[MLiD] PS6 & PSSR2 Dev Update

Just watched the video and there is something I don't understand : if ps6 handlet struggle to run ps5 games (low power, low resolution...), how will it run ps6 games ???
I suspect (and I stress this is purely my opinion) it will work with PS6 games due to mandates from Sony to force developers to cater for all PS6 platforms, whereas at this point low power mode is purely optional and in a experimental testing phase.
 
The PS6 handheld is going to have 6x less compute/memory bandwidth as the PS6 console. At least the Series S kept up with the One X. PS6 handheld is going to be weaker than PS5.

If a game is 1080p 30fps on PS6 then it's just not going to run on the handheld acceptably. Even 60fps games might struggle.


Doesn't Canis have lower memory bandwidth and less cores available for games than XSS? Some games might struggle no?
It's actually a bit higher mem BW if they use LP5X-9600, plus larger RDNA5 caches and improved compression means effective bandwidth is 50-100% higher than XSS.
 
So if I get this right, Sony is going to mandate a low-spec mode for every developer in the same way Microsoft did for the series S, despite the disaster that that choice ended up being for Xbox?

An I missing something?
 
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It's actually a bit higher mem BW if they use LP5X-9600, plus larger RDNA5 caches and improved compression means effective bandwidth is 50-100% higher than XSS.

Do you think games will be cross-gen for a long time during the next generation, particularly because of the PS Portable, which will be similar to the PS5 and its user base ?

Or studios will quickly release full PS6 games?
 
I would prefer if the ps6 handheld would be used like a PocketStation for ps6 games instead of running extremely nerfed versions (that will limit the scope of main game too) of the games.
This with nothing being mandatory, devs decide what they want to do or not.
 
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"It is becoming glaringly obvious that Low-Power mode IS a Trojan Horse for getting PS6 Handheld support ready before its launch, and they honestly seemed a bit annoyed at how few devs directly support it so far."

If Sony doesn't optimize most of the games themselves, this handheld is going to struggle so hard.

Sony should have supported the Vita much more themselves with mobile and AA games to avoid this mess.
 
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