abstract alien
Member
Ouch! That's gotta look pretty wonky.Man, Unity sure is looking like shit. I played it yesterday too and it's looking rough.
30 FPS my ass, that game is running at sub-25.
Ouch! That's gotta look pretty wonky.Man, Unity sure is looking like shit. I played it yesterday too and it's looking rough.
30 FPS my ass, that game is running at sub-25.
The comparison between 30/24fps movies and games is wrong.
Games are rendered, not filmed.
When filming at 60fps you are physically restricted to an exposure time of less than 1/60 per frame. So when you shoot at 24fps you can use longer exposure times than at 60fps which leads to more motion blur and a "dreamy" feel.
There are no such restrictions when rendering. You can render frames that look like they were shot with a long exposure at 120fps. This is physically impossible for an actual camera, but it's just a parameter for a rendering engine.
Basically in video games you can have 120 cinematic looking frames per second while in movies you can't due to the physical limitations of the physical camera.
Man, Unity sure is looking like shit. I played it yesterday too and it's looking rough.
30 FPS my ass, that game is running at sub-25.
Except 60fps feels and looks better even then. There's really no debate to be had. Trying to squeeze juice out of a granite rock isn't going to work.
Man, Unity sure is looking like shit. I played it yesterday too and it's looking rough.
30 FPS my ass, that game is running at sub-25.
I find games like that visually alienating at higher frame rates, much like I found the HFR Hobbit visually alienating.
I understand some people may prefer it that way and that's fine but I can absolutely see why they might choose to avoid something that can be an issue for a lot of people when designing for platforms with a fixed specification
I find games like that visually alienating at higher frame rates, much like I found the HFR Hobbit visually alienating.
I understand some people may prefer it that way and that's fine but I can absolutely see why they might choose to avoid something that can be an issue for a lot of people when designing for platforms with a fixed specification
Man, Unity sure is looking like shit. I played it yesterday too and it's looking rough.
30 FPS my ass, that game is running at sub-25.
So its looking nothing like it did at e3?
Why am i not suprised ubisoft.
Loool, whats up with my post history? Its funny, I'm totally hopping into every framerate thread I can find - except this is the first time I'm in one -
If you'd look at my post history you'd actually see that I very much appreciate 60fps over 30.. (FFXIII on PC being 60fps, TEW having the option to unlock to 60fps) - all stuff I'm quite happy about. Hey - I even wrote negative posts when they announced TEW would be locked to 30 :O
So I dont know what you guys smoked, maybe it was the wrong users post history lol Even in here I'm not defending the 30fps. I'm merely saying that all those shitstorms are ridiculous, and that the fact that 30fps is more cinematic is true. It is. If thats good or bad - thats a whole different story.
Oh, is it because I said MGSV visuals look rough? They do. You havent watched the TGS gameplay and looked at the TGS shots I guess - if you think otherwise.
I do share the opinion that AC Unity graphically looks better than ground zeroes. Especially when it comes to the animation. http://a.pomf.se/gmxmpg.mp4<----Ground Zeroes character animation never looks this good. The cloth physics also look phenomenal, big improvement over 3 and 4. Facial animation got a major improvement. And not to mention how good Paris looks. The global illumination also looks fantastic.I don't even know what to say... other than you clearly haven't seen gameplay of either game or something?
Edit: Just looked at your post history. It all makes sense. Shillin' for real.
Heard this comment alot.
TBH I am starting to wonder if AC:U is going to bet Watch Dog'd and pushed 6 months
do you really believe in this shit you just wrote?
Videos game is not film, and i want my action game to run at atleast 60fps.I find games like that visually alienating at higher frame rates, much like I found the HFR Hobbit visually alienating.
I understand some people may prefer it that way and that's fine but I can absolutely see why they might choose to avoid something that can be an issue for a lot of people when designing for platforms with a fixed specification
It's an AC game, pretty sure it' s gonna be the same.Their PR is shit, but the game looks like it's going to be pretty good, in my opinion.
Hopefully a decent PC port too (after a couple of patches and driver updates).
yes, there's no reason to go above 30.
you confuse it with physics update, now that benefits from a higher update rate but visually there's no point.
all it does is burn cpu cycles which could have been spent more wisely
don't let them brainwash you into something that's of no use.
Right here, don't know how these textures are bad since it's the same build that everyone got to play. And the majority of people who played it noted the that the graphics were great. http://www.gamersyde.com/hqstream_assassin_s_creed_unity_interview_d_alexandre_amancio-33182_en.htmlHaha, so where is that Crossing Eden guy now who said it's just the youtube compression? :lol
Did they take notes from The Order 1886 devs? Cinematic my ass.
I didn't mean you, but was referring to others who poke into framerate threads to say the usual comments. That post was kinda badly worded on my part.
30fps being cinematic claim is still bonkers, though.
Video game framerates are not the same as film framerate. There's no benefit to 30fps over 60fps besides graphical fidelity. The more you play games at 60fps, the more you start to notice the difference. Don't let developers tell you otherwise. Ever, because they're lying to you when they say that 30fps is more cinematic, Ground Zeroes, TPP trailers, Last of Us Remastered, none of those games are less cinematic because they run at 60fps.I find games like that visually alienating at higher frame rates, much like I found the HFR Hobbit visually alienating.
I understand some people may prefer it that way and that's fine but I can absolutely see why they might choose to avoid something that can be an issue for a lot of people when designing for platforms with a fixed specification
Dear AC Unity's devs: 60 DPG* doesn't look realistic, 20 DPG feels better
*dollars per game
Pre-order cancelled.
Right here, don't know how these textures are bad since it's the same build that everyone got to play. And the majority of people who played it noted the that the graphics were great. http://www.gamersyde.com/hqstream_assassin_s_creed_unity_interview_d_alexandre_amancio-33182_en.html
I bet the people at Ubi wish it was that easy to delete what they have said.
I don't honestly care if AC Unity was the game of the generation. I'm never touching another AC game in my life. These guys are pathetic and don't deserve my money.
Nah, it looked like shit, and I'm glad it's not becoming a trend.
Video game framerates are not the same as film framerate. There's no benefit to 30fps over 60fps besides graphical fidelity. The more you play games at 60fps, the more you start to notice the difference. Don't let developers tell you otherwise. Ever, because they're lying to you when they say that 30fps is more cinematic, Ground Zeroes, TPP trailers, Last of Us Remastered, none of those games are less cinematic because they run at 60fps.
I don't honestly care if AC Unity was the game of the generation. I'm never touching another AC game in my life. These guys are pathetic and don't deserve my money.
It remains to be seen if the final build will have below 30fps. Like their other offerings I expect the ps4 build to have a stable and consistent framerate. And yes, the animations in Unity look much better, there is a shit ton of variation in them as well. Game has 14,000 animations. 4500 of which are dedicated to moving around, that all blend extremely well from what i've seen. There's a ton of attention to detail in the parkour and in simple movements like dropping down from a high up place with Arno stumbling a bit compared to the extremely stiff jump and landing that BB has.I'm mostly talking about the fucking framerate, this is what this thread is all about. Are you trying to say below 30FPS is acceptable? have ever seen a game that runs at 20-25FPS?
Also, lol @ people saying Unity has better animations than MGSV. I completely disagree.
Best running animation ever.
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The animations in Unity would look even better at 60fps. Looking forward to gamersyde footage from users if the pc version is optimized correctly.AC doesn't really need to be 60fps.
I wish someone would make a thread where we could just say whether AC: Parity is a skip, preowned, or buy. Skip for me.If only more people would think like that, we would get better games from Ubi in the future but hey we all know Parity eh i mean Unity will sell gangbasters so nothing will change.
i wanted to make a pc superiority joke but i dont think i'll manage a solid 60fps on there either ;/