I think the issue is your computer. Mine isnt giving any issues.
It's not just their PC as it's happening to me too. Seems like V-sync doesn't work.
Edit: Just as confirmation I forced v-sync through catalyist and now it seems like the option in the menu doesn't do anything.
Yep, in game Vsync is definitely broken, there's a looot of tearing when it goes over 60.
Wait wait wait.
NO THEY DIDNT just make it so you could hit your co op team mate!
Wow. Why is there no option to turn this off. Why the hell--
...smh.
was several levels down and fell into some kind of hole that apparently bugged the game out. just kinda got stuck in limbo. so that's how my first run ended.
I'm very willing to give the game a chance, and it may just be I need to get used to the "rythm" of the game, but right now the controls feel too sluggish. changing directions, starting an action, jumpnig, attacking, everything feels very sluggish, making combat almost feel like it's as much against the controls as it is against the enemies.
again, I'm aware that the game is trying to be kind of a "fighting game" in its combat, so I'm willing to keep trying, but first impression is that the basic controls are questionable to me.
Ugh, I hate it when developers don't keep the on-screen button prompts up-to-date. It's bad enough when they don't update key prompts to reflect them being re-bound, but keeping the prompts from the console versions in is just lazy.
I like it so far but I do with stuff like turning around was instant. It does feel a bit stiff as well. Looks fine and the music is great.
Weapons and accessories never save. Only buy stuff on a run you intend to finish. Only level, abilities, and gold stays.
I keep seeing people complaining about turning around. Does "turning around" mean something different than making your character face from one direction to the other, or am I just missing something? Maybe it's because the game doesn't run all that smoothly on my machine, but I haven't noticed any undue lag in turning around. I press left, character faces left,I press right, character faces right.
PSN version is up. $10.49.
Also, it's 542MB. Which is like, half the size of the PC version. Reason to worry?
Reached the bottom of the dungeon and beat the Warlock
Oh god, I was three floors away from the bottom. Then I died and now Ghost Monk is unlocked. That cool ass fellow.
xbla version not up ?
The game's main selling point is replayability.Wow, that quickly?! I was hoping it would more demanding. Assuming you bought it today, that is way too short.
Just for shits and giggles here's some 3840x2160 > 1920x1080 screensand running at around 30-40fps. Really need to dig out some SLI bits
How did you get it running at 4K? Caps out at 2560x1600 for me. Menus don't adjust for 16:10 either :/
Finished the game in 3 hours. Which was 4 runs being careful. Loved the game now will beat it with Ghost Monk and Pincoya.
What level were you when you beat it?
The game's main selling point is replayability.
When enough players beat the final boss, new content unlocks in the game.
I think what feels off is the animations taking priority over responsive controls. Not a big deal and an obvious design choice. I think with enough playtime everyone will get the hang of it.
Finished the game in 3 hours. Which was 4 runs being careful. Loved the game now will beat it with Ghost Monk and Pincoya.
PSN version is up. $10.49.
Also, it's 542MB. Which is like, half the size of the PC version. Reason to worry?
Wasn't their supposed to be a demo on PSN. It's not up on the store.