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Fantastic write ups. I'm a little conflicted on Takumi moving away from AA. On the one hand, I absolutely don't want any creative talent in an industry being pigeon-holed, but on the other hand I love his AA games... I definitely don't mind the idea of Yamazaki moving on because while I don't hate or even dislike his games, I feel like his approach to AA is flawed and limited. In a past
Gamespot interview, he says that he tries to create a premise that will catch people's attention when you describe it to them, which is why he created the Dark Age of the Law and Khura'in's ludicrous hatred of lawyers. This is the mind-set of a click-bait article and I don't think it should be used as the basis when creating a narrative work like Ace Attorney. He thinks up the premises but can't provide scenarios to justify them. Dark Age was a nothing problem with no impact while Khura'in's attitude was silly and overbearing rather than a compelling conflict. Even with how Maya was practically the center of the advertising effort she herself had little role in the game, but damned if that information didn't get people looking at it.
Gyakuten Saiban 3's trailer is one of the best I've seen while still hyping up the premise of the game with an unexpected situation of young Mia defending a young Phoenix and ending with the tag line "The past and the present intertwine to reveal a single truth".
I'm for a soft-reboot with a new cast and it would work out better this time since AA4's stumble was making it a time-skip, which makes series fans anxious to see what the established cast is doing now rather than looking at the new cast. I'm really curious to see how Switch will impact the series, because while I would love to see the AA games with console-tier graphics, I can't see Capcom investing that kind of money for a series with consistently moderate returns. I'm hoping Switch will have two tiers of releases where one tier has console level production value priced at $60 and a lower tier for handheld level for $40, to hopefully temper consumer expectations when some titles lack that level of graphical complexity. I would love to see AA visuals get that console power so we could get something along the lines of
Danganronpa VR's energy (Not in VR though, VR is too obnoxious).
I'll put aside the question of AA4 Apollo's character for now (I liked him a lot more than most, but I'm also definitely not trying to pretend like AA4 handled him well)
I liked him a lot more in AA4 than later on actually. In 4, he was a bit more assertive and seemed frustrated with how the system actually worked. He meets Phoenix for the first time and Phoenix uses him to his own ends which makes their two ideologies clash, not so subtly expressed when Apollo slugged him. It makes their later interactions very interesting because on the one end, Phoenix provides much needed information and advice from his experience but on the other Apollo doesn't want to be used again so he's trying to stay ahead of Phoenix. It was different take on the student / mentor relationship but it was never faithfully explored and was outright dropped when AA5 returned Phoenix to lovable goofball and Apollo as "second in command".
But even then and across all three games with him, I've never been really attached or interested in Apollo because he lacks clear motivation. I've mentioned it before but we have no idea why he's a lawyer, why he believes in his clients so much, what drives him during court? AA6 is the only one that somewhat addresses this as
, but that's so boring. Even if Phoenix's motivations are simple, they're relatable and empathetic.
Someone needs to write an essay on how Phoenix Wright has gotten progressively worse as a character, because it's happening at an alarming rate.
Oh god this. I miss the Phoenix that would stare down killers like (1-5 spoiler)
when the entire court and his own client was against him.