AC: Unity's devs: 60FPS doesn't look real and is less cinematic, 30FPS feels better

Well, it's Ubisoft, so who gives a fuck. It's not like there's a big difference between shit at 30fps or at 60fps, it's still going to be shit.
 
60 looks like a soap opera

30 looks more like a movie

Because 30 looks more cinematic doesn't mean you should make your game run at 30 Ubi, it's a game after all. 60>30 no matter what the reasoning. These are videogames not movies.

Right. Neither looks *real*. One plays better.

Again, I have no anger at an open world game being 30 fps. I get it, you have much more CPU workload. You've got all those extra simulations etc etc. 30 fps allows you to do a lot more.

Ubisoft themselves have said this before. I'm fine with that answer, because it's the truth. Don't tell me 30 fps looks better or feels more real.

Because I don't like being bullshitted.
 
I wonder why films aren't filmed in 60fps
...

Because film was very expensive in the beginning of filmmaking so they had to limit the numbers of pictures on the film as much as possible to save material.
You are used to the framerate of film because of a compromise to save money.

edit: What pyramidhead wrote
 
Maybe I have bad eyes or something since everyone is telling me I'm wrong, but when I watch 60fps, it doesn't look natural.

You are more accustom to 30fps console games, right? I've been a PC gamer since PS2. When I play games like TLoU or GTA5 on console, 30fps feels bad to me and distracts from the experience. Why? Because I've been playing most every game at 60fps or more on PC.

There's a reason VR tech is racing towards really high refresh rates (95fps+) and not sitting at 30.

If you gave up 30fps games for a year and came back to them (having played 60fps games in the meantime) you'd laugh at this thread like everyone else, rather than defend the PR line.
 
Ftfy and because we only play as the main character and see the game through his eyes, she's getting her own book. We also can't play as the members of the assassin council.

I don't give a fuck about the assassin council, i want to play as Elise but yeah it probably was too much work to make her playable when there were 10 studios working on the fucking game. Laughable.

Excuses after excuses = Ubisoft
 
Well, it's Ubisoft, so who gives a fuck. It's not like there's a big difference between shit at 30fps or at 60fps, it's still going to be shit.
If you don't like the game or the company then I really don't see the point in shitting up threads just to say that a game you haven't played is shit.
 
Stuff like this has already worked in the past for gaming. And it has worked for many different mediums outside of gaming; there is no special quality to gaming that makes it different.

So I reject your premise.



Unless it hugely underperforms, they're going to think any loud negativity is all smoke and no fire. That's the problem.

My premise is a sad truth. If you have (and probably you have) any knowledge about how much "power" these people have (I'm talking about the suits) you would understand what I'm saying.
Maybe stuff like that worked in past, but for productions of this level there are more chances that everything will be fucked up the next time and we will never see a proper AC game.

The "funny" thing is, I'm a huge AC fan and this will be the first Assassin I will skip, because I will boycott this game.
Of course, for other reasons, but I will do exactly what should be done, but at the same time I really hope this game will not bomb... just sell half of the prediction.

Ps, sorry if I will not reply further, I'm at work right now.
 
Apologies if my logic is flawed, but isn't there a fundamental difference between running at 24 frames per second when filming reality, and generating 24 frames per second in a videogame, in that one is capturing pre-existing information and the other is generating it on the fly in a sense? In one, you miss out on information and the brain pieces it together between frames, and in the latter the entire speed of everything is dependent on that framerate. In the case of a game, doesn't this necessarily limit the speed at which any information is transferred to the user, whereas in a movie it would simply provide a more compact version of the information over the same interval?
 
You are more accustom to 30fps console games, right? I've been a PC gamer since PS2. When I play games like TLoU or GTA5 on console, 30fps feels bad to me and distracts from the experience. Why? Because I've been playing most every game at 60fps or more on PC.

There's a reason VR tech is racing towards really high refresh rates (95fps+) and not sitting at 30.

If you gave up 30fps games for a year and came back to them (having played 60fps games in the meantime) you'd laugh at this thread like everyone else, rather than defend the PR line.

But it's the same with videos that I film with my camera. Maybe it is the fact that I'm just not used to it. I can't really say because when I look at 60 and then I look at real life, one feels sped up and one feels regular
 
Sorry, I should clarify. All I'm saying is, dude said 60fps doesn't look real, and I agree. When I watch a cutscene for a game that's running 60fps, take Ground Zeroes, for example, everything looks like it's running in fast forward. Maybe I have bad eyes or something since everyone is telling me I'm wrong, but when I watch 60fps, it doesn't look natural.
Well, yeah. There's no motion blur - of course it doesn't look natural.

Our eyes don't see in frames anyway - they see in instances of time, which is why we naturally see streaking or blurring IRL. Our TVs and monitors just change the color of the many tiny individual dots very rapidly, hence why game footage with no motion blur looks so off.
 
I don't give a fuck about the assassin council, i want to play as Elise but yeah it probably was too much work to make her playable when there were 10 studios working on the fucking game. Laughable.
So you wanna play as someone other than the main character in a series that's known for having only characters who're biologically directly related to the main character at the time playable, a fact that's embedded in its lore. What part of "You would've never seen yourself as anyone other than Arno" aren't you capable of understanding? Who also isn't an assassin but is a templar. She wouldn't have been playable unless she was the main character. You're acting like she was confirmed to be playable and then they said nope. Are you expecting to play as Quiet in MGSV?
 
Why is every single FPS discussion here only focused on what you see? Games have a huge interactive component - controls. 60fps is felt just as much as it is seen.
 
I don't think these people care that much about what they say because they know that the game will sell gangbusters for months, for better or for worse.
Definitely for the worse.
 
I wonder why films aren't filmed in 60fps

I can't figure out if you're sincere, but in case you are, there are several reasons why cinema is not shot and projected at a higher rate.

1. Cost. Yes digital cameras and projectors are a real thing now, but most movies in existence have been shot on film. Film is expensive. More frames per second equals more cost. There's a reason the same copies of a film are shipped around the globe and movies appear at different dates in different territories.

2. Film at 24fps has a specific look that film makers enjoy. It's the medium they work in. Really, the only downside to 24fps projected at 48 projections per second, is that specific kinds of pans can appear to judder. Film makers often avoid these kinds of shots.

3. Status quo. Why film at something other than 24fps when most cinemas in the world that'll be buying the right to show your film, don't have projection systems that can support any other rate?

4. Cinema is not an interactive medium. The audience's enjoyment of the film is not affected by latency between the performance of an action and what is displayed on screen.
 
Honestly, I kind of believe them -- I don't necessarily agree with them, but I believe that they actually believe that the cost:benefit of 60FPS for them isn't aligned... That their game looks marginally better at 60FPS vs 30 and that they'd be sacrificing visual fidelity, atmosphere, or something else, so they've decided to stick with 30.

I can't wait for Uncharted 4 to come out at 60FPS because Naughty Dog will show developers like Ubisoft how to do 60FPS in an "Action adventure" title and how to do it right, and it will set an expectation for other action adventure games to come.
 
Fuck. off. There isnt a game that exists that doesn't look better at 60FPS.

Being only able to hit 30fps is fine and playable, but dont make it out like it is a design decision.

Even worse that less than 4 months ago, this game was targetting 60FPS. Cut the bullshit.

Umm, that is completely a design decision.

So they don't expect PC owners to go above 30? It might ruin their vision?

We do what we please with our games. That's how PC gamers roll. That's why there are such a huge mod communities on the PC. If we don't like what devs do, then we change it ourselves.
 
If you don't like the game or the company then I really don't see the point in shitting up threads just to say that a game you haven't played is shit.

Well, said company did just say that 30 fps "feels better", which is a blatant lie and completely counter-productive to future video-games developments, so excuse me for being a little angry.
 
So you wanna play as someone other than the main character in a series that's known for having only characters who're biologically directly related to the main character at the time playable, a fact that's embedded in its lore. What part of "You would've never seen yourself as anyone other than Arno" aren't you capable of understanding? Who also isn't an assassin but is a templar. She wouldn't have been playable unless she was the main character. You're acting like she was confirmed to be playable and then they said nope. Are you expecting to play as Quiet in MGSV?

Goddamn dude relax. The amount of damage control you have to do this week can't be healthy.
 
Goddamn dude relax. The amount of damage control you have to do this week can't be healthy.

What he said sounded pretty on point to me. From the first game, it was established that you were going to be playing the fathers of the guy in the room.
 
I have heard that somewhere before...

Still, what a load of BS, just look at MGSV trailer at 30fps and then at 60fps, both MGSV and AC are action adventure games, and MGSV looks a gazillion times better at 60fps.

Just give it up Ubisoft Montreal.
 
Honestly, I kind of believe them -- I don't necessarily agree with them, but I believe that they actually believe that the cost:benefit of 60FPS for them isn't aligned... That their game looks marginally better at 60FPS vs 30 and that they'd be sacrificing visual fidelity, atmosphere, or something else, so they've decided to stick with 30.

If they just left it at this, no one would have a problem. Unfortunately, they try to justify 30 fps with other nonsense too.
 
Well, said company did just say that 30 fps "feels better", which is a blatant lie and completely counter-productive to future video-games developments, so excuse me for being a little angry.
Yea but saying "It's Ubisoft so everything they make is shit" is a bit much.
Goddamn dude relax. The amount of damage control you have to do this week can't be healthy.
I'm completely calm dude. Ubi is doing damage control, i'm merely providing clarification for some things said that are nonsense, like ten studios suddenly=multiple playable characters in a game series that literally has lore reasons for not having every single character under the sun being playable.
 
What a load of bullshit.

It's never better to play at 30 than at 60.

You might GET AWAY with it on certain games, but it's not better, fuck off.
 
I look forward to the day when 'Non cinematic' will be a bulltet point publisher's use to help market their games.
 
I have heard that somewhere before...

Still, what a load of BS, just look at MGSV trailer at 30fps and then at 60fps, both MGSV and AC are action adventure games, and MGSV looks a gazillion times better at 60fps.

Just give it up Ubisoft Montreal.

Fluid? Yes. Better? I can't really agree with that.

Graphical detail makes things look better in my opinion. The videos of MGSV look better because of higher fidelity(better shading and higher quality texture), not because of 60 FPS. The frame rate really didn't make that much difference.
 
Yea but saying "It's Ubisoft so everything they make is shit" is a bit much.

I'm completely calm dude. Ubi is doing damage control, i'm providing clarification for some things that are nonsense, like ten studios suddenly=multiple playable characters in a game series that literally has lore reasons for not doing so.

Yeah I'm sure it's a "lore" issue and not a shove this game through the content pipeline to meet milestones and deadlines issue.
 
Apologies if my logic is flawed, but isn't there a fundamental difference between running at 24 frames per second when filming reality, and generating 24 frames per second in a videogame, in that one is capturing pre-existing information and the other is generating it on the fly in a sense? In one, you miss out on information and the brain pieces it together between frames, and in the latter the entire speed of everything is dependent on that framerate.

No, they're the same when looked at it at that level. The speed in renderings isn't dependent on the frame rate.

The difference between movies and the simple rendering methods used in games is that a frame taken by a real camera captures all the contribution of incoming photons over a certain time span (exposure time). That way moving objects become blurred because they become visible at all the areas they were at during the exposure time. That's also one reason why 24 fps in movies don't look quite as bad and stuttery as in games.
Now it is of course possible to render images with motion blur too, but doing so in a physically correct way would be too expensive for real-time rendering. Because of that we only have some approximations (if at all) that don't always lead to convincing results.
 
So you wanna play as someone other than the main character in a series that's known for having only characters who're biologically directly related to the main character at the time playable, a fact that's embedded in its lore. What part of "You would've never seen yourself as anyone other than Arno" aren't you capable of understanding? Who also isn't an assassin but is a templar. She wouldn't have been playable unless she was the main character. You're acting like she was confirmed to be playable and then they said nope. Are you expecting to play as Quiet in MGSV?

lol Sn4ke_911 has you fiddled.
 
This is stupid thing to say. Sorry.

You may find it stupid that I "wish" for it to fail, like I have my fingers and toes crossed and am hoping it bombs. I did say wish as a desire, and I feel I should explain; I prefer honesty, not spin. Nearly everything said about Unity has been bullshit spin. I would desire the game got flack because hopefully companies like Ubisoft don't pull all of this nonsense again, claiming making female characters is somehow hard, that parity stops debates, and the full on fucking lies about the games framerate. They're making excuses, and I find them to be very poor ones.

If they're not called out on it in ways that matter - the success of the product - they will only continue with this bullshittery, because they can in fact get away with it. This is a problem not only Ubisoft has, but it exists all over in the AAA space. I am sure despite any desire I have people will buy the game in droves, and it makes me very concerned that they will not take any criticism for the messes they are making, but will try to continue to get away with them. Give them an inch and they'll take a mile, and that's something we've seen happen with video games the last number of years. What bothers me is how consumers settle so easily for it all.
 
there has been a lot of nonsense spouted over the past few days regarding this game though, eden is in overdrive but the clarification is warranted sometimes.

At this point, I think it's safe to say Ubisoft is specifically trolling certain segments of NeoGAF...

well the review thread and df analysis will rake in the views for sure
 
I was never sold ever since hearing the name "Unity," then came the co-op focus, then the female fiasco, then the parity thing and now this "cinematic 30fps" shit.

I'm a fan of the franchise, and have bought every mainline game and played through them all at least twice, but this one is pushing me away so much I can't think of an appropriate simile describing it. Something about leaps without faith.
 
Wait people are mad at how Ubisoft put it and not the game being at 60FPS right. Noone should have expected this game at 60FPS, I mean come on that was a given for this game before it was probably even announced. It will be interesting to see if they keep the locked 30FPS on PC though. What they said is very stupid and people should be mad at them for that. But being mad that AC:U isn't 60 FPS on consoles is kinda lolworthy
 
So you wanna play as someone other than the main character in a series that's known for having only characters who're biologically directly related to the main character at the time playable, a fact that's embedded in its lore. What part of "You would've never seen yourself as anyone other than Arno" aren't you capable of understanding? Who also isn't an assassin but is a templar. She wouldn't have been playable unless she was the main character. You're acting like she was confirmed to be playable and then they said nope. Are you expecting to play as Quiet in MGSV?

Ubisoft abandoned women assassins in co-op because of the additional work

Amancio said that though female assassins were planned for the game, Ubisoft ran into "the reality of production."

"It's double the animations, it's double the voices, all that stuff and double the visual assets," Amancio said. "Especially because we have customizable assassins. It was really a lot of extra production work."

Speaking with Polygon during a different interview, level designer Bruno St-André estimated more than 8,000 animations would have had to be recreated on a different skeleton.

Don't you get tired of wrongly defending this game? it's LAZY development, nothing more.


Also, maybe Quiet is playable in TPP? who knows...
 
What a load of bullshit.

It's never better to play at 30 than at 60.

You might GET AWAY with it on certain games, but it's not better, fuck off.

Its better if the animation data is 30 FPS.

I remember back in the day when I played the Halo PC demo which was capped at 30 FPS. I set Vsync to 60hz which made the pauses inbetween the animation jump out. It looked like the enemies were stalling before and after every action. It was the for this reason that Wind Waker HD was in 1080p 30fps instead of 60.

If animation data is hard coded for 30fps, then it will look horrible to play in 60fps.
 
Yeah I'm sure it's a "lore" issue and not a shove this game through the content pipeline to meet milestones and deadlines issue.
So explain why Elise would be playable when we only play as the main character? Why wasn't Maria Thorpe playable in Revelations? It would make sense to complain that Claudia was never playable, cause she's Ezio's sister. Not Elise. Do people not realize that this game was designed with only one playable character in mind?
 
Their PR Team:
c55.gif


Seems like they're shooting themselves in the foot and reloading the chamber for a second go around.
 
The frame rate really didn't make that much difference.

Your frame of reference isn't 60fps then, because it's quite noticeable to those of us that usually play at a higher FPS. It makes a massive difference. To the point where most people would rather turn down IQ to stay at 60 or more than drop frames (at least on PC).
 
Enjoy your filthy soap operas PC gamers, here in the Console Club we'll be having cigars and brandy and enjoying the refined art of playing videogames just like we enjoyed Rossellini and Tarkovsky and Godard before them.
 
Top Bottom