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Ace Combat: Assault Horizon |OT| We Will Fight The Fight Since You Won't

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
The enemy has 9 billion flares and it seems like you have to go into the stupid dogfight shit... I hate this. I hit his plane with like 5 missiles. And the frigging ground texture looks worse than any AC I can remember. It's putrid.

This game sucks dick.
 

Cobra84

Member
The only lead that can be killed outside of dogfight is the one that files over the cargo ships and cranes and only after starting dogfight mode and allowing cutscene of the plane crashing into the freeway play. You can get out of dogfight mode after that and he will die like any other enemy. I shot the others with everything including 6 missiles at the same time with no effect and couldn't get out of dogfight mode with them.
 
I managed to kill a few of the target leads without using dog fight mode, you don't have to go into it but yes the game does tend to lean you that way. I find the dog fights fun but the thing I don't like is the amount of missiles it takes to takedown a plane which is a step backward from AC6. Also your machine guns seem almost worthless in this version. Other than that I quite enjoyed it.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Ahahaha... I just "bounced" off the ocean.

This game is made for retards.

MechaX said:
While I don't have the demo yet, I find this pretty hard to imagine. The earlier AC titles had some pretty fugly ground textures.

I stand by my statements. It's bad. But I better stop posting in this thread or I'm gonna get banned. Someone might mistake venting my massive disappointment for trolling.
 

MechaX

Member
Evolved1 said:
The enemy has 9 billion flares and it seems like you have to go into the stupid dogfight shit... I hate this. I hit his plane with like 5 missiles. And the frigging ground texture looks worse than any AC I can remember. It's putrid.

This game sucks dick.

While I don't have the demo yet, I find this pretty hard to imagine. The earlier AC titles had some pretty fugly ground textures.
 
Evolved1 said:
The enemy has 9 billion flares and it seems like you have to go into the stupid dogfight shit... I hate this. I hit his plane with like 5 missiles. And the frigging ground texture looks worse than any AC I can remember. It's putrid.

This game sucks dick.

Yea I hate that this game steers you into dog fights, complete bs. Off to cancel my preorder now, guess I'll wait til this hits bargain bin and my backlog lessens a bit
 

gkryhewy

Member
Evolved1 said:
Ahahaha... I just "bounced" off the ocean.

This game is made for retards.



I stand by my statements. It's bad. But I better stop posting in this thread or I'm gonna get banned. Someone might mistake venting my massive disappointment for trolling.
The ground textures are the same as AC6, which were the best do date for the series. They are looking a bit dated now, but they're certainly not getting worse.
 

Swifty

Member
Evolved1 said:
Ahahaha... I just "bounced" off the ocean.

This game is made for retards.
The Ace Combat 6 demo had terrain crashing turned off as well. I'm sure the final build will have that enabled.
 
Fighter mission:
Decent. I wish there wasn't such a focus on DFM, but it's not awful. I also wish that the third person view was zoomed out a bit more. The old games gave you a great look at the sky around you. It's probably not up there with AC4 and AC5, but since there are so few air combat games, it's hard to be picky.

Helicopter mission:
Screw this. The chopper handles like I'm flying a 10 ton hummingbird made of concrete. Most sandbox games have a more fluid helicopter system than this. Halfway through I realized I didn't have to worry about touching the buildings or anything, because they have no effect. The barrel roll is ridiculous, and in order to do it, you have to hit the missile button for some reason, so I wasted a lot of missiles trying to dodge. It was also really repetitive and seemed to last forever. I got shotdown when the enemy choppers finally showed up, but I have no interest to play again to see how it ends. Not fun, not interesting... Just crap.

I'm not buying this at $60. Maybe when it drops down to the $30-ish range.
 

RedSwirl

Junior Member
This does seem like an obvious attempt to steer Ace Combat towards the west, but I don't think it betrays the spirit of the franchise.

Hopefully the forced DFM and disabled ground collision was just for tutorial purposes (like in the AC6 demo), because if you don't use DFM at all, it feels like straight-up Ace Combat. If so, the game will start to feel like it's taken on the ills of western console game development this generation, namely anti-frustration features.

The helicopter mission though feels like a really fresh change in terms of mechanics. The cockpit HUD is awesome and the whole thing gives you a slightly more down-to-earth perspective on what's happening on the battlefield. It took me a while to get used to how to not get killed (I dodged most missiles without using the barrel roll). The only thing I didn't like was how pretty much EVERYTHING in that mission depended on you. I hate when flight games do that, and hopefully this game doesn't continue to do so.

The presentation is probably the best change - it feels less like an anime but still has an Ace Combat twist to it.

Before I had no idea what I was gonna do about this game but now I think I'm pegging it at rental to see more of the final product. I haven't played AC6 or Joint Assault yet anyway.
 
I love Ace Combat but really had a rough time with the demo, at one point I was in (DOGFIGHT) mode and flew off the map and lost the mission???

the helicopter mission was even worse, I hope some people enjoy it but for me it was just not good.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Frankfurt said:
Lovely.

Next, go to a rock concert, say "only idiots enjoy this music" and follow it with "just venting, guys! I swear I'm not a total asshole!"

But I am an asshole. I'm just not a troll. And this is not Ace Combat. In DFM, which they are shoving down your throat, the aircraft flies itself... and you can bounce off the ground and buildings. Take a moment and let that sink in.
 

Spasm

Member
Didn't dig Hawx for it being 'casual' and arcadey, disappointed to see AC follow suit.

And wow, the helicopter is horrible.
 

Enron

Banned
Just finished the Fighter mission - the controls are ass, but I figure they just have the demo locked in with shitty simple control scheme, so no worries there. DFM is very entertaining....but I don't know if I want to play the whole game with it on (you can turn it off, right?). And im pretty sure in the full version you won't be able to bounce off buildings and ground....

On to try the chopper mode. I don't think this will go as well....I somehow doubt the game will be able to do the Helicopter justice.

Edit: FUCK. You can change the control settings. Fuck me.
 
I'll try to be optimistic and write my first impressions off as being unaccustomed to the new features but I'd be lying if I said I'm not disappointed, for reasons similar to the ones stated by Evolved1. As things stand right now, I'm only buying because it has so few competitors.

However, I do think we can say that it's sure to be the best selling Ace Combat yet. It pulls off the cinematic angle better than ever, even if the plane gore borders on silly.
 
Evolved1 said:
But I am an asshole. I'm just not a troll. And this is not Ace Combat. In DFM, which they are shoving down your throat, the aircraft flies itself... and you can bounce off the ground and buildings. Take a moment and let that sink in.
I believe that easy mode in AC6 allows this as well. The demo may be just stuck on easy.

As for the demo, I absolutely loved the F-22/F-35 section. It wasn't long enough if you ask me. I admit I did not care for the helicopter sections. Too slow, drawn out and repetitive. It also turned into an escort mission halfway through, which was the worst parts of AC6, Hawx and just about any game. The helicopter sections have me very scared for the final product and gives me Star Fox Assault flashbacks where I had to drudge through horrible on foot sections to get back into the main course.

Anyway, I'm not a control freak who has to control 100% of my character 100% of the time, even during cut scenes. The close range combat adds another layer to the fighting and makes things even more frantic. At that point, the focus is on accuracy, not navigation. It works and if anybody knows a better alternative to close range combat, please do tell. The jet controlled great but is a lot different. Very loose and agile compared to AC6 and Hawx. Sways side to side instead of spinning on an axis (I'll have to play it again). This is more arcade like. Even though it felt good, I'm not sure how I feel about that. But I'm not a flight sim freak either so if it's fun, it's fun and it was a lot of fun to me. And the music...OMG! Even better than AC6. Thumbs up.
 

Kinyou

Member
So what's up with my right stick? I want to use it to roll the plane, not to move the camera.

Evolved1 said:
The enemy has 9 billion flares and it seems like you have to go into the stupid dogfight shit... I hate this. I hit his plane with like 5 missiles. And the frigging ground texture looks worse than any AC I can remember. It's putrid.

This game sucks dick.
Right, because this is the first AC in which the enemy plane can take multiple hits.

Also I shot one TGT_Lead down without going into dogfight mode.

Edit: Guess I'm the only one who somewhat enjoyed the helicopter mission.
The controls were pretty fucked up but the mission had a nice "black hawk down" vibe. The ending was kind of neat too. Didn't really see it coming.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Kinyou said:
So what's up with my right stick? I want to use it for roll the plane, not to move the camera.

Is this your first AC game? Right stick is always the camera...

Kinyou said:
Right, because this is the first AC in which the enemy plane can take multiple hits.

This is very disingenuous. Technically correct, but kind of underhanded... "multiple" hits in AC usually means two, not freakin' five or more!

Kinyou said:
Also I shot one TGT_Lead down without going into dogfight mode.

Yeah... I got one of them too. But just the one. The others had flare forcefields and could absorb half a dozen missiles before I got frustrated and switched to DFM... I chased some of them for 10+ mins.
 

LQX

Member
Evolved1 said:
....


This is very disingenuous. Technically correct, but kind of underhanded... "multiple" hits in AC usually means two, not freakin' five or more!



....
When was the last AC you played? You pretty much had a 100% damage meeter and could take a good amount(closer to "five or more") of shots before going down or having to return to base.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
LQX said:
When was the last AC you played? You pretty much had a 100% damage meeter and could take a good amount(closer to "five or more") of shots before going down or having to return to base.

We're discussing enemy planes.... I mean at least I thought.
 

ACESmkII

Member
+ Graphics were solid, expected no less from Project Aces.
+ Music was pretty amazing on the F-22 Mission.
+ Same AC gameplay for the most part.

- Automatically switched controls to original but they felt a tad bit off and slightly floaty.
- Forcing you to use the dogfight mode to take out the lead Tgt aces was annoying and should be optional.
- Frame rate was dipping all over the place when shit hit the fan. Previous AC games were 60fps so this running 30fps should be damn near locked
- Apache mission dragged on for what felt like a eternity.
 

Enron

Banned
I have a feeling a lot of people aren't realizing you can change the control scheme back to regular ol AC original. Settings - Control Settings - Aircraft and change to Original. This makes it 100% better.
 

Phatcorns

Member
Hmm, not the reaction I expected to this game. I have only played demos of other Ace Combat games and always found them enjoyable. I thought this one was awesome, really exciting and the dogfight stuff was cool.

I take it this is too much of a departure from the other games?
 

ctrayne

Member
ACESmkII said:
- Frame rate was dipping all over the place when shit hit the fan. Previous AC games were 60fps so this running 30fps should be damn near locked.
AC6 was actually locked at 30 FPS.

You guys are funny. The demo totally sold me on the game. 'scool though.
 
Enron said:
I have a feeling a lot of people aren't realizing you can change the control scheme back to regular ol AC original. Settings - Control Settings - Aircraft and change to Original. This makes it 100% better.
Really. Gotta try this.
 

ultron87

Member
I generally enjoyed the fighter mission after I switched the controls to having roll be on the left analog. The enemy aces are comically durable in dog fight mode. And the machine gun does jack shit seemingly all the time.

Helicopter mission was terrible. Straight up.
 
Wow, a lot of hate. I can understand both sides.

For me personally, I thought it was badass. Last couple Ace games were kind of stale for me. Loved the stories though. But it had me switch over to HAWX for a bit because the co-op campaign was fun to play. This demo sold me on the game though. Will be picking it up for sure.
 
Hitoribhoshi said:
Which one is that ? the R2 black and red one ? (that had pedals released at some point)

The PlayStation 2 USB one packaged with Ace Combat 5, identical to the 360 one really - throttle and joystick components. I don't think anything with pedals ever made it to these shores. At least, not from Namco.

The demo is a blast. Some pretty obvious bugs (being a tutorial, it asked me to do the flip maneuver into an office tower, and then on retry the "mission TGT_LEAD" was leaving the flight area) but that's not surprising given how early demos are cut off from the main code branch. Dogfighting is awesome. Optimum controls (default) are pretty much good for demos only but original mode feels same as always.

Ground textures look no different than Ace 6 to me.
 

eshwaaz

Member
Was looking forward to this, but I came away with mostly negative feelings. The fighter mission was way too guided, with several instances where an enemy was invincible until he finished his "set piece". The helicopter mission was three times as long as it should have been; it was a chore instead of fun. The first scenario you encounter is repeated at least ten times - really bad.
 
The fighter mission is clearly a game tutorial. Probably even the first mission? So I give it a lot of slack. I'm guessing maybe some damage bugs because I killed some enemies before the setpiece moments.

The lock-on counter is BAD-ASS dayumn

The only thing that may make me bail is if neither version of the game supports a flightstick.
 

ctrayne

Member
Crazymoogle said:
The fighter mission is clearly a game tutorial. Probably even the first mission? So I give it a lot of slack.
Correct. It will be the first stage/tutorial in the actual game. I think a lot of peoples complaints probably wont be there in the final product.
 
I see why "optimum" is the default control scheme. I tried to go back to "original" and it's impossible to fight close range with a wildy agile enemy, when you can't turn left or right instantly and have to roll first.

I did find myself expecting/wanting to roll while in long range combat. Old habit from the other games. So, I like "optimum" for close range, "original" for long range and "extra crispy" for my enemies...lol

There should be a control option to have both and have them switch on the fly.
 

Jeff Chen

Banned
The demo was great. The dogfight view was a little messy but I guess I can get a hang of it later.

The chopper mission was OK for a first try. I'd spend more time with it as well.
 
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