Try hiding other places. It weirdly doesn't see you hiding under most tables unless it's a few feet away looking straight at you, for instance.
I'll give it a shot, maybe one of those things where i'll come back tomorrow and pass it first try.
Should I play Crew Expendable first?
How long are Crew Expendable and Last Survivor?
Of course it doesn't takeI want these guys to make a new The Thing game, I think they could do something really incredible with the IP.
Also, I just completed possibly my favorite section of the entire game just for the atmosphere and design alone, when you play a certain flashbackto the Derelict and how Sevestopol's outbreak begins, the Derelict is so fucking amazing, it's like it was ripped straight from Giger's concept art and they even added extra areas that had the same feel as Giger's artwork. Like the Beacon itself for example. I'd love a whole game just based around exploring the derelict and its mysteries. I will say this though, it takes no cues from Prometheus at all in its design, which is interesting.
I know the lockers feel safer, but I think they make the alien more suspicious and less likely to search elsewhere. If he thinks you're in the vicinity he never really leaves. I found it was better to just keep moving around and under stuff.
I kept jumping in and out of the same locker and he eventually caught on and waited just out of sight until I was almost dead from holding my breath. Then he ripped me out of it. I died way more trying to hide in those lockers than I have from just keeping him out of line of sight.
It has a pretty steep learning curve, but once you figure out how the alien moves around and what attracts it, it gets easier - plus you eventually get better tools to deal with him.
I'm on mission 7.
Folks.
This is a great game.
I want these guys to make a new The Thing game, I think they could do something really incredible with the IP.
Also, I just completed possibly my favorite section of the entire game just for the atmosphere and design alone, when you play a certain flashbackto the Derelict and how Sevestopol's outbreak begins, the Derelict is so fucking amazing, it's like it was ripped straight from Giger's concept art and they even added extra areas that had the same feel as Giger's artwork. Like the Beacon itself for example. I'd love a whole game just based around exploring the derelict and its mysteries. I will say this though, it takes no cues from Prometheus at all in its design, which is interesting.
I'm surprised by the number of save stations in this game. Judging from the reviews, I was expecting 1, maybe 2 per mission.
I've never had to redo a 20-30 minute section. 10 minutes at most, and even that's only happened a couple of times.
Of course it doesn't takecues from Prometheus. It's supposed to be the same one from the first movie, right? Or did I misinterpret that who scene?
And oh god yes, a new The Thing game like this would be amazing!
Why is a camera system seeing me while I hide under a desk with a closed back? I set off the camera alarm when I got into the room, hid under a table since the Alien was coming, and the dumb thing won't stop following and beeping at me, even though it shouldn't be able to see me.
Yeah. I've been stuck in that little multi-room area for a while now.Mission 10, right?
Those cameras are a complete pain in the ass. They can spot you even when you're not standing in its cone of vision.
Yeah. I've been stuck in that little multi-room area for a while now.
Oh, yeah, it's right next to the camera, actually. It's just that the camera isn't the problem...Isn't there a rewire station around somewhere? You might want to check it and disable the cameras.
Post mission 10 spoilers:
Now that the Alien is temporarily out of the picture, I'm guessing it's safe to backtrack now, right?
Gone about 2 hours in now, still kinda confused on the AI. Seems to be that if you can see them, they can see you, even if you are only peaking?
Also, how do I de-equip flares lol, I'm jus walking around with them out everywhere.
Get code, sprint to door and past the Alien as it slowly comes down, input code, seal door behind you, and rejoice as you get a few seconds of reprieve.I'm stuck in theMedical Lab, right when you are suppose to get the 1702 code for the door, and I basically can't do shit because the Alien is just stalking the hallways non-stop.
Lol use the computer and goto the utility option.I feel stupid, how do I open the shutter to departures in ch2?
Was the generator 10 feet away in the control room supposed to do something, because nothing happened after I juiced it.
I feel like I just ran into a bug that halted my progress at this point possibly? Been running around this area for 20 minutes. ><
Lol use the computer and goto the utility option.
I'm stuck in theMedical Lab, right when you are suppose to get the 1702 code for the door, and I basically can't do shit because the Alien is just stalking the hallways non-stop.
I'm 4 hours in or so, and I still don't get how these rewire systems work. What are they for?
What happens if I choose ventilation, doors, cameras etc?
I'm 4 hours in or so, and I still don't get how these rewire systems work. What are they for?
What happens if I choose ventilation, doors, cameras etc?
Some aspects of the environment (doors, vents, etc) are inactive and require power. The power is limited, and you have to divert the power to whatever system that needs it. For instance, you can remove the power from the camera (which the androids and humans use to spot you), and divert the extra power to open the vents and doors, and whatever system you need.
you're unlocking paths and the camera system can set off alarms later in the game.
Ok, thanks. But what about ventilation and "unstable system"? What happens if I choose give them power?
Gone about 2 hours in now, still kinda confused on the AI. Seems to be that if you can see them, they can see you, even if you are only peaking?
Hysterical Literature. NSFW audio.What is it from?
From my experience, I've been able to peek without being seen and I've also been in situations where a hostile should clearly see me but can't (I'm behind a wall/cover, but it doesn't seem like it's tall enough to hide behind).
If you have nothing in between you though and a hostile makes direct eye sight with you, you're fucked though. That said, hostiles seem to suffer from poor peripheral vision, so you can avoid being detected if you take advantage of this.