Just This, a million times over. I cannot remember when was the last time i played something that felt so much like a love letter to the original material. Blade Runner doesn't need a game, but if it ever gets one, please let CA do it.
I see a few calls for a Blade Runner game in this engine... But you know what I want to see in this fashion?
A John Carpenter's The Thing game.
I can almost see myself creeping around an abandoned Artic outpost now.... Mmmmmmmmm...
Mission 6 is just as damn hard. Good lord.
Distractions are your best bet. Don't hesitate, use smoke bombs.Is there a non lethal way to deal with humans? I'm on chapter 11 and having a tought time with them, but I want the no kill achievement,
I see a few calls for a Blade Runner game in this engine... But you know what I want to see in this fashion?
A John Carpenter's The Thing game.
I can almost see myself creeping around an abandoned Artic outpost now.... Mmmmmmmmm...
Dude, I was thinking it, and you said it. This is the only thing in the world that would make me geek out harder than A:I.
That's good to know. I ended up getting by it by just aggroing the synthetics and drawing them towards the humans, but your way sounds better.And done. What a game. Unreserved recommendation for anyone on the fence.
Distractions are your best bet. Don't hesitate, use smoke bombs.
Just got the game ,Should I play on Hard or Medium?
There's an already great Blade Runner game made by Westwood.Just This, a million times over. I cannot remember when was the last time i played something that felt so much like a love letter to the original material. Blade Runner doesn't need a game, but if it ever gets one, please let CA do it.
I know that it's reeeeeally early for this discussion, but fuck it. What do you guys see as being the most likely outcome for a sequel or what the team does next? I'm going to run down a list of potential:
- Carry on as is, with horror but go for a unique setting. Something new that hasn't been done before in Alien mythos. Further adventures of Amanda.
- Do the ultimate Aliens adaptation. Embrace action and do what Colonial Marines didn't.
- Do a follow-up to Aliens if Newt and Hicks had lived, alternate timeline to Alien3. The thinking is that Isolation is a follow-up to Alien, so the sequel could follow up on Aliens!
- Online multi, let someone be the alien.
- Bring in Prometheus stuff. Hunted by an Engineer, a proto-alien and a trilobite? Maybe play as Shaw.
- Play as the alien in the campaign, AVP2 style.
- AVP, which honestly doesn't have to be a bad thing as great games have happened with the concept.
- Fuck it, just give me a Blade Runner game.
I see a few calls for a Blade Runner game in this engine... But you know what I want to see in this fashion?
A John Carpenter's The Thing game.
I can almost see myself creeping around an abandoned Artic outpost now.... Mmmmmmmmm...
Just This, a million times over. I cannot remember when was the last time i played something that felt so much like a love letter to the original material. Blade Runner doesn't need a game, but if it ever gets one, please let CA do it.
In terms of encounters with enemies, how does this game roughly split it (in terms of a ratio) with the Alien, humans, and synthetics?
Like, is it a 1:3:4 mix or something? If you're dealing with the Alien most of the time, it must get exhausting.
I'll tag this to let the spoiler conscious avoid if they'd like:
Basically, you go through "phases" with the Alien. There are long stretches where the Alien either isn't present or spends most of his time in the vents. The game does a pretty good job of mixing up the moment-to-moment scenario design. If you sum up the non-consecutive time you spend with the Alien in "stalk-mode", you probably spend roughly half the game dealing with it.
I know. Just got past that part myself and thought the same thing.SPOILERS FOR THE LATTER HALF OF THE GAME:Samuels, I'm sorry I've thought you were gonna be evil. I miss you already bruh.
I think I let out some crazy roar sound the first time I used it. Very satisfying and the trophy popped at the same time.Man getting theflamethrower is possibly the most satisfying thing. Get the fuck back in that vent.
Alien Isolation has that same pet peeve that I have with a lot of games... the supply boxes never fully open.
the extreme drop-off on the chapter-by-chapter PS4 trophy count is hilarious
1.4% of players have finished the game
that's crazy
This probably wouldn't be very representative. One of the best things about the Blade Runner game how much it varies from playthrough to playthrough.Does anyone have a link to a quality LP of the Blade Runner game?
But you know what does fully open? The xenomorph's mouth right before it eats your face.
Yeah, a The Thing game would make more sense as Cyberpunk 2077 will probably deliver the closest thing to a Blade Runner experience that isn't the awesome old Blade Runner game.I see a few calls for a Blade Runner game in this engine... But you know what I want to see in this fashion?
A John Carpenter's The Thing game.
I can almost see myself creeping around an abandoned Artic outpost now.... Mmmmmmmmm...
Alien Isolation has that same pet peeve that I have with a lot of games... the supply boxes never fully open.
It's a phenomenon you also see in games like the Bioshock series and Dead Island.
Whenever you go up to a box that contains supplies you need, you just crack it barely two inches, not enough to actually see anything inside, and then the HUD comes up and you automatically take whatever's inside. I always find that really disappointing and it takes me out of the world. Why can't your character actually fully open the box and see the physical items inside it before selecting what to take? None of this slightly open box nonsense.
Or a sequel to Aliens and write Alien 3 out of existence. I dislike Alien 3. But definitely an Aliens game in that vein. Maybe Amanda in Aliens mode.
I'm not terribly far into it, but this game is tense.
Out of curiosity is there an easy mode?