[MLiD] PS6 & PSSR2 Dev Update

is there a chance that the CPU in PS6 will be as strong or maybe stronger than a 9800x3d ? considering that it will be zen 6 and acording to leaks zen 6 is a huge leap from zen 5

Probably not. 9800X3D has 12x L3 cache and while Zen6 will be faster, it's likely not fast enough to offset the clock deficit of the c-variant (Zen6c maybe 3.5-4GHz vs 5.4GHz).
 
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So, you telling me they're gonna Series S their next gen console and drag the whole industry to cater to the lowest common denominator just so it can play games for this fad? Nice, remember how for many years people were bitching (and rightfully so) about Series S? Don't tell me now will be "different" for some reason... :rolleyes:

Guess the gap between consoles and PCMR is gonna get even bigger...
If I am right it's entirely possible we will have similar issues to what Microsoft had this generation supporting there consoles.

There are some differences this time around that could change that. Namely Machine Learning and the screen resolution of the portable. Let's also remember the jump from ps4 to ps5 wasn't huge either diminishing returns during next gen will definitely play a role.

If Valve and steam deck have taught us anything, supporting PC and a device that plays a large chunk of PC games portably is possible.

If Sony allows users to enable/disabled more taxing features and the base (PS6P) has minimal to none enabled due to hardware limitations, I don't see this as much of a limiting factor as Series S was to to Series X. Bare in mind Microsoft mandated feature parity between the 2 consoles as well (and subsequently walked back that mandate on a case by case basis with titles such as Balder's gate 3), perhaps Sony won't.
 
Ignore lists are for pussies.
Guess depends. People like Bonjji should be mandatory in this forum. He just moleste and nothing more. Still continue to put laugh reaction in the other posts and continue to provocate even when you called him out, used the ignore list always fixates for the same argument. It's exaperating have to do with someone who obviously has a sort of psychological disturb which like harass so much.
 
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is there a chance that the CPU in PS6 will be as strong or maybe stronger than a 9800x3d ? considering that it will be zen 6 and acording to leaks zen 6 is a huge leap from zen 5

Zero chance, that Zen6C is close to 7700X according to MLiD.

Guess depends. People like Bonjji should be mandatory in this forum. He just moleste and nothing more. Still continue to put laugh reaction in the other posts and continue to provocate even when you called him out, used the ignore list always fixates for the same argument. It's exaperating have to do with someone who obviously has a sort of psychological disturb which like harass so much.

Our discussions are always the same: I post stuff based on facts and sources (I add them) and you post based on your feelings (How DARE you post something negative about my favorite company!). My ignore list is empty.
 
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is there a chance that the CPU in PS6 will be as strong or maybe stronger than a 9800x3d ? considering that it will be zen 6 and acording to leaks zen 6 is a huge leap from zen 5
Fully expect that "huge leap" to end up being +10% per clock with slightly higher clocks (another 10%). And that's me being generous. There will likely be some wins from a different CCD organization but that likely won't mean much for gaming.
Also no there is no chance for a Zen6c based console CPU to be as strong as the strongest gaming Zen5 PC part. If they'd wait for another couple of generations and used some Zen8 or 9 then maybe.
 
Yes
Consoles don't (shouldn't) need that powerfull CPU - it's a waste of silicon space

they shouldn't... but sadly they do due to poor optimisation and UE5 being a dogshit engine that has issues which a high end CPU at least can mitigate a tiny bit.

with UE5 spreading like the plague, better CPUs sadly are needed.
I mean fuck... Hellblade 2, a fully linear game with barely any NPCs, almost zero interactivity and basically zero player freedom was fucking CPU limited and needed 1 year of additional CPU optimisations to get a 60fps mode.
 
they shouldn't... but sadly they do due to poor optimisation and UE5 being a dogshit engine that has issues which a high end CPU at least can mitigate a tiny bit.

with UE5 spreading like the plague, better CPUs sadly are needed.
I mean fuck... Hellblade 2, a fully linear game with barely any NPCs, almost zero interactivity and basically zero player freedom was fucking CPU limited and needed 1 year of additional CPU optimisations to get a 60fps mode.

Was it confirmed to be CPU limited? I think they just didn't want to do it, I always suggested that using Series S settings would make SX run it in 60fps.

Anyway, game probably uses older version than 5.4. That version added ~40% CPU performance and recently 5.6 improved it further. UE 5.0 was like pre alpha, lol.
 
Was it confirmed to be CPU limited? I think they just didn't want to do it, I always suggested that using Series S settings would make SX run it in 60fps.

Anyway, game probably uses older version than 5.4. That version added ~40% CPU performance and recently 5.6 improved it further. UE 5.0 was like pre alpha, lol.
Also with 5.7, PS5 CPU performance is further up by 15% (according to Epic). They made some PS5 specific memory API redesign.

It's crazy how unoptimized UE came out of the gate
 
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Was it confirmed to be CPU limited? I think they just didn't want to do it, I always suggested that using Series S settings would make SX run it in 60fps.

Anyway, game probably uses older version than 5.4. That version added ~40% CPU performance and recently 5.6 improved it further. UE 5.0 was like pre alpha, lol.

according to PC tests it seemed like a CPU limit.
at least DF's test with the repurposed PS5 CPU board resulted in an unstable performance when trying to reach 60fps with the PC version.

and, they could be lying of course, but I think they officially stated that CPU optimisations were the reason it got a 60fps mode
 
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This already happens though doesn't it? with a far bigger delta than 180W. Take a fully pathtraced cyberpunk on a 600W 5090 (GPU only) vs a steamdeck or switch. Severe cutbacks on the handheld is the answer. As long as they don't try to force it on people I think they will be OK. They can have incentives instead. Maybe even give a discount on percentage cut if released on both for the first couple of years.

The first 2 years are likely to be crossgen anyway so as long as they can have PS5 games ported relatively easily (as long as they don't fuck something up like Series S RAM did) they should be OK building that installbase with games support without forcing the other hardware to be tied to it. Then give devs the choice. No different to how the steamdeck works currently but shitty experiences wouldn't make the curated store as much.

EXACTLY!!! Don't make it mandatory.
 
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