Yes, Tree Sentinel is there to teach you that you don't need to try to defeat every enemy you come across right away. You'll get stronger.Can you overlevel the enemies in Elden Ring like you can in the others? I've just started it and I'm thinking I won't be taking on that first big guy on the horse until I'm a much higher level than I am now.
make it happen alex.................
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Do it! We know he's got the moves necessary to be a badass.
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It's really not as replayable as souls games. It's too big with too much filler dungeons.I really like elden ring but some of the boss fights are really frustrating to me. So I usually just replay other from games instead
To each their own I guess, because it's by far my most played souls game. I have like 8 playthroughs.It's really not as replayable as souls games. It's too big with too much filler dungeons.
Because he is directing the fucking movie that is why
Writer-Director of Dredd, Ex Machina, Annihilation, Civil War, and Warfare.It'll probably sucks anyway.
Ah yes, Elden Ring has 'too much content.'It's really not as replayable as souls games. It's too big with too much filler dungeons.
Dredd is great, i like that movie a lot. The rest is average at best and not interesting to me at all.Writer/Director of Dredd, Ex Machina, Annihilation, Civil War, and Warfare.
It has to be something like this. No way you can fit everything into a 2 hour movie. Gotta do it in chunks.If they're smart, they would just narrow the scope and focus on the story leading to the night of the black knives, when the assassins murder Godwyn. That event triggers Elden Ring story
I think there's a lot of freedom here to explore the concept as long as it has an authentic feel to it, since Elden Ring's story is more about worldbuilding than narrative.If they're smart, they would just narrow the scope and focus on the story leading to the night of the black knives, when the assassins murder Godwyn. That event triggers Elden Ring story
There is not much to understand beside: Not everyone is you. So just accept that some people might dislike the very thing you believe is a great feature.I'll never understand the constant complaints about games being "too big." .... That's a strength, not a flaw
7th playthrough is pretty hardcore levels of obsession whether those are NG+ runs or entirely new saves. My initial playthrough took 200+ hours. He must know where everything is in the game without even thinking about it.Wait...I get it that he's not familiar with gamer lingo, but he sounded like he's NG+7 and not just random 7 playthroughs on 7 different profiles/save files.
Always great to see directors knowing source material before the live action adaptation of games.
Cool, thanks for the philosophical breakthrough. We can shut the whole forum down now, no more discussion needed, folks, everyone just has different opinions. Pack it upThere is not much to understand beside: Not everyone is you. So just accept that some people might dislike the very thing you believe is a great feature.
i knew this, but forced him anyway. took me like an hour at my first playthrough ...Yes, Tree Sentinel is there to teach you that you don't need to try to defeat every enemy you come across right away. You'll get stronger.
Even though it is older, 28 Days Later is his best script, imo. And is surely the most applicable to game like Elden Ring. A guy roaming around an apocalyptic wasteland trying to survive. Best Zombie movie ever, and it's not closeWriter-Director of Dredd, Ex Machina, Annihilation, Civil War, and Warfare.
Ah yes, Elden Ring has 'too much content.'
What a tragedy. Imagine a game giving you hundreds of hours of exploration, lore, and build variety, disgusting, right?
I'll never understand the constant complaints about games being "too big." Like… you bought the game because it looked fun, right? Now suddenly it's a problem that it lasts?
Not every dungeon hits the same, sure, but the sheer variety in builds, paths, and outcomes makes it one of the most replayable games out there.
If anything, it gives players the freedom to choose what they want to engage with. That's a strength, not a flaw
This movie kind of felt like watching a Souls game
The trailer did, the movie itself was so fucking boring.
I'll never understand the constant complaints about games being "too big." Like… you bought the game because it looked fun, right?
Now suddenly it's a problem that it lasts?
More likely he knows that lots of people seeing the interview won't be familiar with the lingo, so he's simplifying it. The game calls it ng+, he knows.Wait...I get it that he's not familiar with gamer lingo, but he sounded like he's NG+7 and not just random 7 playthroughs on 7 different profiles/save files.