphis Cain
bad gameplay lol
Yeah, I think if I have any complaint right now, it's that the game is too easy. On my run where I beat the Warlock, I came across a sword with 33 ATK that absolutely devastated most things I fought. And between having Kat, four health potions, a summon, and the soldier, it didn't really feel like I was in much danger of dying at all. Hell, I feel a bit silly now for using an expensive 3-respawn camp token a couple floors before the Warlock, since it was completely unnecessary and I could have put that money towards
. Of course, who knows how much more difficult the game might get once the community aspect kicks in and the Warlock changes form and new enemies are introduced.
I'm also not sure I like the leveling system, or at least, I'm not sure I see the point of it. With the max level being 70, and plenty of people already having beaten the Warlock at Lv. 10-15ish, I'm kinda left wondering what the point of leveling that high is right now. Unless the game gets drastically harder once the community aspect kicks in. But then that raises the question of what the game's going to be like for new players six months to a year from now. It all seems a bit confusing at the moment.
There's also another reason I'm not a fan of the leveling system, and that's replayability. I feel like the best rogue-lite/roguelike games don't have any sort of stats/progression that carries over between playthroughs at all, with the exception of something like Binding of Isaac's unlockable characters. Because with leveling that carries over between playthroughs, eventually you're going to hit a point where you're maxed out, and the game likely isn't even challenging anymore. Unless, again, the end-game of the whole community thing is that the game is balanced around Lv. 70 characters. But yeah, look at things like Spelunky or Isaac or Risk of Rain or FTL. The only things in those that carry over are unlockables, and because of that they're endlessly replayable.
I guess it just remains to be seen how much the community aspect is going to affect the overall difficulty/replayability of the game in the long-run. I'd absolutely love it if it ended up like Isaac or RoR or FTL, where every run through the dungeon is just as fun as the last one. But the game's going to have to get a lot more challenging by the time it's all said and done for that to be the case, I think.
unlocking Pincoya
I'm also not sure I like the leveling system, or at least, I'm not sure I see the point of it. With the max level being 70, and plenty of people already having beaten the Warlock at Lv. 10-15ish, I'm kinda left wondering what the point of leveling that high is right now. Unless the game gets drastically harder once the community aspect kicks in. But then that raises the question of what the game's going to be like for new players six months to a year from now. It all seems a bit confusing at the moment.
There's also another reason I'm not a fan of the leveling system, and that's replayability. I feel like the best rogue-lite/roguelike games don't have any sort of stats/progression that carries over between playthroughs at all, with the exception of something like Binding of Isaac's unlockable characters. Because with leveling that carries over between playthroughs, eventually you're going to hit a point where you're maxed out, and the game likely isn't even challenging anymore. Unless, again, the end-game of the whole community thing is that the game is balanced around Lv. 70 characters. But yeah, look at things like Spelunky or Isaac or Risk of Rain or FTL. The only things in those that carry over are unlockables, and because of that they're endlessly replayable.
I guess it just remains to be seen how much the community aspect is going to affect the overall difficulty/replayability of the game in the long-run. I'd absolutely love it if it ended up like Isaac or RoR or FTL, where every run through the dungeon is just as fun as the last one. But the game's going to have to get a lot more challenging by the time it's all said and done for that to be the case, I think.