Vampire On Titus
Member
One thing I know I'll love doing is going back through all the Somnium's and Investigation parts to intentionally choose the wrong answers.
I LOVE to do that as well just for interactions, some of the them between Ryuki and Tama are golden.One thing I know I'll love doing is going back through all the Somnium's and Investigation parts to intentionally choose the wrong answers.
I'm surprised People thought it was a simple UI trick or has no significance on the story, the entire point is that everything matters or happened. The entire simulation theory ends up being real and is directly tied to what Naix and Tokiko's basis is. Not to mention, Ryuki's glitches create major gaps in his events and affect him and how he feels depending on your choice. It's a lot to think about it and it isn't so easy to say the Diverge Ending is a "good" one even if you are attached to everyone like myself either.Finished all routes including the NIL route a day or two ago, just went back and did the bonus Somnium that recreates the first escape room of 999. I loved the game, and I'm not sure which of the two Somnium Files games I'd say I enjoy more. On one hand AI2 has better pacing, better puzzle design & variety, a more mind blowing/more Uchikoshi-esque meta narrative twist. On the other hand I might have liked the actual murder mystery in the first game better, Date & Aiba are still my favorite protag pair, and AI1 has a natural edge of being the first to establish series hallmarks. IDK it's a toss-up in my mind right now. I do appreciate how AI2 leaves a little bit of its mystery up to interpretation. Makes you want to replay it immediately so you can pick up on stray connections you're bound to miss the first time around.
I've seen some people criticize AI2's twist as being purely a narrative trick with no bearing on the actual events of the story. I don't think that's fair at all and It seems they're missing the significance of the reveal that the player is a real character AKA the Frayer, and that unbeknownst to us *the human being actually playing the game*, they're jumping to various moments in the story/messing with the simulation by using impossible information to create a tear. It's absolutely significant to the story because:
1. Tokiko knows about the Frayer and orchestrates the HB case events for them to take advantage of so she can reach Moksha, which makes her one of the craziest villains ever.
2. It reveals the existence of a hidden motivation for the Frayer to make this tear. One that is largely left to speculation but it is implied that the Frayer must have some plan by Tokiko's dialogue when you make the choice not to tell Ryuki. You could also assume that, since the final moment comes down to player choice, that the motivation of the Frayer mirrors what most actual human players want when playing a game: to get the good ending. So after seeing all these characters befall numerous tragedies related to the Half Body serial murder case Tearer decided to create a tear in the simulation to prevent them from happening.
Which does raise certain questions, like how did Tearer know Tokiko would give him that deal? Maybe he was simply trying to achieve Moksha for himself, thinking that could save everyone, but was ultimately being lead by Tokiko and chose to accept her deal? It's a lot to think about but the way some people are conceptualizing this is as if it's purely a U.I trick, rather than the appearance of a hidden character who's been arranging the events we've witnessed thus far. So there's a lot more going on than they're giving the game credit for. Also it feels like this aspect is set to be expanded on in further games.
That's my interpretation at least. I'm also wondering if Mama's premonitions were also the Frayer speaking through Mama? Something I'd have to think more about when I replay the game. In any case it was another amazing game from Spike Chunsoft, Team Zero Escape, and Uchikoshi. Looking forward to seeing what Spike Chunsoft & Kodaka are cooking up with Enigma Archives: Raincode. I'm assuming now that AI2 is out the pre-release cycle for that game will ramp up.
I wouldn't have thought so either, until I went through some spoiler thread on the steam forums after completing the game, like this one.I'm surprised People thought it was a simple UI trick or has no significance on the story, the entire point is that everything matters or happened. The entire simulation theory ends up being real and is directly tied to what Naix and Tokiko's basis is.
I don't mean that in the sense of a person's subjective evaluation of the ending's outcome. I'm not sure if I'd personally consider it "good" either. Since it basically ensures the true nature of the HB case will never be discovered and the entire cast is trapped in a fake world. Rather, in the sense of AI2's metaphor of the simulation as a game, abnormal behaviors are glitches, etc. In this metaphor the diverge ending would be the archetypical video game idea of a "good end."It's a lot to think about it and it isn't so easy to say the Diverge Ending is a "good" one even if you are attached to everyone like myself either.
Oh yeah, in that sense and if you put Ryuki aside, it really is. Since Tearer genuinely believed Tokiko's teachings I don't think he was under the belief of thriving in it like the Order of %. I do like that it's open for interpretation with his language though.I don't mean that in the sense of a person's subjective evaluation of the ending's outcome. I'm not sure if I'd personally consider it "good" either. Since it basically ensures the true nature of the HB case will never be discovered and the entire cast is trapped in a fake world. Rather, in the sense of AI2's metaphor of the simulation as a game, abnormal behaviors are glitches, etc. In this metaphor the diverge ending would be the archetypical video game idea of a "good end."
Since it's fair to assume a continuation of AI2's trend, relating the simulated world to gaming, viewing Tearer's potential motivation through that lens could makes sense. Considering that Tearer is the player character, and the Japanese standard for multi-ending ADVs is to try to get the "good" or "true" end by playing multiple routes, my assumption is that Tearer's goal was to get that "good end" for some reason.
What that reason is? I can't say for sure. Continuing the metaphor it would make sense that Tearer wants to save the characters the same way the average player would want to "save" the characters in a regular multi-ending ADV by getting the "good end." But it could be something else, too. It's interesting to think that maybe Tearer's motivation is to trap the players in the simulation. Maybe he's one of the people who would rather thrive in the simulation rather than escape it.
SOON. You will be mindfucked so just enjoy the ride.God I'm jealous you guys able to finish the game this fast, I'm still in Ryuki CH 4.
Oh yeah, in that sense and if you put Ryuki aside, it really is. Since Tearer genuinely believed Tokiko's teachings I don't think he was under the belief of thriving in it like the Order of %. I do like that it's open for interpretation with his language though.
Thankfully my post doesn’t change much lmao.My bad, I meant to type Frayer.
That's inexcusable, what kind were they?
It is very short, like an extra 40 minutes.How long is the?nil route
Trying to figure out if it's one evenings or multiple
Yeah, cheers decided to take the risk and just completed it and the bonus somnium.It is very short, like an extra 40 minutes.