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AC Shadows PSSR2 TOGGLE vs PATCH




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They lowered the output res, and this is precisely what I was worried about when I heard they're working on a PSSR2 patch.
 
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Which mode are the comparisons from? Performance mode with PSSR was very unstable with framerates often dropping even below the VRR range as the mode was probably optimised for just TAA. If they stabilised it by dropping output res, that's still a win as far as I'm concerned.
 
Stills, and motion comparisons would be better to compare patch and toggle.

Those GIFs are pretty shit. Can't Really take anything from them.
 
Which mode are the comparisons from? Performance mode with PSSR was very unstable with framerates often dropping even below the VRR range as the mode was probably optimised for just TAA. If they stabilised it by dropping output res, that's still a win as far as I'm concerned.

It's the performance mode.

And we already had the 'better frame rate' option called 'TAAU' toggle in the options menu. AC Shadows uses LFC so the frame rate didn't stutter even when it dips below the VRR range on a 120hz display. They just killed the image quality for nothing.
 
So no 4k output anymore?

But it probably has better framerate.
Looking at the original video, I'm not sure this is sufficient evidence to tell the output resolution has changed. The whole screen, especially distant objects, is pulsing with compression artifacts, so it's going to depend on which frame was picked. I can see the difference OP is pointing, but these are screenshots of a youtube video at suboptimal quality. Would wait for analysis on direct feed with pixel counts.
 
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Looking at the original video, I'm not sure this is sufficient evidence to tell the output resolution has changed. The whole screen, especially distant objects, is pulsing with compression artifacts, so it's going to depend on which frame was picked. I can see the difference OP is pointing, but these are screenshots of a youtube video at suboptimal quality. Would wait for analysis on direct feed with pixel counts.

You could be be right, but at the end of video each scenes were briefly paused which slightly boosted the picture quality and that's where I got these comparison shots from.
 
When DF tested the original Pro patch it couldn't hold 60 fps at 864p. Back then I speculated that PSSR might have a 0.4x render scale lower limit since many games had that as the internal res. Wonder if it's something lower like 720p internal res now?
 
When DF tested the original Pro patch it couldn't hold 60 fps at 864p. Back then I speculated that PSSR might have a 0.4x render scale lower limit since many games had that as the internal res. Wonder if it's something lower like 720p internal res now?

Geez!!!!
 
When DF tested the original Pro patch it couldn't hold 60 fps at 864p. Back then I speculated that PSSR might have a 0.4x render scale lower limit since many games had that as the internal res. Wonder if it's something lower like 720p internal res now?

You're right, PSSR1 had maximum of 2.5x upscale, I believe PSSR2 can go as high as 3x (ultra performance) since it's basically a version of FSR 4.1.

But I think they dropped both the internal and the output res to minimize the artifacts. 720p to 1800P is my guess. We'll see when DF does the pixel count if they ever do it.
 
Am I blind, or is the toggle perform better ?

How the hell can Ubisoft fuck up something that was fine with a friggin toggle lol.
 
Seriously, is this where we have gotten to in gaming today? Zooming in and looking to see what image looks slightly blurrier or not? How about we focus on whether the game is good or not? Does it control well? Does the game hold your attention all the way through? Why are we zooming in to see differences no one would ever fucking notice sitting down at a TV playing the game whilst NOT pausing it to see any discernable differences from one patch to another? Digital Foundry has made people go fucking crazy.
 
Seriously, is this where we have gotten to in gaming today? Zooming in and looking to see what image looks slightly blurrier or not? How about we focus on whether the game is good or not? Does it control well? Does the game hold your attention all the way through? Why are we zooming in to see differences no one would ever fucking notice sitting down at a TV playing the game whilst NOT pausing it to see any discernable differences from one patch to another? Digital Foundry has made people go fucking crazy.

This thread is about PSSR and image quality, not about how fun the game is. You have OT for that.
 
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