- Insomniac being a Marvel games studio is one of the smartest things Sony and insomniac have EVER done! That's interesting to me, plus it's super profitable.
- You forgot making dual sense and haptic feedback an important part of their PS5 generation a thing.
- And yeah.......their VR push really started during the PS4 era, so I'm not sure why you guys are saying Sony was too safe.
Thats what Im surprised they didnt figure out before launching the new PS+, because its a matter of sourcing the financials for it. And future-proofing your business. And Im only saying the above because Sony tried to make it sound like games suffer by being published on a subscription service.But Sony doesn't have the deep pockets to lose money for 20+ years. Plus, they are making super profits now. And nothing is in the way to change that profit making for the foreseeable future. It's up to MS to show the world that making subscriptions the main way you "sell" games, can work globally.
- Insomniac being a Marvel games studio is one of the smartest things Sony and insomniac have EVER done! That's interesting to me, plus it's super profitable.
- You forgot making dual sense and haptic feedback an important part of their PS5 generation a thing.
- And yeah.......their VR push really started during the PS4 era, so I'm not sure why you guys are saying Sony was too safe.
Thats what Im surprised they didnt figure out before launching the new PS+, because its a matter of sourcing the financials for it. And future-proofing your business. And Im only saying the above because Sony tried to make it sound like games suffer by being published on a subscription service.
Also its not only about Xbox or Playstation. Spencer has said that Sony is not their main competitor, and Sony should not view Xbox as their main competitor either. Thats something that the fandoms are preoccupied with, in a highly myopic fashion.
I guess to me whenever I think of Sony and innovation, I think of how they innovate in terms of hardware, which is why I listed PS1, PS2, and PS3(PSP and Vita are also part of this list). They were all wild departures from each other yet all managed to launch with backwards compatibility and the latest/experimental disc technology included. Ken Kuturagi felt like a mad genius back then with his ideas, whether or not those ideas ultimately cost Sony money in the end(especially with the PS3). Even down to the controller, it's size, and how much they would cram into it(especially PS3's controller) was pretty crazy. Compared to those days, their moves regarding hardware have felt way, way safer(again, aside from PSVR) since the PS4 gen. I mean for crying out loud they're seriously scared to make a successor to the Vita. From owning them, I can say that the PS4 and PS5 is are both really well built machines and Cerny knows how to do amazingly a lot with a little in terms of power and size. However, I'm sure Ken would have found some crazy ass way to make the PS5 fully backwards compatible with all previous PS generations, regardless if the thing would have looked like a tank or a barbecue grill, and Ken's controller would have had something else way wilder in it besides a nice dualsense rumble.
Problem there is that if you raise the cost of the baseline tier, you will inevitably lose some subscribers. It's impossible to tell the amount of subscribers you'd lose compared to the extra revenue you'd get from remaining ones at the higher price, until you actually do it.
Or, they could just add a more expensive tier. Problem with that though is that it requires more work (to add value), and you'll only get a very small fraction upgrading to the higher tier. At some point the gains in subs to the higher & higher tiers is offset by the losses in the value created for the higher tier in the first place.
Nothing, because such a service can never exist. Not one owned by a single company, anyway.
It'd have to be like a joint consortium or something with every publisher sharing the sub revenue. But then, you'll inevitably get some publishers/developers demanding they get more of that revenue because they'll try finding other metrics saying their games are bringing in more subscribers than the other publisher/developer, so on and so forth. Infighting and disagreements would probably cause that to break down.
Giving such a service to a single publisher/platform holder gives them too much power, they can just BS metrics and obfuscate data that would empower publishers providing games to the service, lowball payments for 3P games into the service, etc. Which might actually be a concern some publishers have with GamePass, I'm not 100% sure what hard metrics/numbers Microsoft shares with publishers in getting games into the service, especially Day 1 big releases, especially if inclusion into the service could impact purchasing habits of the game on other platforms simultaneously.
That's actually a good point, I didn't account for it before. They wouldn't have to pay for all potential sales on other platforms too, you're right. But, if the game is available on those platforms Day 1, while also available in GamePass Day 1, you know there will be some loss of sales on those other platforms by gamers who gravitate towards getting it in GamePass since it would work out to be so much lower. Microsoft knows that, too, otherwise they wouldn't try netting the game for Day 1 in GamePass to begin with.
So Microsoft would still be on the hook for paying for some of the lost sales on the other platforms. Say the game sells 20% less on the other platform because it's in GamePass Day 1, and it sells 25% less on Xbox because it's in GamePass Day 1. Microsoft would still have to cover for the 20% less being sold on the other platform in some way, same way Sony has to cover lost sales of timed exclusives for not being on Xbox or Switch Day 1.
Also fair points. But to the first question, it's because the game being in the subscription will inevitably have a small impact on total sold copies. There are going to be some people who would've normally purchased it, now not purchasing it because it's in the service. So the service needs to generate enough revenue off subs in order to offset the loss in sales, even for a 1P game.
Otherwise yeah, production costs (I rolled advertising into this as well) would be a factor whether it's in the service or not, but inclusion of it in the service would impact total capacity of sold copies, and that has to be accounted for. It's kind of an invisible cost taking out from the absolute revenue the service would generate in the time frame. For advertising, the service itself being advertised can offset some of the cost to a degree, but it can't completely replace a traditional advertising route especially for a AAA game.
A lot of people are not going to bite in terms of subscribing to a service unless they know enough about the actual specific content inside of the service first, and a lot of that is still going to be done through traditional advertising, which will cost more money. So I don't think the part of advertising just pushing the service alone would cover, covers any significant amount of the total advertising budget. Maybe it does for smaller AA and indie games, but not AAA releases.
I guarantee you we're going to see a massive traditional marketing blitz for Starfield, just as a case in point. It's Bethesda's first new IP in over two decades, they're going to push this as a magnum opus across as many big channels, shows, film trailers etc. you can imagine...if they're doing it the right way
I would agree that is the proper comparison if we really are looking at apples to apples. I would wager in the coming months any conversation around PSNow disappears and they will talk about PSPlus wholistically vs by tiers in any conversation that compares to GamePass.Doesn't the comparison to GamePass only work for Tiers 2 and 3 of PSPlus though?
I would agree that is the proper comparison if we really are looking at apples to apples. I would wager in the coming months any conversation around PSNow disappears and they will talk about PSPlus wholistically vs by tiers in any conversation that compares to GamePass.
False. PC users keep buying MS games.But they should be. I don't see any reason why every game ever made, plus every new game to be released, can't be on a subscription service from day one. The age of paying money for a single game would end overnight if people could play it on their subscription service of choice on day one.
I'm at a loss as to why this isn't an option yet.
What I was getting at with the double subtraction of the production costs, is that those costs would be static either way. If a game grossed $600m without the sub, the $150m is coming out of that. So, gross revenue minus those costs would be $450m. Now if we said the sub lowered the numbers and the game grossed $400m because of the sub, you are looking at a $200m loss in sales. But, in your example (where you are passing both the $150m in production costs and the $200m in lost sales to the sub) you are "billing" the sub for 350m. When the real differential continues to just be the $200m in lost sales (production costs were there either way). On paper, the sub probably would cover the production cost of the game, but because those costs were now covered in advance, the lost sales would move the cost adjusted number down just $50m.
Then there is the issue of subscription profits, which would obviously be the goal. Assuming you are profitable, then you need to figure what percentage of the subs profits you think could be attributed to this game. If that is more than $50m, you could be in the black here without even figuring MTX/DLC revenue increases from a potentially larger player base.
The other topics you bring up, specifically whether a subscription lowers sales on platforms outside the subscription would be up for debate. You'd need real numbers to argue that either way. It's hard to believe a user with a PS box at home is going to purchase another $500 box and a $15/mo. subscription just to avoid paying $70 for the game on PS.
This would probably have more of an effect on the player's choice of platform to start with than on the direct sales of one game. Thus a buyer might choose to buy the console with the sub they like best, shifting their purchases over to that platform in the process. But there would be multiplatform gamers in the mix, some complicated calculations for third-parties there.
It is not you can’t have day one releases.
It just you can’t have 4 $200 million releases per year in a service on day one… Sony usually releases at least 4 first-parry titles per year.
Now if you decrease your development budget or the number of releases you can have it.
Just the 1 month PS Now cards at $10 each. Any 3 or 12 month Now cards are going away. And the 1 months will die soon too.Not interested in all of this warring shit. Question tho. Anyone know if any stores are selling any of the PS Now cards still. Totally would load up if they convert to premium. Would be huge savings
Not interested in all of this warring shit. Question tho. Anyone know if any stores are selling any of the PS Now cards still. Totally would load up if they convert to premium. Would be huge savings
Damn. I told myself to do it then and never pulled the trigger. I'm gonna call some of these smaller scale game stores around here. Maybe luck out lolYou needed to do that when the whispers first started to circulate.
There are still some 1yr cards left on key sites, not sure if they are still redeeming those as is or if those would just hit your account as cash value. G2A had 1yr keys for only $27 a while back, looks like they've gone up quite a bit now.
Those prices are hilarious.
Sony is too safe now?But yeah today i feel they're going way too safe while focusing too much into weirds games, i mean i can understand they want their GaaS parts but i feel they're focusing too much on it. And then you have Insomnicas that's turning into a Marvel games studios, killing off Japan Studio. And also as mentioned following too much MS steps, while i'm not huge Nintendo fan but i respect the fact that they don't keep on following whatever people like MS does. Sony are slowly turning into a MS clone while losing their personality, wtf!!!
Sony is too safe now?
- Developing 10 Gaas titles at the same time to be released in the next 4 years, something that could backfire tremendously;
- Investing on creating a lot of new IPs in a time most publishers rely on the same old known and safe ones...
- Acquiring studios that have yet to release one single game - Haven. That's a bit of a bold move if you think about it;
- Plenty of interesting and out of the box ideas for the PS5 hardware...at least for consoles: Their SSD solution for the PS5, liquid metal cooling solution, etc...;
- Dual Sense is another great evolution for their console business. Games like Gran Turismo 7 gain a lot from this.
- Their VR push is not stopping any time soon. Want something more nich than this?
- Releasing games like Returnal is also something i wouldn't call safe.
You have hardware innovations, you have subscriptions, you have gaas, you have single player experiences, vr, more hardcore gaming experiences (returnal), etc...they are doing a bit of everything really...i wouldn't call it safe.
Killing off the Knack studio was not a mistake btw. They hadn't done anything good in god knows how long. Specially for a studio that had so many senior talent. It was probably too expensive to maintain for a support studio at that point. They basically removed the working pieces of it and didn't renew contracts with the people not giving them anything. We got Asobi and an XDev division from it.
Insomniac didn't stop developing other games. We just got Ratchet last year.
Yeah but they don't give away their games day 1 on a subscription service! That's all that matters!
PlayStation is no longer the only profitable part of Sony.There's a difference between being safe and making calculated smart decisions based on your ability/funds.
Nintendo has been the epitome of safe. Literally Zelda, MArio, Mario Kart, Smash, Pokemon, Fire Emblem, Monster Hunter like clock work. Look at their most sold games. Pretty much are those, maybe Animal Crossing is a outlier because it caters to people who also like Pokemon style of games.
But they literally have just in past couple years started offering paid online, their online still sucks. They have not invested this entire time in more developers as in acquiring, or opening more studios. Their release schedule is very predictable every year. It's going to be a first party Mario, Zelda title and some games like Fire Emblem and maybe a port of a Wii, Wii U game.
It's very predictable. Sony though maybe not as out in left field as they have been last gen, have been making moves. Bungie being bought was kind of out of left field and is anything but playing it safe. Investing Billions in VR after PSVR didn't set the world on fire is not what I call playing it safe.
Especially when there's a good amount of competition in that space. Making a low end Quest like VR headset would be playing it safe. Going all in on a all in one solution, that rivals the top end VR with your own haptics is not playing it safe. it might be predictable but playing it safe to me means you make very little risk investment.
PSVR2 is insanely expensive they are spending billions on this venture in the tech, manufacturing, support and studio talent.
Microsoft is risking everything on their Gamepass venture but I would argue because they are so rich the risk is minimal because risk means you have a lot to lose. Xbox could fail tomorrow and Microsoft would shrug it off and continue business as usual.
Thats how rich they are, they make Billions each month.
IF PS5, PSVR2 tanks Sony is in trouble. Playstation has to succeed. IT's their main Pillar. So there for in my eyes there's way more risk involved.
PlayStation is no longer the only profitable part of Sony.
Their imaging division is turning a profit, as is their entertainment division. I believe even their mobile devices division are now. Plus, they have many other things like banking and insurance.
Or he still thinks pushing a console as a set top box that plays games is still a good idea...The bolded is crazy talk though man. Phil Spencer is the President of Xbox Gaming. He isn't comparing Microsoft to its competitors. He's comparing the Xbox brand to its competitors. Because he's the lead of "Xbox", not Microsoft.
As far as i know PlayStation isn't even Sony's most profitable part right now.PlayStation is no longer the only profitable part of Sony.
Their imaging division is turning a profit, as is their entertainment division. I believe even their mobile devices division are now. Plus, they have many other things like banking and insurance.
As far as i know PlayStation isn't even Sony's most profitable part right now.
So their games won't be on it day 1 like game pass? Meh.
Finally a decent subscription service from Sony. Now I just need to find a PS5 Slim somewhere.
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I'm hoping they step up the quality of the monthly additions even further now, they already seemed to be working on that a bit over the last year or so. A bit of competition in the space will be great for subscribers.
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The 'Extra' tier seems to be great value, but that of course depends which games are actually included. But for someone like me that skipped the PS4, there's a lot of games waiting for me I think.
And also, pardon my french. Why the fuck is cloud storage for save games still hidden behind a paywall?
People and the media seem to be missing the greater picture here - the foundation has been laid. Sony now has a full-fat subscribtion-based gaming service (not a forced paid online) which they can fill with games whenever they see fit. There mignt not be day one titles yet, but that can change just overnight since they have all the tools to do so now, whereas as of now they can just fill the service with games few years after they launch, just like with PC ports.
What is different now (well in june) than what psnow was?People and the media seem to be missing the greater picture here - the foundation has been laid. Sony now has a full-fat subscribtion-based gaming service (not a forced paid online) which they can fill with games whenever they see fit. There mignt not be day one titles yet, but that can change just overnight since they have all the tools to do so now, whereas as of now they can just fill the service with games few years after they launch, just like with PC ports.
That's exactly what it's happening as stated by Jim when they said they're working with third party publishers.I'm in total agreement regarding the slim model, hope they have that out by mid gen. The current PS5 is one fugly beast.
Let's see if they up the quality of the monthly additions even further now, they already seemed to be working on that a bit over the last year or so. A bit of competition in the space will be great for subscribers.
PS Now didn't have significant investments and ps5 games. This revamped service will have both. They stated that.What is different now (well in june) than what psnow was?
So far I wouldn't consider it a significant investment, maybe once there will be a list of supported ps5 games I will change my mind but I try to never believe words over actions.PS Now didn't have significant investments and ps5 games. This revamped service will have both. They stated that.
Another concerned citizen.So far I wouldn't consider it a significant investment, maybe once there will be a list of supported ps5 games I will change my mind but I try to never believe words over actions.
Nope I don't show concernor anything either they provide something I am interested in or they don't , I just don't get excited until I see an actual list.If you want to be all defensive check my post history you'll realise you were wrong by quite a lot.Another concerned citizen.
Because people are willing to pay for it. I'm not going to stop as a form of protest. I don't blame Sony for charging for it.
Lack of organisation, unwilligness to stop playing online to get your voice heard and the games each month that are like a foot in the doorstep.It's capitalism 101, of course, but I don't get why people are accepting it.
It not free though nothing is freeFunny how we are back to BC being irrelevant after the first year of this gen being told how great it was to be playing BC games "for free"
Im very happy that Sony are now giving me 700 games "for free"