Just got this off Steam. Looking forward to spendibg more time over the weekend. Is campaign worth playing?
Both campaigns serve as good introductions to the basics of Age of Wonders 3 - the Elven court campaign in particular will ease you into a variety of gameplay situations. The story in both is light, but gives hints as to the future of the Age of Wonders setting. It's a good chance to hear British accents.
I'd recommend playing them both, if you're so inclined. All of the campaigns feature very different scenarios, and it's rather fun to play with a host of heroes that have persistent progress between missions.
Is there any penalty for owning/settling another city??? After 2000 hours of Civilization where there are certain penalties for owning more cities, it's hard to shake that feeling. But so far I don't see any downside to spamming or capturing additional cities.
There's no direct penalty for building a city as there is no city upkeep cost, research penalty, or anything like that - more cities only strength your empire. The only potential drawback is the logistical or monetary cost of actually
defending this expanded empire and, in the end, it may prove to be a bad tactic. There is always the possibility an enemy can take advantage of a large, overexpanded empire by decisively conquering it and either razing the cities for great profit or expanding their own production power through city conquest. (A Khan's quest, for sure.)
There's also the issue of strategic resources (like gold mines and such), as they massively improve the capabilities of the city whose domain they reside in. Splitting resources between multiple cities can severely weaken their capability - for example, a production bonus could be the difference between producing an archer in 1 or 2 turns. Just the same, it is also (generally) a bad idea to found cities without any strategic resources in its domain; there are often spots on the map very clearly intended for cities.
So, I guess what I'm saying is that, while infinite city sprawl
can occur that doesn't mean it
should occur.
And you're right, Civilization
really trains people to avoid that tendancy of overexpansion, fun as it can be!
Dire Penguin Edit: Oh, one thing that might play a role in controlling overexpansion is
empire morale. I can't recall off-hand if the number of cities in your empire affects it or not, but it is something to watch out for. (Keep in mind that the morale tooltip will
always explain what is influencing the unit, party, city or empire's morale.)