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Acclaim may face bankruptcy + release schedule

cja

Member
Reuters report - Acclaim Entertainment May Face Bankruptcy



Press release

Failure to obtain a new banking facility would materially adversely affect the Company's operations and liquidity and the Company could be forced to cease operations or seek bankruptcy protection.

Summer 2004:

PlayStation(R)2 computer entertainment system:
- SHOWDOWN(TM): Legends of Wrestling(TM)*

Xbox(R):
- SHOWDOWN(TM): Legends of Wrestling(TM)*
- Worms 3D - Special Edition(TM)

PC:
- Alias(TM)*

Fall 2004:

PlayStation(R)2 computer entertainment system:
- 100 Bullets(TM)
- Juiced(TM)
- The Bard's Tale(TM)*
- The Red Star(TM)
- Worms Forts: Under Siege!(TM)

Xbox(R):
- 100 Bullets(TM)
- Juiced(TM)
- The Bard's Tale(TM)*
- The Red Star(TM)
- Worms Forts: Under Siege!(TM)

PC:
- Juiced(TM)
- The Bard's Tale(TM)*
- Worms Forts: Under Siege!(TM)

Winter 2005:

PlayStation(R)2 computer entertainment system:
- Interview with a Made Man(TM)
Xbox(R):
- Interview with a Made Man(TM)

Spring 2005:

PlayStation(R)2 computer entertainment system:
- ATV Quad Power Racing 3(TM)
- Emergency Mayhem(TM)
- The Last Job(TM)
Xbox(R):
- ATV Quad Power Racing 3(TM)
- Emergency Mayhem(TM)
- The Last Job(TM)

* Denotes International release only.
 

Baron Aloha

A Shining Example
YAY!!!!! Hope they go, personally. Less crap to clutter store shelves. Maybe some good, but niche, games could get a wee bit more space.

Next up Midway: I'm sorry but 1 or 2 games that are slightly better than the usual crap that they put out does not a new company make. I still wouldn't mind seeing them go.
 

Alcibiades

Member
the funny thing is, if they had kept Turok Nintendo-exclusive, they could have devoted all the resources to a single verion and the game wouldn't have suffered as much in the quality department, not to mention because it's a M-rated shooter, it would have stood out quite a bit on the GCN (like RPG's and racing games) and gotten itself some hype from Nintendo fans supporting it and probably would have sold more...

Turok on N64 literally saved the company from bankruptcy and they managed some good success on the system, yet they give the GCN the shaft?

Doesn't seem like a sound strategy, and as can be seen by the actions and success of EA, UbiSoft, and Activision, the "real" players in the Western 3rd party scene continue to support the GCN...

Look at where not supporting the Cube have left Eideos, Acclaim, Midway, etc...
 

Alcibiades

Member
MightyHedgehog said:
Well, I hope they learn their lesson about releasing mostly crappy games...but I don't want them to die off. Same goes for Midway.

actually, I don't want them to die off either (Acclaim or Midway, too late for Midway subsidiary Atari-Games/Midway-West...)

They all own some pretty valuable IP and I don't want some company buying their properties cheap then releases more crappy games anyway...

I hope they can recover from this, but it's not like they played their strategy smart when deciding platform development...
 
"Look at where not supporting the Cube have left Eidoes, Acclaim, Midway, etc..."

Midways starting to do really good. And bad game development is the reason why Eidos and Acclaim aren't doing good, it has nothing to do with the Cube.
 

Alcibiades

Member
SolidSnakex said:
"Look at where not supporting the Cube have left Eidoes, Acclaim, Midway, etc..."

Midways starting to do really good. And bad game development is the reason why Eidos and Acclaim aren't doing good, it has nothing to do with the Cube.

3 is better than 2 according to EA, and look where they are at...

Maybe if they made their some GCN-exclusive games (like w/ Turok) they wouldn't have to spread resources thin and the "bad game development" wouldn't be as big an issue...

Nintendo fans have been friendly and supportive of good, exclusive games...
 

Deg

Banned
Bluemercury said:
If its acclaim owns the turok franchise then Nintendo should buy the ip and give it to Retro....

That would be good although the name is quite tainted. I suggest something new would be best but if they can convinvce people over Turok.



Acclaim did have an idiot boss which i put down to their dumb business and marketing decisions. Before him sure they made mistakes but they had Burnout1 and were managing the business side better(still wasnt good but it was clear what they had to do). The guy after that made things really bad. Droped GC, Didnt market BO2 correctly, Lost burnout, didnt improve quality of games etc.
 

Alcibiades

Member
Deg said:
That would be good although the name is quite tainted. I suggest something new would be best but if they can convinvce people over Turok.

Turok's rep is a bit damaged right now, but not to any large extent...

Turok 1, 2, and 3 all got good reviews and were well-received (if not commercial successes)...

Rage Wars and the GBC ones weren't special, and of course when it went non-Nintendo-only it really hit the gutter, but it's not like Tomb Raider which has had several releases that left gamers with negative impressions game after game, and then flopped it up with the next-gen one...

At the release of Turok Evolution, Turok wasn't a hot property as much anymore, but it hadn't been dragged through the gutter the way Tomb Raider had, where it just felt like they were milking the brand name till they possibly could...
 

Deg

Banned
efralope said:
Turok's rep is a bit damaged right now, but not to any large extent...

Turok 1, 2, and 3 all got good reviews and were well-received (if not commercial successes)...

Rage Wars and the GBC ones weren't special, and of course when it went non-Nintendo-only it really hit the gutter, but it's not like Tomb Raider which has had several releases that left gamers with negative impressions game after game, and then flopped it up with the next-gen one...

At the release of Turok Evolution, Turok wasn't a hot property as much anymore, but it hadn't been dragged through the gutter the way Tomb Raider had, where it just felt like they were milking the brand name till they possibly could...

I'm afraid its too tainted to be worth the effort.


nubbe said:
We need more XXX games stat!

Brilliant move Acclaim. Really clever thinking behind that one.
 

evil ways

Member
Die a well deserved death Acclaim. Especially for putting out crappy, non tested, glitch infested pieces of gaming shit.
 

kaching

"GAF's biggest wanker"
efralope said:
3 is better than 2 according to EA, and look where they are at...
Actually, its 3 is better than 4 according to EA, since they didn't support the Dreamcast at all and yet the gaming gods didn't come down and smite their fortunes...
 

Alcibiades

Member
kaching said:
Actually, its 3 is better than 4 according to EA, since they didn't support the Dreamcast at all and yet the gaming gods didn't come down and smite their fortunes...

there was politics behind that decision though, since they didn't like Bernie Stolar and didn't think Sega's past 3 hardware releases warranted support for their new system...

Sega was stupid not to get rid of Bernie early on, there was even quotes from 3rd party companies saying things like "changing the management would be a positive step"
 

Deg

Banned
efralope said:
there was politics behind that decision though, since they didn't like Bernie Stolar and didn't think Sega's past 3 hardware releases warranted support for their new system...

Sega was stupid not to get rid of Bernie early on, there was even quotes from 3rd party companies saying things like "changing the management would be a positive step"

Why hate Bernie over Peter Moore?
 
"3 is better than 2 according to EA, and look where they are at..."

EA's also really big so if they're losing money on a system or not making much it doesn't mean much to them. It's not the same with these companies. They're focusing on the systems where people have bought their games. It's not like there haven't been any games from these companies on the GC, they've supported it, people just didn't buy the games so they stopped.
 

IgeL

Member
I wonder why Kreed isn't listed on the PC releases? Acclaim announced it a while ago, I think (and wonder).
 
D

Deleted member 284

Unconfirmed Member
SolidSnakex said:
...And bad game development is the reason why Eidos and Acclaim aren't doing good, it has nothing to do with the Cube.
Not pointing out SSX in particular, but where was this line of thinking when Acclaim said they were halting GCN development? All I remembered was GCN was doomed because they were still losing a big name publisher.
 

Alcibiades

Member
yeah, but it's usually late releases and lowest-common-denominator (ps2 1st) ports...

I'm sure UbiSoft knows why their Tom Clancy games don't sell as well, they are released months after the XBox counterparts, that's why they don't stop GCN development all together and blame it on GCN sales even though the ports came really late...

When they do release games at the same time (like Prince of Persia, Tony Hawk, even TimeSplitters), they perform comparatively with user-base proportions...

Hitman 2 came way late on the GCN, yet I'm sure the fact that it wasn't a success was a factor for Eidos pulling GCN support...
 
"I'm sure UbiSoft knows why their Tom Clancy games don't sell as well, they are released months after the XBox counterparts, that's why they don't stop GCN development all together and blame it on GCN sales even though the ports came really late..."

How do you explain SC selling well on the PS2 despite launching at the sametime as the GC?
 

Alcibiades

Member
olubode said:
Not pointing out SSX in particular, but where was this line of thinking when Acclaim said they were halting GCN development? All I remembered was GCN was doomed because they were still losing a big name publisher.

true, I remember Eidos and Acclaim stopping GCN development in particular being sited by sensationalistic news reports as a sign of how far the GCN had fallen...

the more accurate picture is that these companies are hitting the gutter so much, they can't afford to ways to get their titles on the GCN platform simultaneous with other platforms, and it's probalby costing them revenue...

Even EA delayd the PS2 version of Def Jam Vendetta to coincide with the GCN version because they knew they could maximize exposure and marketing impact by not stagnating release dates for the same game...
 

Deg

Banned
SolidSnakex said:
It's not like there haven't been any games from these companies on the GC, they've supported it, people just didn't buy the games so they stopped.

Really? You mean games like Mortal Kombat and Godzilla werent brought? ;) You're getting there however. Just need a detour.

big name publisher.

Aclaim are pretty much dead already. Midway are nearly there too. Thats the reason why they dropped GC as it would be the highest risk platfrom for them. Although Acclaim were neglecting GC early on when they shouldnt have as it was a more prominent platform for them over Xbox till their newer boss came along and made changes. Changes for the worst i may add.
 

Alcibiades

Member
SolidSnakex said:
"I'm sure UbiSoft knows why their Tom Clancy games don't sell as well, they are released months after the XBox counterparts, that's why they don't stop GCN development all together and blame it on GCN sales even though the ports came really late..."

How do you explain SC selling well on the PS2 despite launching at the sametime as the GC?

userbase...

still, I'm sure UbiSoft knows 1 million sales on PS2 and 100,000 on GCN is better than just 1 million on one platform... besides, I'm sure they also have reasons like trying to keep brand exposure and the fact that it wasn't an exclusive means they are funding a port...
 
"The Bard's Tale(TM)*

The only game in development they have that I'm interested in. Looks like a rental at that. They should really either completely reinvent themselves or just fade away.
 

kaching

"GAF's biggest wanker"
efralope said:
there was politics behind that decision though, since they didn't like Bernie Stolar and didn't think Sega's past 3 hardware releases warranted support for their new system...

Sega was stupid not to get rid of Bernie early on, there was even quotes from 3rd party companies saying things like "changing the management would be a positive step"
Irrelevant to your original reason for bringing up EA. You suggested a direct causal relationship between choosing not to support a platform and a downgrade in fortunes, and then cited EA as an example of a company who didn't do this and so therefore didn't suffer the same fate.

Speaking of Sega, there also a company who supports all three platforms but they seem to be in only marginally better condition than the likes of Midway, Eidos and Acclaim right now.
 
D

Deleted member 284

Unconfirmed Member
FitzOfRage said:
If anyone has a couple dollars laying around to save them, Acclaim stock is selling for 26 cents :p

Blame Glen Cove!
 

Deg

Banned
kaching said:
Irrelevant to your original reason for bringing up EA. You suggested a direct causal relationship between choosing not to support a platform and a downgrade in fortunes, and then cited EA as an example of a company who didn't do this and so therefore didn't suffer the same fate.

Speaking of Sega, there also a company who supports all three platforms but they seem to be in only marginally better condition than the likes of Midway, Eidos and Acclaim right now.

They are very different companies to compare so blindly like that.

Simple summary of my look at both comapnies :p

SEGA = losers
EA = winners
 

Alcibiades

Member
kaching said:
Irrelevant to your original reason for bringing up EA. You suggested a direct causal relationship between choosing not to support a platform and a downgrade in fortunes, and then cited EA as an example of a company who didn't do this and so therefore didn't suffer the same fate.

Speaking of Sega, there also a company who supports all three platforms but they seem to be in only marginally better condition than the likes of Midway, Eidos and Acclaim right now.

still, supporting the Cube is one of the reasons Sega has seen better numbers than the Dreamcast days...

actually, I think I've read where even EA says they didn't mean anything against SEGA (the company) when they didn't support Dreamcast, and in retrospect, I don't know if they admitted or if it was someone writing that they had talked with someone at EA, but someone (at EA) mentioned that it was a MISTAKE not to support Dreamcast because it was still a relative success that could have been an opportunity for an audience of course...

maybe they learned from that and decided to go all out with this generation...
 
efralope said:
userbase...

still, I'm sure UbiSoft knows 1 million sales on PS2 and 100,000 on GCN is better than just 1 million on one platform... besides, I'm sure they also have reasons like trying to keep brand exposure and the fact that it wasn't an exclusive means they are funding a port...

Why should userbase matter? You said earlier that the reason it didn't sell on the GC is because it was an old port, yet PS2 owners still bought it. That's the problem with GC 3rd party games. Unless they're exclusive they don't interest GC owners much. You even said it earlier that Turok for example would've sold better if it was exclusive to the GC since they treat 3rd party games better if they're exclusive. That's the difference between the GC and the PS2 and Xbox. On those systems a multiplatform game can be released and it'll sell just as well if not better than an exclusive title, while if you release a multiplatform game on the GC it doesn't have much of a chance at all to sell as well as an exclusive 3rd party title.
 

Kon Tiki

Banned
SolidSnakex said:
That's the problem with GC 3rd party games. Unless they're exclusive they don't interest GC owners much



Most GCN owners own other consoles. So why should they buy 3rd party shovelware on GCN , when they can just buy it for PS2.
 

Alcibiades

Member
SolidSnakex said:
Why should userbase matter? You said earlier that the reason it didn't sell on the GC is because it was an old port, yet PS2 owners still bought it. That's the problem with GC 3rd party games. Unless they're exclusive they don't interest GC owners much. You even said it earlier that Turok for example would've sold better if it was exclusive to the GC since they treat 3rd party games better if they're exclusive. That's the difference between the GC and the PS2 and Xbox. On those systems a multiplatform game can be released and it'll sell just as well if not better than an exclusive title, while if you release a multiplatform game on the GC it doesn't have much of a chance at all to sell as well as an exclusive 3rd party title.


well, I was making the point that UbiSoft wasn't making a fit when their late ports (on a userbase comparable to XBox) didn't sell as well as the others...

that said, even if the userbase is not as big as PS2, you're still gonna get sales...

BTW, most people buy multiplatform games on other systems because they are shoddy ports (Spy Hunter) OR have things missing (SSX 3)... that said, successful companies that know they have delivered a product less than that on other systems aren't complaining, while companies that are in the pits complain about GCN sales without acknowledging that...
 

cja

Member
SolidSnakex said:
They're focusing on the systems where people have bought their games.
Acclaim's own numbers disagree with this assertion .

Code:
The following table details the Company's gross revenue by platform, studio, segment and new title releases: 

                              Three Months Ended        [b]Twelve Months Ended[/b]
                             March 31,    March 31,    March 31,    [b]March 31,[/b]
                               2004         2003         2004         [b]2003[/b]
                           (Unaudited)   (Unaudited)               (Unaudited)

    Cartridge-based software:
        Nintendo Game Boy        3%           3%           2%           5%
      Subtotal for
       cartridge-based software  3%           3%           2%           5%


    Disc-based software:

      Sony PlayStation 2:
       128-bit                  57%          65%          55%          55%
      Sony PlayStation 1:
       32-bit                    2%           1%           3%           2%
      Microsoft [b]Xbox[/b]:
       128-bit                  23%          19%          24%          [b]17%[/b]
      Nintendo [b]GameCube[/b]:
       128-bit                  14%          10%          13%          [b]19%[/b]
 

kaching

"GAF's biggest wanker"
Deg said:
They are very different companies to compare so blindly like that.
The comparison was neither direct nor blind. They're both game publishers providing content to one or more platforms. That's sufficient for the purposes of the discussion at hand.

efralope said:
still, supporting the Cube is one of the reasons Sega has seen better numbers than the Dreamcast days...
Sure, they happen to be doing well on the GC, but their fortunes are not consistent across all platforms...one could see them dropping out of Xbox support altogether under the right conditions, for example...in which case, would you be making the same comments about how not supporting all the platforms is bad?

I don't know if they admitted or if it was someone writing that they had talked with someone at EA, but someone (at EA) mentioned that it was a MISTAKE not to support Dreamcast because it was still a relative success that could have been an opportunity for an audience of course...
That's speculative - is there proof that EA's fortunes suffered significantly during the year-long DC honeymoon? Meanwhile, we're talking about companies who have actually TRIED to support all console platforms and have found that it isn't helping their bottom line.
 

Deg

Banned
kaching said:
The comparison was neither direct nor blind. They're both game publishers providing content to one or more platforms. That's sufficient for the purposes of the discussion at hand.

SEGA have far too many exclusives and are run by idiots. Would you use that statement to describe EA?
 

Alcibiades

Member
I guess Acclaim let inaccurate articles - that Nintendo was pulling out/going 3rd party/not releasing another system - influence them too much and now look at what they have gotten themselves into...
 

Alcibiades

Member
I'm not saying EA suffered from not making DC games, just that someone admitted that they should have..

I mean, sure they did really, really well, but if they could have done even better than that, why blow the opportunity to expand even more...
 

kaching

"GAF's biggest wanker"
Deg said:
SEGA have far too many exclusives and are run by idiots. Would you use that statement to describe EA?
What does that have to do with their characteristics that qualify them for inclusion in a discussion about multiplatform publishing?
 

dark10x

Digital Foundry pixel pusher
Doesn't seem like a sound strategy, and as can be seen by the actions and success of EA, UbiSoft, and Activision, the "real" players in the Western 3rd party scene continue to support the GCN...

Yeah, especially because their GC sales have been the lowest of the three platforms on virtually every game!
 
D

Deleted member 284

Unconfirmed Member
dark10x said:
Yeah, especially because their GC sales have been the lowest of the three platforms on virtually every game!
You know, your right. Cause when a company gets less sales on one platform, the cease to make any profit.
 

dark10x

Digital Foundry pixel pusher
olubode said:
You know, your right. Cause when a company gets less sales on one platform, the cease to make any profit.

...but I wonder if the little bit of money made on a GC version makes up for development time? Hmm...

I'm not saying it is a bad thing to develop for GC, I'm saying that those companies are not successful because of it nor did those failing companies fall on hard times as a result of ending GC support. GC is not part of the equation here.
 

UFC PRIDE

Member
Someone wil end up buying them or buying off their properties like 3D0 - I don't want to see ppl lose their job - but it seems like they don't have any talent whatsoever - no matter how long they work on games they can't get one right.
 
While I detest vitually every game that has ever had the Acclaim logo, I am quite interested in The Bard's Tale and The Red Star. Still, I have never purchased an Acclaim game, so I would not be averse to another publisher picking up The Bard's Tale.
 
All I know, I was fan of the Turok series when it came out on the N64. So when Turok Evolution was announced I was looking forward to its release. They spoke of going back to its roots, then when the game was released and reviews had it placed in the 5's any desire to pick up the game was gone.

I do believe if they had focused on a single console release, the game could have turned out better.

To comment on the not supporting GC issue, userbase is the larger part of the equation as for the reason why a game sales better on another console. Then you also have to consider the fact that unlike Sony/MS, Nintendo has several franchises that has a loyal following that would get gamers money before any other game. Exclusive third party games sell better on GC because they are marketed alot better compared to multi platform games. If you look at any commercial for most multi platform games the PS2 version get the most backing, then followed by the Xbox. The image displayed in the commercial is always the PS2 copy of the game, with just a NGC logo at the bottom of the screen.

Namco did the best marketing last year compared to any other multi platform software publisher, they basically insured that each consoles userbase knew that SC2 was coming out for their respective console. If Tekken 5 goes multiplatform, I would assume they would use the same marketing tactic.
 
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