Alien Hominid to XBOX?

Sanjuro

Member
While I don't think anything has been confirmed....

http://www.gamestop.com/product.asp?product%5Fid=210694

XBOX is starting to pick up most of their missed titles. I pray that when the next systems launch they get a bit more of the old Sony only exclusives. I'm not a fanboy, I have all the systems. But this time around after I loved the PS1, Sony has really disapointed me with their system, and how they handled everything with it (Online, Defective Systems, 2 control ports, high priced memory cards initally, graphics the Dreamcast can best at times).
 
You're trying too hard to start shit up.

Not really. The anti-ailsing in the DC comes mighty handy. Virtua Tennis 2K2 looks better than Sega Sports Tennis for the PS2. Even Soul Calibur is beautiful compared to plenty of PS2 games. I'm not saying overall it is better graphical power just compared to some of its huge game library, MGS3 looks freaken amazing for a PS2 game.
 
The DC has it, where as PS2 games, it has to be programed into the game, which most developers dont take advantage of.
 
These type of games are perfect for XBL Arcade. I wish MS would entice publishers like O~3 to put in on there at a discounted price. I would gladly pay $19.99 for Alien Hominid as a download on Arcade vice $30 at retail. It should work out to about the same revenue for O~3 once you take off packaging fees and retailer fees.
 
jedimike said:
These type of games are perfect for XBL Arcade. I wish MS would entice publishers like O~3 to put in on there at a discounted price. I would gladly pay $19.99 for Alien Hominid as a download on Arcade vice $30 at retail. It should work out to about the same revenue for O~3 once you take off packaging fees and retailer fees.
That might be a good idea for SNKP's NeoGeo ports too. It might even convince SNKP to port all those other games (Garou, KOF '94-2001, Twinkle Star Sprites, Last Blade 102, etc) to Xbox as well.
 
Alien Hominid is a bigger production than XBL Arcade's target repertoire. If you're willing to pay $20, stop being a cheapskate and put up $10 more. That's two value meals at Wendy's.

Seriously, you people need to stop being jerks about it and just buy the game.

And yes, it's coming out in February, this has been covered before. This thread is kind of redundant.
 
Lhadatt said:
Alien Hominid is a bigger production than XBL Arcade's target repertoire. If you're willing to pay $20, stop being a cheapskate and put up $10 more. That's two value meals at Wendy's.

Seriously, you people need to stop being jerks about it and just buy the game.

And yes, it's coming out in February, this has been covered before. This thread is kind of redundant.

WTF is your problem? I don't see anyone being jerks in this thread. I don't care how much of a fan you are of the game. It certainly isn't "above" XBL Arcade status and would give the publishers an added area of revenue. In fact, I think the game would do much better on Arcade considering there are about 10 games available on Arcade vice the 500 plus available at retail.
 
jedimike said:
WTF is your problem? I don't see anyone being jerks in this thread. I don't care how much of a fan you are of the game. It certainly isn't "above" XBL Arcade status and would give the publishers an added area of revenue. In fact, I think the game would do much better on Arcade considering there are about 10 games available on Arcade vice the 500 plus available at retail.
Morning crankiness meets GAF's general attitude of "omfg it's $10 too much!!?!" Please excuse the jaded-gamer mouth-off.

Your idea does have merit, if we suppose that Arcade discs were highly distributed among Xbox owners. Unfortunately, they're not. I'm not sure of the distribution MS has given Arcade, but it really needed to be packed-in with Halo 2. MS doesn't have any other game coming up that will have near-universal adoption among its active userbase (the prime targets for Arcade). I think they really missed a big opportunity to give Arcade a good amount of momentum.

Another problem with using Arcade for this is the pricing -- unless pricing comes down for the older/smaller games, not many people will care to pick up Arcade discs. I'm definately not interested in it at the moment. The software is just too expensive, lower prices by at least $5 across the board and I'll bite. Stuff like $15 for the Namco pack is fine, but the stuff that used to be/is available online for free (even if just a demo) for $10 each? Eh. I want the Bejewled/Super Collapse/Breakout clone combo for $15, not $30.

Third problem: storage. AH is at least a couple hundred MB, if not into the GB range with the music. They would have to trim stuff to get it to fit on the Xbox's [puny] 8/10 GB HDD and still leave room for distributing other titles like this.

Like I said, nice idea, but AH's production values are too big for a downloadable at this point.
 
XBL arcade is sucking simply because the damn thing is too hard to get. Just update everyones fucking XBL dash to have the thing and give everyone minesweeper or solitaire for free... then people might actually KNOW about it and want to buy games.. then you could take the steps towards porting old games to arcade instead of those arcades greatest hits packs.
 
Lhadatt said:
Third problem: storage. AH is at least a couple hundred MB, if not into the GB range with the music. They would have to trim stuff to get it to fit on the Xbox's [puny] 8/10 GB HDD and still leave room for distributing other titles like this.

Like I said, nice idea, but AH's production values are too big for a downloadable at this point.

I would say that the publisher hasn't done a good enough job of differentiating the Flash game from the console game. I just assumed that the console game was just the Flash game with maybe a few extras, which certainly wouldn't be more than 40-50MB. If so, then that should be no problem for Arcade to handle.

If that isn't the case, then AH suffers the same fate as many of the XBL Arcade games. Why should I pay for it when I can get it for "free"? You and I both know that none of the games are free, but the perception is that they are free games. From that perception perspective, $30 is too much to pay for AH.

IMO, the publisher and developer should have made a stronger distinction between AH the flash game and AH the console game.
 
jedimike said:
IMO, the publisher and developer should have made a stronger distinction between AH the flash game and AH the console game.
To an extent, yes. They have done everything they could do given their budget, though.

AH on the consoles is not the Flash version. It's been remade from scratch.

I believe Behemoth did remark (in thier Gamespot interview or something) that calling the game "Special Edition" or whatnot might have culled some of the confusion people seem to have over this game, but they didn't bother to go that route. No offense intended, but it's my opinion that anyone who hears "Alien Hominid" and "console" in the same sentence should immediately realize that the game has been upgraded to some extent. One look at the game's website should tell you it's been completely redone.

I understand your point, but I think the fault for any incorrect perception of AH lies in a large part with the gamers that haven't bothered to take the release seriously.
 
SanjuroTsubaki said:
The DC has it, where as PS2 games, it has to be programed into the game, which most developers dont take advantage of.

someone like dark10x could explain it better, but I believe it had edge enhancment which was not the same thing.

But yeah, let it go, PS2 outshines DC, big deal. And what did this have to do with Alien Hominid coming to xbox in the first place owner of three consoles?
 
SanjuroTsubaki said:
I'm not saying overall it is better graphical power just compared to some of its huge game library, MGS3 looks freaken amazing for a PS2 game.
The DC is easier to program for (provided you have the devkit and know what you are doing*), but the PS2 has more raw horsepower. MGS3 is the result of 6 years of accumulating experience with the hardware and learning how to exploit those tricks that really push the hardware. You can really see it on some games (i.e. Jak 3), with the various glitches that pop up when the PS2 tries to do something it was really never designed to do.

Another good example is Halo 2. Bungie decided to push the Xbox to do stuff that is slightly out-of-spec, so you see stupid texture pop-ins during the cinemas. It would take them another 6 months to iron that out and still get the look they wanted. Now, take the Xbox software tech we've currently got a year into the future -- further code optimizations on existing engines, complete rewrites, etc. will produce stuff that is markedly superior to Halo 2.

The point being, the DC's potential would have peaked in titles released in 2001 or 2002, if it managed to survive that long. It probably would look as good as MGS2 without the anti-aliasing and other nifty PS2 features and with somewhat fewer polygons. We'll never know, though -- Shenmue is the best performance we will ever see from the Dreamcast.
 
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