AC: Unity's devs: 60FPS doesn't look real and is less cinematic, 30FPS feels better

The comparison between 30/24fps movies and games is wrong.
Games are rendered, not filmed.
When filming at 60fps you are physically restricted to an exposure time of less than 1/60 per frame. So when you shoot at 24fps you can use longer exposure times than at 60fps which leads to more motion blur and a "dreamy" feel.
There are no such restrictions when rendering. You can render frames that look like they were shot with a long exposure at 120fps. This is physically impossible for an actual camera, but it's just a parameter for a rendering engine.
Basically in video games you can have 120 cinematic looking frames per second while in movies you can't due to the physical limitations of the physical camera.

This is the critical thing some are not understanding. The 24/48 FPS film difference can absolutely not be applied to rendering images.

Man, Unity sure is looking like shit. I played it yesterday too and it's looking rough.

30 FPS my ass, that game is running at sub-25.

You don't get it man. They intentionally locked the game at 24fps because clearly that's the most cinematic number!
 
They talk about 30FPS yet they can't even get the game to run at stable 30 frames per second :lol :lol

Unfuckingbelievable.
 
Except 60fps feels and looks better even then. There's really no debate to be had. Trying to squeeze juice out of a granite rock isn't going to work.

I find games like that visually alienating at higher frame rates, much like I found the HFR Hobbit visually alienating.

I understand some people may prefer it that way and that's fine but I can absolutely see why they might choose to avoid something that can be an issue for a lot of people when designing for platforms with a fixed specification
 
I find games like that visually alienating at higher frame rates, much like I found the HFR Hobbit visually alienating.

I understand some people may prefer it that way and that's fine but I can absolutely see why they might choose to avoid something that can be an issue for a lot of people when designing for platforms with a fixed specification

Movies and games do not have the same rules or visual standards, as much as AAA developers would like you to believe otherwise. This whole Hobbit HFR thing is not relevant to the conversation.
 
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I find games like that visually alienating at higher frame rates, much like I found the HFR Hobbit visually alienating.

I understand some people may prefer it that way and that's fine but I can absolutely see why they might choose to avoid something that can be an issue for a lot of people when designing for platforms with a fixed specification

It can't be much like you found HFR "alienating", because the reason people find movies problematic at a higher framerate does not apply to videogames. This is the problem - you guys want to pretend that there's something subjective here, but there is not. Because you guys are fundamentally misled as to the real issue.

If you have problems with 60fps in games, it's genuinely an eye issue.
 
There isn't a single argument against 60fps that's valid. Smoother is always better...why in the hell anyone would want to choose 30fps over 60fps is beyond me.

The Hobbit didn't look weird at all, in fact, it looked freaking amazing. People seriously need to get their eyes checked or better yet...play more 60fps games...it's okay to come over to the dark side of the force.
 
Loool, whats up with my post history? Its funny, I'm totally hopping into every framerate thread I can find - except this is the first time I'm in one -

If you'd look at my post history you'd actually see that I very much appreciate 60fps over 30.. (FFXIII on PC being 60fps, TEW having the option to unlock to 60fps) - all stuff I'm quite happy about. Hey - I even wrote negative posts when they announced TEW would be locked to 30 :O

So I dont know what you guys smoked, maybe it was the wrong users post history lol Even in here I'm not defending the 30fps. I'm merely saying that all those shitstorms are ridiculous, and that the fact that 30fps is more cinematic is true. It is. If thats good or bad - thats a whole different story.

Oh, is it because I said MGSV visuals look rough? They do. You havent watched the TGS gameplay and looked at the TGS shots I guess - if you think otherwise.

I didn't mean you, but was referring to others who poke into framerate threads to say the usual comments. That post was kinda badly worded on my part.

30fps being cinematic claim is still bonkers, though.
 
I don't even know what to say... other than you clearly haven't seen gameplay of either game or something?

Edit: Just looked at your post history. It all makes sense. Shillin' for real.
I do share the opinion that AC Unity graphically looks better than ground zeroes. Especially when it comes to the animation. http://a.pomf.se/gmxmpg.mp4<----Ground Zeroes character animation never looks this good. The cloth physics also look phenomenal, big improvement over 3 and 4. Facial animation got a major improvement. And not to mention how good Paris looks. The global illumination also looks fantastic.
OT:People already know how I feel when devs lie and say that 30fps is more cinematic.
 
Heard this comment alot.


TBH I am starting to wonder if AC:U is going to bet Watch Dog'd and pushed 6 months

seems par the course for me. I hear Black Flag ran stable on PS4, but that was a cross gen game. Every other AC game I played always had major dips into the 20s when I played on a console.
 
do you really believe in this shit you just wrote?

yes, there's no reason to go above 30.
you confuse it with physics update, now that benefits from a higher update rate but visually there's no point.
all it does is burn cpu cycles which could have been spent more wisely

don't let them brainwash you into something that's of no use.
 
I find games like that visually alienating at higher frame rates, much like I found the HFR Hobbit visually alienating.

I understand some people may prefer it that way and that's fine but I can absolutely see why they might choose to avoid something that can be an issue for a lot of people when designing for platforms with a fixed specification
Videos game is not film, and i want my action game to run at atleast 60fps.
Their PR is shit, but the game looks like it's going to be pretty good, in my opinion.
Hopefully a decent PC port too (after a couple of patches and driver updates).
It's an AC game, pretty sure it' s gonna be the same.
Now all they have to do is annouce the pc version gonna be lock at 30 fps then we golden /s
 
I think AC: Unity might warrant enabling Motion interpolation on the TV screens, that way you'll get what ever the FPS you want for complete motion. Either 240 or 200 frames per second updated onscreen (even thou video input is at lower updates from the gaming machines), from 60hertz input and game running at 20-30FPS math confusion!.

That 4x additional frames, should make it look like AC:Unity is running at insane FPS?

Edit: May be forcing 24p cinema input option and somehow forcing motion interpolation on top of it will might make AC: Unity look smooth on the TV!
 
yes, there's no reason to go above 30.
you confuse it with physics update, now that benefits from a higher update rate but visually there's no point.
all it does is burn cpu cycles which could have been spent more wisely

don't let them brainwash you into something that's of no use.

"Them"? Who are the 60 FPS Illuminati that are brainwashing our kids? Point them out to me so I can laugh more at your ridiculous statement.
 
I am fine with stable 30 fps but these excuses are stupid and tired. Just say that that is what you optimized for and call it a day, don't shove idiocy down my throat.
 
I didn't mean you, but was referring to others who poke into framerate threads to say the usual comments. That post was kinda badly worded on my part.

30fps being cinematic claim is still bonkers, though.

Alright, yeah I just thought you were also talking about me - seeing as you quoted the post of the guy calling me out on my post history.

I don't really think its bonkers. If you look at it, 30fps is closer to 24 than 60 - so in that case it's more cinematic. Just "cinematic look" =/= "better looking". If you want cinema, you can go to the cinema, and Ubi saying it "feels better" is ridiculous.
But I don't want to argue, makes me look like I'm defending 30fps (even though I'm not) - and then I'll get called out again lol
 
How many times does it need to be discussed. Movie frame rates do not translate into rendered image frame rates. A 30 fps game is not fucking cinematic. A 24 fps game is not cinematic. Ubi stop, and fucking fire the people making these claims
 
I find games like that visually alienating at higher frame rates, much like I found the HFR Hobbit visually alienating.

I understand some people may prefer it that way and that's fine but I can absolutely see why they might choose to avoid something that can be an issue for a lot of people when designing for platforms with a fixed specification
Video game framerates are not the same as film framerate. There's no benefit to 30fps over 60fps besides graphical fidelity. The more you play games at 60fps, the more you start to notice the difference. Don't let developers tell you otherwise. Ever, because they're lying to you when they say that 30fps is more cinematic, Ground Zeroes, TPP trailers, Last of Us Remastered, none of those games are less cinematic because they run at 60fps.
 
Dear AC Unity's devs: 60 DPG* doesn't look realistic, 20 DPG feels better

*dollars per game


Pre-order cancelled.

LOL. I'm still waiting for Black Flag on PS4 to drop to $20. Good thing it looks like it's different from AC3, as AC3 was one of the worst games I've ever played and I had to force myself to beat the main story to at least give it a fair judgement. It's weird though I liked AC2 enough to platinum it...
 
Right here, don't know how these textures are bad since it's the same build that everyone got to play. And the majority of people who played it noted the that the graphics were great. http://www.gamersyde.com/hqstream_assassin_s_creed_unity_interview_d_alexandre_amancio-33182_en.html

I'm talking mostly about the fucking framerate, this is what this thread is all about. Are you trying to say below 30FPS is acceptable? have ever seen a game that runs at 20-25FPS?

Also, lol @ people saying Unity has better animations than MGSV. I completely disagree.

Best running animation ever.
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60fps - it's hard to achieve, it's twice as hard as 30fps. ~ubisoft.

Insightful commentary from ubisoft right there.
 
Video game framerates are not the same as film framerate. There's no benefit to 30fps over 60fps besides graphical fidelity. The more you play games at 60fps, the more you start to notice the difference. Don't let developers tell you otherwise. Ever, because they're lying to you when they say that 30fps is more cinematic, Ground Zeroes, TPP trailers, Last of Us Remastered, none of those games are less cinematic because they run at 60fps.

I find human character animation less pleasant at higher frame rates, that's all there is to it. I prefer every other aspect of 60fps but that one bit can be quite significant in certain types of games
 
I don't honestly care if AC Unity was the game of the generation. I'm never touching another AC game in my life. These guys are pathetic and don't deserve my money.

If only more people would think like that, we would get better games from Ubi in the future but hey we all know Parity eh i mean Unity will sell gangbasters so nothing will change.
 
I'm mostly talking about the fucking framerate, this is what this thread is all about. Are you trying to say below 30FPS is acceptable? have ever seen a game that runs at 20-25FPS?

Also, lol @ people saying Unity has better animations than MGSV. I completely disagree.

Best running animation ever.
22qsp4errwn.gif
It remains to be seen if the final build will have below 30fps. Like their other offerings I expect the ps4 build to have a stable and consistent framerate. And yes, the animations in Unity look much better, there is a shit ton of variation in them as well. Game has 14,000 animations. 4500 of which are dedicated to moving around, that all blend extremely well from what i've seen. There's a ton of attention to detail in the parkour and in simple movements like dropping down from a high up place with Arno stumbling a bit compared to the extremely stiff jump and landing that BB has.
 
If only more people would think like that, we would get better games from Ubi in the future but hey we all know Parity eh i mean Unity will sell gangbasters so nothing will change.
I wish someone would make a thread where we could just say whether AC: Parity is a skip, preowned, or buy. Skip for me.

Edit: corrected typo
 
At one point in time, I was on the fence about buying AC:Unity, but these recent comments have cemented the fact that I won't be getting Unity for a long, long time, if ever. I don't think anything went majorly wrong during development, and I honestly think that it'll be the best AC in years, but these recent comments have rubbed me the wrong way.
My personal theory is that parity was forced between consoles in a more all inclusive deal for Microsoft that includes everything marketing related for the game, which I assume parity would fall under. I think it's pretty clear that 900/30 was the most that they were gonna get out of the XBO, which is fine. It's just disappointing to see the PS4 limited for that reason.

If anyone at the Ubisoft team ACTUALLY believes this garbage, I hope and believe that it's only a small lot of them. 30 FPS for videogames is not superior to 60 in any way, & I think PR people like this that come out & say this are just doing their job, which is to spin things as positively as possible. You can't really blame them since it's their job, but I don't think it's genuine. The only truly sad thing about it to me is that some people actually believe that BS.
 
i wanted to make a pc superiority joke but i dont think i'll manage a solid 60fps on there either ;/

At console settings? Almost certainly, unless your pc is pretty low end. Ultra settings which will be higher than any console, maybe, will depend on your hardware.
 
I wonder what they announce next.
PC will be capped at 900p30fps. To avoid discussions and be more cinematic
 
lol wow this can't be real. I defended Ubisoft on their last comments thinking it was just a big gaffe because they had a shitty built engine on their hands, but this comment is just beyond stupid in everyway. First off I don't hope anyone expected 60FPS out of this game on consoles as almost every open world game on consoles has been 30FPS by Ubisoft, which makes me wonder why Ubisoft even had to come out and say this shit in the first place. WHY?

Everyone assumed this game was gonna run at like 25 fps from all the previews we have been hearing about how shitty the game has been running, so WHY would they just come out and say this quote and that the game won't run at 60FPS? It's not like any of your other damn open world games run at 60FPS LOL. And now they come out with obviously one of the bullshitiest things I've ever heard with the cinematic excuse, I mean come on lol. This makes me feel like it's directed primarily towards the PC version and that will be a locked 30, because I don't believe for a second that anyone here thought this game would ever, EVER be 60FPS.
 
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