I'd take an extra week for the loading screens.I might take vacation for the first time in my life for the launch of a videogame when ES6 releases.
I feel they haven't properly implemented it till yet.Because they didn't have that in Morrowind, Oblivion, Skyrim, and Fallout 3?
Their games started to get worse and worse as they spread attention to unnecessary shit. Well, storytelling and quest design was trending down anyways, but still.
Thats not a small thing, thats changing how their entire engine works.They really need to focus on the smaller details - which they still could. I'm talking about being able to walk through a fucking door without a loading screen,
The only issue I have is the "Hammerfell" setting, Hammerfell is %80 desert so it is not a fun setting, maybe they will have Highrock with it as well?
The issue is they have been regressing in all the other aspects besides this Minecraft shit.I feel they haven't properly implemented it till yet.
Fallout 4 base building lacked any kind of novelty / cool factor. It was just building and defending makeshift shacks.
Starfield has cool factor and pull. But it doesn't factor into the game economy, at least till yet. So, not very appealing either.
If they are going to put it in, I would like some high level areas that are accessible only if player has good ships / bases.
They can make a lot of cool things with it, but as Todd himself said, Starfield is hardest thing they have ever done. It can be too ambitious for them.
The issue is they have been regressing in all the other aspects besides this Minecraft shit.
Their character writing is bland, boring and full of DEI shit. Their quest design is meant to be inoffensive and is just in general bad, especially in their main storylines.
Their world building have been also have been declining and getting worse and worse. The games are getting dumber and more mindless basically.
Is dumbing down gameplay really needed though? We have seen Elden Ring sell crazy amount of copies. BG3 is doing very very well.This is different issue, it can be like that regardless.
I think they need to offer same functionality as older games but with easy to find and make builds. Need to have acrobatics, everything else that is missing from Morrowind / Oblivion days. (Not well versed with it).
IMO Skyrim and older games were far too obtuse for a newbie to come and find a fun build. Which is why we see so many complaints about gameplay in their games.
Fallout 4 is in a sense a step in right direction, but it does sacrifice some of that functionality and sense of adventure to give a good loot/ build based experience. Hopefully they can figure out how to not loose those quality while being easy for new players to come on board.
Is Skyrim REALLY dumbed down though?Is dumbing down gameplay really needed though? We have seen Elden Ring sell crazy amount of copies. BG3 is doing very very well.
Even KCD2 is selling well (considering the budget and the game/setting). All these games have somewhat complex gameplay and don't really hold your hand that much (BG3) if at all (ER and KCD2).
Edit: And now I want KCD3 with Dragons and Magic!![]()
Yep. The moment a mission in fallout 4 forced me to do this crap and go on a fetch quest to build something to continue the story I checked out completely.Shipbuilding AND basebuilding? They are really doubling down on the f4/starfield shit uh?!
Speak for yourself. I want both.That sounds absolutely horrible.
Nobody wants basebuilding, let alone fucking ship building.
Get it right Bethesda, you clowns.
Its what kept me playing Fallout 4 for hours before completing the game.Base building is what stopped me cold in fallout 4
By putting base building and ship building into the game the can easier sell micro transactions to people buying their game. Today pretty much most companies just want to maximize their profits not make fun games.That sounds absolutely horrible.
Nobody wants basebuilding, let alone fucking ship building.
Get it right Bethesda, you clowns.
UnlikelySpeak for yourself. I want both.
You would be surprised. Mod support greatly enhanced the experience (just like all Bethesda games).Unlikely
Im saying they havent made a compelling story or questline since Skyrim. Fallout 4 and Starfield are pretty horrible in the quest and dialogue department. And are mediocre games.You would be surprised. Mod support greatly enhanced the experience (just like all Bethesda games).
That's a fair point, which I agree with. However, they're a big enough studio to expand on scope. The script/story is already likely in place and mostly finalized. If it's already shit, removing X feature isn't going to make the story better.Im saying they havent made a compelling story or questline since Skyrim. Fallout 4 and Starfield are pretty horrible in the quest and dialogue department. And are mediocre games.
Thats why they need to focus on that instead of basebuilding shit.
I don't think Skyrim has zero compelling questlines. Instead I think that the questlines don't make you work hard enough for the end result.Im saying they havent made a compelling story or questline since Skyrim.
Because the good Bethesda games weren't like this and after the piece of dogshit that was Starfield compared to its predecessors, one would hope that the studio would've realized where their strenghts as game-makers truly lie and what parts of their games fucking suck.Why bother with a Bethesda game if that is how you feel?
Well that Good Bethesda is dead, at some point you all have to move onBecause the good Bethesda games weren't like this and after the piece of dogshit that was Starfield compared to its predecessors, one would hope that the studio would've realized where their strenghts as game-makers truly lie and what parts of their games fucking suck.
Nah, it's possible at that point, the combo UE5+Inhouse Engine works quite ok, I think it was a proof-of-concept for TESVI.This is how you know it's fake.
This. They need a simple version and a core ship builder option due to folks that like resource management building crafting.Yuck. Bethesda jank base building and shipbuilding sounds awful.
But UE5 isnt just a layer, the assets have to be all built in UE5. Bethesda aint doing thatNah, it's possible at that point, the combo UE5+Inhouse Engine works quite ok, I think it was a proof-of-concept for TESVI.