Pretty good I guess, they did say they want to expand the content post-release.What are the odds of an expansion introducing new races and archetypes to this game? Would love to play as giants or undead.
Oh nice! Thanks Look forward to using them because I've gotten my ass handed to me by them so many times.Sorcerers can eventually got the research to summon eldrich horrors. It takes 3 turns before i can cast it, but they are so powerful. My first playthrough was on druid, and their summons seemed weaker. My sorcerer can summon mount eggs, water units, and eldrich horrors (also some weaker units like wisps and monsters).
Sent you a PM!tensuke said:I have an Edward card if you still need one!
Hi, were really happy and thankful for the sales since launch and the overall response weve gotten. We had some careful expectations based on the reported retail sales from over a decade a go and I can say that we definitely beat our expectations for this launch period!
We hope the game will continue to do well as the AoW3 has been such an enormous project to make. We had to start from scratch, but at the same time match Shadow Magic in terms of features and content. Shadow Magic was the result of a iterative 6 year + development cycle starting with AoW1. (and World of Wonders before that) Also updating the huge amount of content to todays standard was a mammoth job.
Anyway, the initial sales have given us a lot of faith and as mentioned in the patch notes, well continue to develop Age of Wonders III with expansions and free updates.
In terms of content we hope to bring some old favorites back as well doing new stuff.
Were reading your suggestions carefully!
At the end of the 2nd Elven campaign map I had 3 armies with one hero and 5 Horned Gods each. Was pretty neat.The best summon for the Druid is the Horned God, that thing is great, but with the beta patch it takes a lot longer to get to them, which is good.
Yes, definitely. Seems that mana cost for most global spells is relatively cheap compared to the amount of mana you can generate from cities and various nodes. Couple that with the fact that most global spells take multiple turns to cast, you get the mana spent back by the time you cast the spell anyway, so it's not really like you're spending any mana. It's probably something they'll need to balance out with patches. The economy aspect of the game seems a bit...off at the moment. However, combat spells seem very balanced with the cost:mana limit ratio and with the cooldown on casting.At the end of the 2nd Elven campaign map I had 3 armies with one hero and 5 Horned Gods each. Was pretty neat.
Actually, does anyone else get the impression that summoned units are overpowered compared to "normal" ones? Not in combat abilities, but in terms of convenience and upkeep:
- You can very easily replace losses, even far from your cities.
- I always seem to have more mana than money, even when summoning all the time and keeping up plenty of global spells.
Pretty good I guess, they did say they want to expand the content post-release.
Great news. Necromancer is exactly what I felt the game was missing.An expansion, free patches and DLC were confirmed a long time ago. Notably, the Necromancer will be included later.
Yeah! I ran into a bunch of undead units and took over a town where I could produce some undead units, so I figured a necromancer class wasn't too far off.Great news. Necromancer is exactly what I felt the game was missing.
Well, it looks like - since the new patch - goblin poison darters' ranged attacks are broken. Their dart attack has no projection trait (arcing shot, straight shot, etc) so it is never given range or obstructed shot damage penalties; it's as if all of them have the Seeker Shot spell permanently applied. Assuming I'm not missing something, of course.
What you choose to do with this information is up to you.
Meh, so many units are immune to blight, it's not really a big deal.Well, it looks like - since the new patch - goblin poison darters' ranged attacks are broken. Their dart attack has no projection trait (arcing shot, straight shot, etc) so it is never given range or obstructed shot damage penalties; it's as if all of them have the Seeker Shot spell permanently applied. Assuming I'm not missing something, of course.
What you choose to do with this information is up to you.
SSAO is broken, I've resorted to turning it off. Didn't even look that different with it off to me, bar the increase in 40FPS.Hoo boy game kinda runs like ass. 30 FPS on a 660 Ti and i5-3450.
Only setting that really affects the framerate is SSAO (goes up to 50 when turned off) but I don't wanna miss that.
Anything else I can do? Any gains reported with the latest Nvidia drivers?
Hoo boy game kinda runs like ass. 30 FPS on a 660 Ti and i5-3450.
Only setting that really affects the framerate is SSAO (goes up to 50 when turned off) but I don't wanna miss that.
Anything else I can do? Any gains reported with the latest Nvidia drivers?
Don't hesitate to declare war. Try to get your main infantry, (flyers) as soon as you can.I am on the second campaign with Sundren and the Dragon guy. I don't know how to win this. I have to trespass in the two independent empires and they get pissed and declare war. Its all over shortly after that. I still haven't quite figured out the macro strategy in this game just yet. It is a fun challenge.
I kinda wanna try this..wish there was a demo!
Same here, hoping they put one out eventually.
I did this too. Cracked it, liked it, and bought it.I cracked and just bought it! Only played for an hour, but having no buyer's remorse. Seems pretty cool, and I can tell I'm gonna like it.
I cracked and just bought it! Only played for an hour, but having no buyer's remorse. Seems pretty cool, and I can tell I'm gonna like it.
I did this too. Cracked it, liked it, and bought it.
I want to try this game too, but I suck at games like Total War or Starcraft series.
Is this game friendly with RTS beginners? Don't wanna buy then regret it.
I want to try this game too, but I suck at games like Total War or Starcraft series.
Is this game friendly with RTS beginners? Don't wanna buy then regret it.
You don't accumulate knowledge, it is always spent on your current research project. The knowledge indicator at the top of the screen is expressed as +102, meaning that's how much your empire generates in total each turn.
The knowledge cost of a research project divided by this number indicates how many turns it will take to complete. I haven't tried to figure out if it rolls over unspent points to the next research project. I would guess that, like casting points, it probably does.
The mechanics of the this game are very simple. The difficult part is really planning ahead, and it matters immensely on the hardest difficulty.well it isn't an rts but there isn't anything complicated about the game
You mean on heroes? Just get the lover's locket. Some heroes have mind control immunity as a skill as well.mind control is fucking bullshit OP /ragequit. QQ
You can get a skill when you level up to become immune to all mind control effects as well.You mean on heroes? Just get the lover's locket. Some heroes have mind control immunity as a skill as well.
Walls are a big deal. Maybe you're just not utilizing your ranged units properly. As for tactics...I've won a lot of battles that are listen as "very likely defeat". It's all about protecting your high damage units. Siege weapons such as Trebuchets are actually broken and need nerfs. Put like two of them on stone walls, and you can like take out half of an army in 4 turns. Though yeah, most of the battle areas are mostly flat ground.I've played for a good while now
what I like
the game is really gorgeous, I was expecting it to feel like a budget game but it seemingly has tons of assets and monsters and everything, I'm quite impressed by the detail and presentation, art direction is great. Though it doesn't have much voice acting, but who cares about that in a game like this.
Music is quite good
I haven't played any of the previous games, so I have no idea how this compares but I've played numerous 4x games, this is a pretty simple game, I'd say it's about same as campaign map of Total War games as far as complexity goes, it's simple to manage but it doesn't mean it's easy and brain dead.
The campaign maps are pretty interesting, I actually like to explore, make holes in undergrounds and find dungeons and loot like an RPG, exploration is usually pretty weak in 4x games imo, not here.
what I don't like
The positions of your armies on the map has next to no bearing on their position on battle map, the maps themselves are all wide plains. ie you can't bring an enemy army inside a choke point if you're in a disadvantage as far as numbers go. City walls are useless. I don't see a point in building walls now during the campaign, I'm yet to finish all the missions yet but it seems pointless all the time when enemy can just walk through them. Similarly siege weapons. Redundant, waste of resources.
There are plenty skills and abilities to use during battles, but if you have better units you're gonna win or vice versa, tactics seemingly don't matter much other than enemy unit control abilities, now you can turn a battle around with those but other things don't have nearly as much pull during a fight.
Maybe I just suck at the game, not really fond of how the battles play out.
I really couldn't disagree more. To quote myself from earlier in the thread:City walls are useless. I don't see a point in building walls now during the campaign, I'm yet to finish all the missions yet but it seems pointless all the time when enemy can just walk through them. Similarly siege weapons. Redundant, waste of resources.
There are plenty skills and abilities to use during battles, but if you have better units you're gonna win or vice versa, tactics seemingly don't matter much other than enemy unit control abilities, now you can turn a battle around with those but other things don't have nearly as much pull during a fight.
One strategy I found which I consider somewhat overpowered is the use of twisting roots combined with cheap level 1 archers in city defense. If you have stone walls and 6 cheap archers in a city, and cast twisting roots at the start of the battle, the army will crawl towards your walls so slowly that you can pick off much stronger units. With this method I've won against 2 enemy armies containing tier 2 and 3 units with just 6 archers and a wall.