And they're about the become first party, industry will collapse!
They see their streamers spend money on games so they do, maybe? IDK, I was sarcastic anyway lolNot going to happen the only real threat was the "Digital Babies" who grew up on free Android & iPhone games not adjusting to buying games but it turns out these little suckers spend mad money on Roblox cards so the industry is safe lol
"What videogame crash?"
All of us Brits and fellow Europeans.
Oh yeah, this is why back in the day you were lucky to get 2 games a year and for me it was on Christmas. A game my parents would buy and the money I got for Christmas would buy the other one. Only because there was no way in hell my parents were gonna buy me a $50 video game for my birthday in 1983.
It wasn't a price war so much as the home computer boom basically creating a bigger and more accessible market for video-games and consoles not being able to keep up.
The Atari VCS had been around for a long time by 1982, and for most of that time only selling modestly because it was prohibitively expensive - especially with the late 70's being a period of economic recession.
By the time it reached an acceptable mass price-point it was already outdated, and as its offer as a game console was narrower in utility than a home computer, it really needed to be keenly priced.
The plain truth is that in 1983 if you wanted to play arcade games at home, consoles were a shitty deal. And this was a situation that was effectively made even worse by cartridges being an exceptionally expensive delivery format for developers, publishers and for consumers.
That's well known. The VCS/2600 wasn't built with large scale third parties (aka, "piracy") in mind so it had no lockout chip and since it was built entirely off-the-shelf, Atari couldn't even stop people from cloning it.
This of course led to Nintendo introducing some serious harsh rules regarding third parties which might or might not have hurt the industry in the long run (it certainty hurt them).
When someone says price war I kinda think of a battle in the same product category. Here its a case of people back in the early 80's deciding between getting a console or getting a home computer.
Once home computers entered the same price point, it was game over. Because the offer is just better and more broadly appealing.
Video game systems were a familiar concept at this point, but crucially they were considered toys or novelties. Expensive ones at that because the software wasn't cheap.
A home computer on the other hand, was kinda unprecedented, a tool as much as an entertainment product.
Once the idea of bedroom coding became widespread, and the fruits of that began to filter through to the market via small publishers (enabled by no longer having to deal the risk of manufacturing cartridges), consoles as they were understood at that point were done. Period.
Remember at this point there were no mascots, there were just approximations of arcade favourites. Consoles had branding to differentiate them but no real identity to speak of. So when people started to see clones or variations of these same arcade staples albeit usually under a new name on home computers, they were undercut every which way.
Until NIntendo came along and successfully reframed the idea of what a console is anyway! But even then I'd say that it took until some way into the 4th gen of consoles for them to really overtake the home computers in terms of being the perceived best way to play videogames outside of the arcades again.
There were plenty of mascots at the point the crash implosion was starting and then happening.
if you mean console "mascots" Atari had many, Coleco was associated with Smurfs AND CBK, and Intellivision was the AD&D console that also pushed for more strategic games. They had identities at the time they weren't just consoles that ran 500 versions of Pac man (which wasn't as cloned as many people think, at least not on the Coleco and Mattel consoles)
"What videogame crash?"
All of us Brits and fellow Europeans.
85/86, and the market rights itself.
they grew and grew and then suddenly shrank. So people looked for a reason and they latched onto these narratives like "low quality software," which also nested nicely with Nintendo's justifications for their monopolistic practices.
Every "mascot" you mention was drawn from another source, be it the arcades (for Pacman and Space Invaders which basically made the 2600) or from some other media be it E.T. or the Smurfs. So obviously the console part was ultimately just a means to service those IP's. Not the other way around, like the way Nintendo is synonymous with its stable of self-owned franchise characters.
but the Atari VCS was 1977 technology it was always perceived as a successor in that line with expectations set accordingly.
On the other hand, and I really have to stress this again, the idea of a home computer was still something out of Star Trek in 1981!
But. As soon as the message got out that you could play games on these things... it gave people, especially young people an "in".
Bottom line; for me the key difference is that early consoles were synonymous with the arcade boom period, which ultimately turned out to be relatively short-lived. However home computers were perceived to be part of the overall zeitgeist of the the digital era which changed, and continues to change every aspect of our lives.
Nintendo reestablished the idea of what a game console is, within this new era of mass computerization. And yes, that was a trick achieved through sharp business and brilliant marketing, as much as the quality and individuality of their product
Well yes, consoles don't just disappear, the transitions take time, but there's a sweet spot to introduce new hardware. Of course it takes a few years for that new system to become the dominant one in terms of software sales, but if it isn't there, we see the market dip.NES didn't do much of anything in 1985, and in 1986 people were still strongly buying Atari because that early competition could still have consoles on shelves at (some) retail.
The drop off point for consoles being 5 years is an interesting through, but all Atari basically had to do to give the 2600 another 5 years of good sales was release a redesign. Even some devs came back to make games for it.
Well again, this is an issue of not understanding the sweet spot for when to introduce new hardware, because generational consoles releases were uncharted territory. The 5200 released too soon, and discontinued by the time Atari needed a successor. And it didn't really offer enough of a generational leap, it was more to keep up with Intellivision.Atari 2600 is a strange case because people wanted it not for the hardware. Possibly the only example in gaming where consumers didn't want to move on to the next big thing, after 3 generations of superior hardware releases including two from itself.
Yeah, it was never about low quality software, Activision put out many of the best games on the system. It wasn't even about declining overall sales of games as a whole. But there was a glut of releases all of a sudden, and some of them sat on shelves, a cost which retailers had to eat, so I'm sure that had a chilling effect. And as retailers slashed prices on less popular games, it served to devalue games as a whole.Which was never the case because if low quality software was the cause than companies wouldn't have kept lowering their prices into bankruptcy because people were running out and buying games at low cost.
The 5200 released too soon,
7800 on the other hand was too late, beaten to the punch by the NES, which was better hardware in a few key ways that made it better suited to the kinds of games people wanted to see.
I don't think this was really the primary cause of the "crash" as a whole, but it does help for understanding why retail had cooled to gaming.
Nintendo didn't reestablish anything.
Remember the first mainstream selling game console (by itself) to reach to mass sales globally didn't have a single mascot, and had multiple games that were associated with the brand despite much of those games not even being owned by the company or having their involvement. it didn't have exactly what you're arguing, yet it was the one to break into the mainstream and get audiences into video games that weren't there before while also causing people to leave what they traditionally considered to be typical gaming (unless they were on PC or 3DO) and ran right to that same console. It was the platform itself that was the identity and the games on it, not the games creating identity for the platform.
History tells us otherwise.
No it didn't. They rode the wave of the arcade fad and as that cooled -which it had by 1982- their growth stalled.
The whole debacle with Atari started out with them paying an outrageous sum for the rights to E.T.
because they needed a big holiday follow-up to Space Invaders and Pac-Man.
They then doubled down on this hail mary by opting for a huge production run on the carts to fulfil this anticipated spike in demand. After that failed to materialize, the emperor was revealed to have no clothes.
No it doesn't, the way you personally are vaguely defining what they reestablished isn't based on anything.
This is a odd reply to you quoting me about the PS1. Which dismantled your previous theory.
Atari was already losing money before ET, you're making things up now.
Atari already had follow up hits after Pac man, and Space invaders was released in the 70s's, they already had several hits after that too.
Which has nothing to do with third parties, which is what this thread is arguing, and had nothing to do with the crash. nor was an issue their competitors had.
You are heading toward the myth the Crash was caused by Atari instead of what actually caused the crash and why devs were folding or running and why retail was pissed.
The first successful launch of a console post crash isn't anything?
Why would anyone introduce PS1 into a discussion of the 1983 crash?
They paid a fortune for the rights, did a huge and hugely expensive production run and although the game actually sold decently, it never came remotely close to breaking even. It was a major event in its day.
The 2600 only saw explosive growth following the launch of Space Invaders, and pac-man the following year.
If you're a third party and your product is tied to a singular platform that is no longer doing nearly so well as it did 12 months prior you have serious issues, especially if publication requires you to manufacture cartridges up-front. You seem to have no conception as to the significance of distribution and manufacturing costs for smaller publishers.
Its a total no-brainer why shifting to a home computer and distributing on tape of floppy disc was the right move.
You seem stuck restating the same points over and over unable to contextualize that as part of the bigger picture.
A couple months doesn't really matter, the fact is the 7800 had to go head to head with NES on its first holiday, and it wasn't up to the task in terms of games or hardware. If it had two years to build up a library of games and establish itself as the new generation, then it might have had a fighting chance when the NES rolled around, and it just didn't.How did the 7800 come out "too late" if it released nationally before the NES did?
I think the tile-based graphics hardware and higher resolution meant the NES was just better at smooth scrolling action 2D games with detailed sprites. Yes, the 7800 could do some things the NES couldn't but the fact is if you look at multiplatform NES and 7800 games side by side, it's clear which ones are better.The reason why "eventually" NES excelled in the games people wanted to see is because those were the only games people "knew" as Nintendo also brought over as Japanese called "clones" over with the NES gradually, and many other games that all seemed to have very similar design methodology.
Yeah, we're in agreement on this, like I said I think it was a secondary effect, not a cause, but it is still important to note the impact.Retailers cutting costs was because of the crash, the crash caused those companies to fold. The crash did not start because of the glut.
The 7800 and the redesigned jr were also successful at launch, this is what I mean by vaguely defining.
This is a dodge, proving my point you didn't read what you actually put in the quote box when you made that reply.
You're lack of knowledge on the library is interesting but this post contradicts your previous one which said the 2600 didn't didn't sell until 1982. Which is also the year Pac-Man came out for the 2600 (and 5200) and not the "year after" Space invaders as you are misinforming. Also I guess Asteroids, Missile command, Activison games, Warlords, Berzerk, Defender, Kaboom, Night Driver, etc, didn't exist in this alternate universe.
You seem to have no conception that third parties were running because they weren't making money. Not because Atari wasn't selling as many consoles or games themselves from 12 months before, whatever time frame your vaguely referring too, while ignoring the competition, or the fact most of Ataris' losses came from the home computers.
BTW, said home computers, in the US, where the crash happened, were mostly on Cartridges during that time, not floppies which were not big yet and a disk drive was incredibly expensive then. US also went form Cartridges eventually to Floppy in the future, Tape was not common in the US, that was more an sian and European thing. Tape wasn't used much.
Actually no, you seem to just be mixing up information and pushing them as fact while being wrong in your execution. So far, you have had no idea what you're talking about and still want to push this make believe theory that gamers were abandoning consoles for computers in mass which never happened. The sales numbers of computers in general then even with the crash up until 1985 were mostly surrounding the C64 while other companies folded, several of the computers that were selling barely had gamers on them compared to consoles
Saying the 2600 looked bad to the average consumer, that was still buying the console is even more nonsense.
As soon as Jack's sale happened and warner jumped, and he put the 2600 with support officially back on the market with new production with games people ran out and brought it again. if what you said is true 2600jr would have been DOA and it wasn't. The decline of Atari was linked to the price wars from computers, both computer and gaming had armchair pundits predicting doom, both were not making money, both had gaming companies, mags close down, both were selling hardware at a loss causing financial and perception damage to hardware makers. Literally all the reasons why the gaming industry crashed were almost ALL the same as why the computer industry crashed, it's not a coincidence. both also started recovering around the same exact time as well.
Only difference is there wasn't a rich Japanese company that could pull the same thing Nintendo did with their retail and distribution partners and strong arm in and push the competition out taking advantage of the 80s lack of regulation and slow vetting at the bottom. Because by the time NEC was interested in coming in ST and Amiga were already out, and the perception of home computers was MUCH worse than consoles because the crash effectively made most US (where the crash happened) consumers to abandon home computers for professional computers targeting enterprise and PC clones (and Apple) creating more affordable models or payment plans with computer stores so you could have those at home. This is why almost every home computer brand was dying from 1986 t0 1990 except Commodore and Atari who managed to make it near the mid 90s ONLY because they had success in Europe and had some niche in the US, which ended up being taken over by PC clones and Apple. The crash was the end of the "gaming" computer or the "accessible" home micro in the US. Which led to average consumer adoption of computers in the first place.
Are you seriously putting those in the same league success-wise as the NES?
I actually misread your post and thought you were staying on topic with the crash of '83 and its aftermath, not spinning off onto a mostly unrelated tangent with what Sony did a decade later.
No I said it didn't sell well in its early years (78-80). Sales picked up huge with the release of Space Invaders in early '80 and went into overdrive with Pac-Man about a year later. Atari started losing steam in '82, and never recovered.
The 2600 only saw explosive growth following the launch of Space Invaders, and pac-man the following year.
Dubious about that. Software distribution was rarely in cart form for the home computers (Apple II, Vic20/C64, Atari 8-bit, TRS-80, etc) because they were computers and needed a means to save programs!
SEGA managed to compete and thrive, whereas Atari could never regain a glimmer of their glory days.
The 2600 was dated as hell by '81. By 1985 (You know when the Amiga launched) it looked like an absolute relic.
A couple months doesn't really matter, the fact is the 7800 had to go head to head with NES on its first holiday, and it wasn't up to the task in terms of games or hardware.
I think the tile-based graphics hardware and higher resolution meant the NES was just better at smooth scrolling action 2D games with detailed sprites. Yes, the 7800 could do some things the NES couldn't but the fact is if you look at multiplatform NES and 7800 games side by side, it's clear which ones are better.
Yeah, we're in agreement on this, like I said I think it was a secondary effect, not a cause, but it is still important to note the impact.
Which isn't what you said or is what you quoted backing my suspicion you aren't actually looking at what text you quote. You seem to be intentionally making vague claims/absolutes with little defining so you can pull accusations like this off, proving my previous point.
Which is impossible if you read the quote, and you still haven't because it wasn't an unrelated tangent, it was proving your previous nonsense theory about identity and mascots wrong.
No, you said that Space Invaders and Pac man caused the success ignoring all other games and said that Pac Man came out the next year after space invaders,
.
You're clearly arguing about something you know little about and based on what you pivot to, you're clearly trying to debate using wikipedia which isn't going to work out for you. There is no confusion, you are consistently getting facts wrong or making your own up from speculation based on poor information you have.
Which again proves my point you're debating based on poor information and you have no idea what you are talking about In the US cartridges were the primary format for computer gaming and they quickly moved to disk drives as the prices dropped, where Europe had much of it's software on tape and 5x the piracy because of it with cheaper costs.
Sega lost to Atari in marketshare in the US.
The rest of what you say in the post speculative junk and conspiracy theories that make the fanboy book writers who gave complete nonsensical near unsourced claims about crash and post-crash seem slightly less insane.
In late 1984, those with actual involvement or access to insight with gaming and had the number to differentiate where different industries (console, computer arcade) were going, were saying what was the clear issue of the crash, NO ONE was making any money.
When you have many software studios, the First Party companies, and retailers all create a market of bargain bin costs to race to the bottom, companies lose millions, investors lose millions, and some of those software studios fold. Now the stock is kept at the retailer after the crash happens, and then makes things worse in the after math by throwing the stock they have at even lower prices, and to entice the adoption by the consumer, also cut the costs of hardware, which the hardware makers were already doing.
It’s was only in the USA too, had zero effect on either Europe or japan who went on as normal.Third parties had nothing to do with the crash. It was only the console market that crashed.
And why is that an issue?The concern is that its going to result in further mergers, with the entire AAA space ending up balkanized. Basically if a deal worth $70b goes through, everything and everyone is up for grabs.
And why is that an issue?
Let them fuck themselves up.
Square brought Eidos and eventually it did not payed out
I'm not trying to "pull anything off"!
So the market was the same in 1994 as it was in 1984?
Now you're just being pedantic!
Those were the 2600's biggest selling carts, were released in that order
Untrue. I do reference wikipedia, but I'm old enough to have lived through the entire period, and we're talking about events from 40 years ago!
Nope, I'm just thinking holistically.
Its a total no-brainer why shifting to a home computer and distributing on tape of floppy disc was the right move.
Dubious about that. Software distribution was rarely in cart form for the home computers (Apple II, Vic20/C64, Atari 8-bit, TRS-80, etc)
In which years?
This disproves nothing. Making money is one thing and growing the business is another. The crash was a US-only phenomenon, but elsewhere in the world things were fine. So if you were diversified you had a cushion, because the DEMAND was constantly growing globally.
Come on, man, you cannot attribute all of the 7800's failure to initial supply issues, eventually the market is gonna judge a system.This is a bad perspective given that 7800 sold out all Atari could produce. It being "up to the task" seems to be a personal belief in this case.
You're ignoring the actual point, here, which is that Atari made these problems for themselves by delaying the system for two whole years. Had they launched in 1984 they wouldn't have had to worry about any of this, and their hardware would have seemed more cutting edge to consumers as well.The 2600 also was hot which sold not too far behind, and that's with an Atari that was pushed out of many retailers already because Nintendo trying to strong arm with help form their partners and distributors competition out the market which was starting to rapidly take effect.
Hardware was also up to task, you're talking about a perception consumers had after Sega and Atari were basically impossible to find and trying to apply it back tot he first holiday which doesn't make sense.
Charming quirks of the more PC-like hardware aside, I don't think most consumers saw it that way. They saw the blocky wide pixels from the 160 horizontal resolution and the choppier movement and scrolling, and it felt a step behind.Several of which are better on the 7800, the ones that are were the ones with the effects that are akin to what would be more common on the genesis and SNES ironically.
Yeah, the SMS smoked the NES in terms of hardware, but even though they launched close together in the US, Nintendo had a huge head start and deeply entrenched developer relationships in Japan that really handicapped Sega in terms of software.Tile-based scrolling was the NES only main advantage and it had some problems doing that compared to Sega's Master System with performance and graphical hiccups without some addition support in the Roms.
Sega got pretty decent retail distribution once they partnered with Tonka, which was in 1987, I think. I remember the game stores in the mall and the major toy chains all had it. But NES had sold millions in that first year, and it was too late to catch up.Sure, Sega had a better machine at those type of games and did pivot to try and be competitive, but consumers were barely finding that system, people probably had to mail-order in some cases that were keeping track of mags hardcore (like hanging out at the convenience store and reading gaming or gaming related mags and putting it back on the shelf type of investment.), but Sega eventually was able to break through after using their cash reserves to fund the genesis more aggressively, and then pivoting back to the tile-based platforming with Sonic beating Nintendo at their own game temporarily.
The crash happened before those computers were even released. At the time of the crash, the C-64, Atari 400/800/XL and Apple II were solid gaming platforms in the US. The Amiga, Mac and Atari ST had their time as solid gaming platforms in the US as well, but the market for the ST and Amiga died out earlier than in the Europe. Only the diehards stayed with the Amiga and ST past 1990 in the US.It wasnt so bad in Europe because we were happy playing on our Commodore Amiga's and Atari ST's
Also yes, prices did rebound in 1985, not you're just altering history. You clearly don't have the information for this topic and are trying to act like you didn't say what you claimed before while trying to change the original topic. The main reason for the crash has been provided.
Come on, man, you cannot attribute all of the 7800's failure to initial supply issues, eventually the market is gonna judge a system.
You're ignoring the actual point, here, which is that Atari made these problems for themselves by delaying the system for two whole years.
Charming quirks of the more PC-like hardware aside, I don't think most consumers saw it that way.
The library was also a factor as well. By the end of 1986, the NES had around 35 games out. Atari 7800 had 5, all of which were ports of years-old arcade games. That definitely contributed to the sense that 7800 was more part of the old gen than the new.
Yeah, the SMS smoked the NES in terms of hardware, but even though they launched close together in the US, Nintendo had a huge head start and deeply entrenched developer relationships in Japan that really handicapped Sega in terms of software.
Sega got pretty decent retail distribution once they partnered with Tonka, which was in 1987, I think. I remember the game stores in the mall and the major toy chains all had it. But NES had sold millions in that first year, and it was too late to catch up.
NES | 1.1 million |
2600/Jr. | 775k |
SMS | 125k |
7800 | 100k |
Atari total | 875k |
No they did not. You can't even assert this given how drastically the competitive landscape had shifted over the previous 2 years.
You're so fixated on this price-war thesis that you are apparently oblivious to everything else that was happening.
Yes there was constant pressure in terms of pricing across all segments, but that was natural given how the market was expanding.
If it was just the price situation Atari would have rallied as things settled later in the decade, but they couldn't. They failed on every front.
There was nothing natural about anything that was happening leading up to and during the crash, it's a notable hallmark of Commodore, Computing, and video game history for a reason, because it was unpresented, and lasted quite a long time.
I don't even think you know what you're talking about at this point either. Warner sold Atari because of the loss of money and not being smart enough to see a way to recover, so why would Atari rally later in the decade? Atari was reformatted, with less money. Later in the decade?
The whole rise of video-gaming and the home-computing revolution was unprecedented!
Seriously, why do you think so many home computers started out pitched as devices for work and productivity and only found success when they were repositioned as gaming computers?
That's because you're not very bright.
If Atari had the market appeal that you seem to believe it had, then it'd have been able to capitalize on that legacy. What's more when Warners sold the company to Tramiel in '85, they kept the arcade business! Something that really shows where they believed the value to be situated.
The plain truth of the matter is that while Atari was a super desirable brand in 1980 or 1981, by 1984 it was old-hat and somewhat tarnished by the quality of 2600 software.
The sad part is that Atari 8-bit computers were genuinely great machines, and hosted some killer titles. The problem was always the pricing, and once Commodore got bullish with the C64, they were toast. What's worse, given that the machines were technologically so similar, Commodore benefitted from the inevitable ports and reissues in Europe. Titles like the Lucasarts games, M.u.l.e, most of the Synapse library all started on 8-bit Atari, but their association stopped there.
Almost everyone creative jumped-ship.
This is what killed Atari in the end.
And even though it was never actually said, I can still hear McCoy saying it.Sony 11 years from now after cod goes exclusive on Xbox:
There's a lot wrong here, but how did you get to your crash argument to this new everyone jumped form Atari to Commodore argument. The same Commodore who started the price war and lead to the crash?
My point is that if it came out earlier it might have had a shot, but it didn't. There's no real need to get into the weeds of who made what decision that led to that if you aren't in disagreement with the actual point.Atari didn't delay anything for two years. Warner sold to jack, and Warner was trying to get off not paying GCC, which jack did in 1985 when it was clear Warner wasn't going to let up since they already had the other console it was specifically the 7800 that was being held it was separate form the the whole rest of the company Warner sold to Jack, two different deals.
Why would I talk about things that wouldn't have been apparent to a consumer in a discussion of why a system didn't succeed? Of course I am actively avoiding getting into the weeds of what the hardware could do in theory, it's irrelevant. In practice it wasn't competitive.Because most consumers didn't see it, which is the point you are actively avoiding and disregarding.
Again this stuff about Nintendo's bully tactics doesn't really apply until after Nintendo becomes the market leader. They didn't have that leverage before then. So this again agrees with my point that if the 7800 released at a time when Atari was still the market leader with a strong retail presence it would have had a much easier time getting traction.None of which had any impact on Nintendo strong arming Sega and Atari out of retail. 7800 could have released 80 games and the 7800 still would have sold out the same number they were able to produce and would still have the same uphill battle getting on shelves.
Software had nothing to do with it, again as with Atari you're making the same exact mistake with Sega, looking in hindsight after both consoles are dead and their libraries, and then making an assumption presented as evidence, that the library was the problem.
This is absolutely not true, these systems were stocked at every Toys R Us in the country, man, as well as Babbage's, Kay Bee, etc. People just weren't buying them in the same way they were buying NES games.In 1988 Sega and Atari were effectively gone from retail within the margin of error.
What? If people didn't want the system because it didn't have the games they wanted from their favorite devs, then yes unsold systems are obviously going to sit on shelves.If it was just about games and supply wasn't the issue Sega wouldn't have had hundreds of thousands of consoles sitting on shelves.
No, when I say first year I mean the first 12 months after they launched the system nationally.Also are you implying NES sold millions in 1986?
You keep saying stuff like this, but refute nothing, and add nothing to the conversation.
Your reading comprehension seems off too. I mean it should be very evident that I'm talking about the aftermath of the crash and who benefitted from it? Y
Maybe you're just floundering and playing the "last word" game in order to save face... Whatever.
That said, after all this I'm really not sure quite what you actually believe.
You aren't going to convince me of your alternate narrative for events I actually lived through as an aspiring game dev.
My point is that if it came out earlier it might have had a shot, but it didn't. There's no real need to get into the weeds of who made what decision that led to that if you aren't in disagreement with the actual point.
Why would I talk about things that wouldn't have been apparent to a consumer in a discussion of why a system didn't succeed?
Charming quirks of the more PC-like hardware aside, I don't think most consumers saw it that way. They saw the blocky wide pixels from the 160 horizontal resolution and the choppier movement and scrolling, and it felt a step behind.
Again this stuff about Nintendo's bully tactics doesn't really apply until after Nintendo becomes the market leader. They didn't have that leverage before then
This is absolutely not true, these systems were stocked at every Toys R Us in the country, man, as well as Babbage's, Kay Bee, etc. People just weren't buying them in the same way they were buying NES games.
What? If people didn't want the system because it didn't have the games they wanted from their favorite devs, then yes unsold systems are obviously going to sit on shelves.
It's bananas to try to sit here and argue software isn't a relevant factor in system sales.
in 1986 Sega did not sell out like Atari did and had hundreds of thousands of consoles sitting on the shelves having more stock than the 7800, Sega proves two point with the Master System in 1986, that they did not present the console right and it wasn't as appealing as Nintendo or Atari then, and that the 7800 was a wanted machine that didn't have enough stock.
If it was just about games and supply wasn't the issue, Sega wouldn't have had hundreds of thousands of consoles sitting on shelves.
But anyway, as i said earlier it doesn't seem like you want an actual discussion, hence the need to add to the conversation to aide in shifting the goal posts, or attempting to trick me with vague poorly defined statements so you can go "no I mean" later. Which I believe makes this unproductive.
I'm not trying to "trick you", with poorly defined statements or any other tactic. I really don't care that much!
The first successful launch of a console post crash isn't anything?
Are you seriously putting those in the same league success-wise as the NES?
The one factual error was me casually stating that Pacman was a year after Space Invaders,
Most everything you said has been wrong, including everything I listed in the previous post. You can pretend it's only one thing when all your posts are quoted. But that's not going to make them disappear.
In fact, you end this post trailing on off topic, again, changing your previous argument, again. You aren't even talking about price wars or the crash anymore, it's not just focused on theories about Atari specifically.
In your opinion.
What you listed was a bunch of misrepresentations of what I wrote,
No, its simply that my perception of the situation is more complicated, with more elements in play than yours.
They opened the floodgates & Nintendo saved the industry.
This also reminds me of Steam saving PC gaming.
The industry is pretty much healthy all around right now so it's strange that Microsoft is trying to disrupt it .
We have games selling 10 , 20 , 30 , 40 , 50 & even 100 million copies right now
Activision sparked thatNah that's not true. Too many consoles, Console / game Clones , and cheap cash grabs created the crash.