Alleged "Bethesda Environment Designer" leaks TES 6 information. Claims Hammerfell, Sailing, Shipbuilding, Basebuilding, and upgradeable summon

What's wrong with base building?
It's work. When I play an RPG I want to be an adventurer! I want to explore dungeons and play through well written quests, experience cool combat and scenarios. Get lost in the world, characters and adventure! Not become a council man/architect and plan where to put buildings and other shit. Minecraft or a sim game can deal that shit. I'm not interested in it in an Elder Scrolls game. Sorry.
 
Last edited:
I'm gonna withhold criticism about this until I know more. I didn't like starfield and fo4, even though it shadow dropped and was based in my homestate.

But love oblivion and skyrim so I'll be optimistic. I liked the boat in ass creed 4 and the home building has been sparse in elder scrolls.

I'm really tempted to try eso.
 
One of the biggest Bethesda RPG fans on eatth.

Hate how much focus they've put on building crap. The fact we'll have ships also probably leaks some lame as hell ship combat/

You can tell they spent years and many employee hours on the awful space flight crap in Starfield and the general game suffered for it.
 
Nah, it's possible at that point, the combo UE5+Inhouse Engine works quite ok, I think it was a proof-of-concept for TESVI.
Part of it also depends on the outer terrain. ESO imagery below:

uy5s7lg7gu451.jpg

3zo9iyopt1e81.jpg

cr465vopt1e81.jpg

beautifull-hammerfell-v0-zn6zv78k3y0d1.jpg

beautifull-hammerfell-v0-26krbh3x3y0d1.jpg

beautifull-hammerfell-v0-nrszyy1t3y0d1.jpg

beautifull-hammerfell-v0-ki8i8cuu3y0d1.jpg


This type of terrain could also explain the base building rumor. I guess we will see.
 
Building? go play Minecraft

Elders scrolls is about exploring not wasting time building a place no one Will visit because is not part of a quest/ story.

hope the rumor is just that.
 
Getting my Elder Scrolls fix from ESO, ES6's only started getting actual development like a year and half ago or so.
 
Last edited:
As long as I don't lose out on anything if I ignore base building I'm good.

Ship stuff in Starfield was easy and fine. Fallout 4 base building or 76 base building is extremely fucking shit and doesn't need to be in those games and adds nothing fun. It's the opposite of fun.

I love the CG for ESO and wish it looked like that so if they even get close it'll look wonderful.

2 years isn't bad if true either. Got oblivion remake for now, and if Todd needs bucks give us a Skyrim remaster but more likely it'll be a fallout 3 remaster coming.
 
But UE5 isnt just a layer, the assets have to be all built in UE5. Bethesda aint doing that
I guess there are tools to converting assets... My main issue with UE5 is more about the mods, will it be easily possible like before, I doubt it.
 
Damn....that sounds pretty good!

GTA VI 2026, Fallout 3 remake 2026, Elder Scrolls VI 2027....

Make it happen Gaming Gods!
 
Call me crazy but it feels like they are straying way too far from what made Bethesda games great. I'm so tired of this mediocre building crap from f4 and starfield. I don't want Procgen anything either. It's all bland.
 
anyone else feel like the whole "building" thing is kind of a lazy developer tack on thing when they run out of ideas? it was ok in skyrim as a side thing but it seems so many "aaa" games now have this feature added in as if it's some kind of innovation, which wouldn't be a big deal if they werent using it as a major bullet point and neglecting making the games actually fun.
 
Last edited:
It's work. When I play an RPG I want to be an adventurer! I want to explore dungeons and play through well written quests, experience cool combat and scenarios. Get lost in the world, characters and adventure! Not become a council man/architect and plan where to put buildings and other shit. Minecraft or a sim game can deal that shit. I'm not interested in it in an Elder Scrolls game. Sorry.
exactly, it's like the developers gave up and just let you make the game for them. cause they don't have any real ideas on how to innovate.
 
To be honest, I don't find "ambition" to be an appealing goal for a new Bethessda game at this point. It's too much. I don't want basebuilding or really any elements of other game genres in here.

I want to see them build off of Oblivion. Take the relatively focused systems of that game, and take all of that like 3 steps further. Don't make the game world bigger, make it more alive. Don't give me more ways to explore the game world, make the existing methods more exciting. Don't add more layers to the combat system, take the basics spice them up just a smidge, and polish the shit out of it. Make it play like an upgraded version of Dark Messiah of Might and Magic or something. I dunno.

The point is, they refuse to even acknowledge the foundation that their games are built on. Less scope isn't going to make the game sell fewer units. If anything, it's going to make your core constituents (ie: the loud people) happy) and reduce your budgets.
 
To be honest, I don't find "ambition" to be an appealing goal for a new Bethessda game at this point. It's too much. I don't want basebuilding or really any elements of other game genres in here.

I want to see them build off of Oblivion. Take the relatively focused systems of that game, and take all of that like 3 steps further. Don't make the game world bigger, make it more alive. Don't give me more ways to explore the game world, make the existing methods more exciting. Don't add more layers to the combat system, take the basics spice them up just a smidge, and polish the shit out of it. Make it play like an upgraded version of Dark Messiah of Might and Magic or something. I dunno.

The point is, they refuse to even acknowledge the foundation that their games are built on. Less scope isn't going to make the game sell fewer units. If anything, it's going to make your core constituents (ie: the loud people) happy) and reduce your budgets.
I think this is probably mostly the correct take. Update the combat system a little (Avowed's was good but it doesn't need to be that flashy) and just really hone in on super engaging side quests, randomized events that result in rare gear, strings that pull you in different directions that are all compelling like Oblivions and we will eat it up. I'm loving oblivion currently even with its dated gameplay structure because it's so engaging.
 
"See that island over there? You can sail out to it."

I mean, seriously? Did you not see how much people disliked Starfield? None of this extraneous "building" stuff is what anyone wants. People just want high adventure and the thrill of discovery.

There are people who know how to play to their strengths, and then there's Bethesda - those guys embrace their weaknesses, I guess because they think it makes them stronger. They don't know how to make "big cities." They don't know how to write good NPCs. So they shouldn't even freaking try.

Oblivion married with Dark Messiah of Might and Magic is the way to go. Totally.

Honestly, if I could have it my way, they'd put a part of the team on making one "huge" hub city (separated by load zones) as interesting and feature-rich as possible - y'know, with NPCs that do more than spew the same greeting thousands of times - and make the overworld beyond it full of nothing but hostile people and horrible monsters, with the occasional small outpost to give you shelter. They can't create a believable world given the confines of their tech, and I hate how they keep trying to pass off their theme park attractions stuffed with wonky automatons as "cities"
 
Last edited:
Top Bottom