As fun as it was, the trade off wasn't totally worth it for me. The attorney abilities is one of the main and few actual gameplay elements in the series and having to divide everything up between the three of them severely impacted their use and challenge. The Mood Matrix definitely got the most exposure, and was interesting, but it never was much of a challenge. Apollo's perceive is a very interesting mechanic that again was used a few times to some effect but was never anything more than a diversion and finally Psyche-locks for Phoenix were basically there for nostalgia's sake and nothing else.