The ghetto O.G. thug life theme wasn't so predominant in the other games, so what about them?What about the other GTAs?
Of the GTA games I've played (II, III, VC, SA, IV, CTW), CJ and CTW dude are the only ones I've liked. CJ was easily my favorite. Loved me some CJ. Why would anyone hate CJ?
A lot of you may not have been around when GTA: San Andreas was released, but some people had a lot of trouble playing as CJ. I remember a GAF thread that was pretty surprising, lots of people not wanting to play as him and instead would have preferred someone like Tommy Vercetti or Claude.
Did you enjoy GTA: San Andreas' story and characters? If not, why not?
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**note: this is not about discussing the gameplay, strictly the story and characters.
GTA: SA reveal thread from 2004
http://www.neogaf.com/forum/showthread.php?t=820
The best GTA after Vice City.
still playing it sometimes on PC
CJ is my second favorite protagonist after V's Trevor. They're the only two with any real personality.
You're completely right. A lot to do was made about how huge GTAV's world is and how GTA:SA could fit into it X amount of times, and some such garbage, but even despite that, you are right, GTA:SA's world does feel larger and there is a reason for that: the road design.
GTAV's road design is pretty logical, and there aren't "lost" points of the map... Every part of the map is pretty easy to get to via driving, pretty quickly. now, this is intelligent game design... it cuts down on the amount of pointless driving from A to B and that was a big complaint about GTA:SA... That a lot of the game time is simply spent by the player driving on these long road trips from one corner to another. But, back to GTAV, here is the general map for most of the regions of GTAV.
I've marked with colored stars a bunch of points that the player usually finds himself beginning in. And then with similarly colored arrows I've marked roads that allow the player to get to the further regions of the map very quickly. The one in particular to point out is the Red star in the heart of downtown Los Santos, and then the red arrows pointing to that single road. That road is a 2 - 4 lane road that leads directly out of Downtown Los Santos directly into blaine county, a "remote" part of the world map. If you follow the road, you notice that of course, it jogs to the left when you are in Blaine County and that might take a while to drive around... But, I used the anchor arrow to point to a very obvious off-road portion... you can generally maintain a high speed, and go off-road where that anchor arrow is, and that takes you directly into the Grand Senora Desert where Trevor's air port is, and right into Sandy Shores, where a lot of missions begin for Michael and Trevor. This road alone cuts down what could be a very long drive (say, 5-10 minutes) into maybe 90 seconds (give or take, I could be off here I haven't played in ~6 months).
There are a few other stars that I've highlighted and paths that lead out. The highway design is also very logical so you can get from most parts of Los Santos to other parts of Los Santos and Blaine County in 2 - 3 minutes instead of maybe 20+ minutes. The availability of on ramps and large highways leading in and out and around the map make it very easy to quickly travel many in-game miles.
Now, make no mistake, this is intelligent game design and map layout. It's logical and it would be annoying in today's day and age to have to deal with an illogical road layout. Many of the roads in GTAIV were illogical and ultimately frustrating... When you were in Dukes for those handful of missions after your taxi company is burned down, that area is really isolated, with only 2 highways to get to it and a lot of extra driving... It's annoying (the poor individual road design in GTAIV discouraging high speeds made it worse as well).
But, compare GTAV's larger map with quick road design to GTA:SA's technically smaller map but with a much more trecherous road layout. If you are in Los Santos and you need to get to San Fierro, this is a long drive. Even the most direct route, which involves the freeway that runs the exterior of the map, takes a long time to get to. If you are on Grove Street at CJ's house, you have to travel EAst on the map to get West, and that highway takes you through the industrial district of Los SAntos, all the way around the Airport, through the beaches, near downtown, before that small bridge that takes you into the San Fiero part of the map, and then around that long highway. You could try and cut through the wilderness, but there are a couple of spots that are long climbs up hills that are designed to slow you down and keep you from traveling quickly.
I've highlighted the routes and marked a couple of those spots:
Also, with GTA:SA, the highways were not easy to get onto when you're in downtown Los Santos. If you're in the middle of the city, at ground level, the highways above aren't easily accessible even though you are directly below them. you often times have to drive well out of the way to come back and get on the highway.
now, clearly, this road design is worse for game design, but it has a positive effect... It makes the world of GTA:SA feel that much larger. The mission design does this as well, but especially the road layout. I'll get to that.
Great post, and one of the main reasons why I come back to SA at least once a year. That feeling of "bigness" hasn't been matched by any of the follow-ups, although V has its moments.
You're completely right. A lot to do was made about how huge GTAV's world is and how GTA:SA could fit into it X amount of times, and some such garbage, but even despite that, you are right, GTA:SA's world does feel larger and there is a reason for that: the road design.
GTAV's road design is pretty logical, and there aren't "lost" points of the map... Every part of the map is pretty easy to get to via driving, pretty quickly. now, this is intelligent game design... it cuts down on the amount of pointless driving from A to B and that was a big complaint about GTA:SA... That a lot of the game time is simply spent by the player driving on these long road trips from one corner to another. But, back to GTAV, here is the general map for most of the regions of GTAV.
I've marked with colored stars a bunch of points that the player usually finds himself beginning in. And then with similarly colored arrows I've marked roads that allow the player to get to the further regions of the map very quickly. The one in particular to point out is the Red star in the heart of downtown Los Santos, and then the red arrows pointing to that single road. That road is a 2 - 4 lane road that leads directly out of Downtown Los Santos directly into blaine county, a "remote" part of the world map. If you follow the road, you notice that of course, it jogs to the left when you are in Blaine County and that might take a while to drive around... But, I used the anchor arrow to point to a very obvious off-road portion... you can generally maintain a high speed, and go off-road where that anchor arrow is, and that takes you directly into the Grand Senora Desert where Trevor's air port is, and right into Sandy Shores, where a lot of missions begin for Michael and Trevor. This road alone cuts down what could be a very long drive (say, 5-10 minutes) into maybe 90 seconds (give or take, I could be off here I haven't played in ~6 months).
There are a few other stars that I've highlighted and paths that lead out. The highway design is also very logical so you can get from most parts of Los Santos to other parts of Los Santos and Blaine County in 2 - 3 minutes instead of maybe 20+ minutes. The availability of on ramps and large highways leading in and out and around the map make it very easy to quickly travel many in-game miles.
Now, make no mistake, this is intelligent game design and map layout. It's logical and it would be annoying in today's day and age to have to deal with an illogical road layout. Many of the roads in GTAIV were illogical and ultimately frustrating... When you were in Dukes for those handful of missions after your taxi company is burned down, that area is really isolated, with only 2 highways to get to it and a lot of extra driving... It's annoying (the poor individual road design in GTAIV discouraging high speeds made it worse as well).
But, compare GTAV's larger map with quick road design to GTA:SA's technically smaller map but with a much more trecherous road layout. If you are in Los Santos and you need to get to San Fierro, this is a long drive. Even the most direct route, which involves the freeway that runs the exterior of the map, takes a long time to get to. If you are on Grove Street at CJ's house, you have to travel EAst on the map to get West, and that highway takes you through the industrial district of Los SAntos, all the way around the Airport, through the beaches, near downtown, before that small bridge that takes you into the San Fiero part of the map, and then around that long highway. You could try and cut through the wilderness, but there are a couple of spots that are long climbs up hills that are designed to slow you down and keep you from traveling quickly.
I've highlighted the routes and marked a couple of those spots:
Also, with GTA:SA, the highways were not easy to get onto when you're in downtown Los Santos. If you're in the middle of the city, at ground level, the highways above aren't easily accessible even though you are directly below them. you often times have to drive well out of the way to come back and get on the highway.
now, clearly, this road design is worse for game design, but it has a positive effect... It makes the world of GTA:SA feel that much larger. The mission design does this as well, but especially the road layout. I'll get to that.
It's also that SA had 3 big cities and I think 5 towns mixed in there, each with a distinct vibe, and distinct story beat.You're completely right. A lot to do was made about how huge GTAV's world is and how GTA:SA could fit into it X amount of times, and some such garbage, but even despite that, you are right, GTA:SA's world does feel larger and there is a reason for that: the road design.
GTA: SA reveal thread from 2004
http://www.neogaf.com/forum/showthread.php?t=820
Dont you just love thin veiled racism guys I SURE DO.
hey im half italian and german, i sure as hell cant relate to black straight outta 90s compton but Ill be damned if im not gonna buy and enjoy this game, omg hitler and vito corleone must be barrel rolling in their graves now..... meh
Loved playing as CJ I was like yoyoyowassup and all that.A lot of you may not have been around when GTA: San Andreas was released, but some people had a lot of trouble playing as CJ. I remember a GAF thread that was pretty surprising, lots of people not wanting to play as him and instead would have preferred someone like Tommy Vercetti or Claude.
Did you enjoy GTA: San Andreas' story and characters? If not, why not?
![]()
**note: this is not about discussing the gameplay, strictly the story and characters.
GTA: SA reveal thread from 2004
http://www.neogaf.com/forum/showthread.php?t=820
I would never understand that as a critique of V made in the context of SA. I mean, you can't hold it against SA because it's a PS2 game. And I also just finished praising SA for its atmosphere and sense of world. But it's a very bland and copy/paste world. In contrast, almost all of V is unique and hand crafted. I mean, obviously, a PS2 game looks like a PS2 game. SA looks amazing for a PS2 game. I can't stress that enough. SA's map is incredible. But V is clearly much more detailed and its world has far more art detail. I can't even begin to understand how it can be described as empty or flat when one of the biggest complaints on GTAForums is that V's map isn't open and empty enough or wastes too much space on big tall mountain ranges. I think sometimes maybe forget how much of an obviously PS2 limited world SA was. And, some people may not realize how well crafted V's world is because the gameplay often doesn't give you a hard reason to stop.It's also that SA had 3 big cities and I think 5 towns mixed in there, each with a distinct vibe, and distinct story beat.
GTA V tries to emulate that but never really gets too settled.
In V I felt like "oh here's that 5 seconds where there's the pine trees".
It's too big, too empty, and too flat and simple.
I'm not criticizing it in lieu of SA. I was stating a thing that SA did better that V didn't. And there are many more.I would never understand that as a critique of V made in the context of SA. I mean, you can't hold it against SA because it's a PS2 game. And I also just finished praising SA for its atmosphere and sense of world.
I've been around GAF since the beginning and I don't really remember any controversy about him... I think there was maybe some somewhere, though it could have been IGN or GameFAQs even because there was a perception he was a bit of a 'thug' and maybe some folks were cynical against 50cent and that sort of 'bling trend' that was really peaking around 2005. I don't think it was skin colour but more the type of character some may have viewed him to be. But I genuinely don't remember it on GAF
Still the best GTA by far. Vice City is a close second.
People had issues with CJ because he was black. I don't know why anyone is acting oblivious to the fact. I remember all the nonsense I was reading online. It sickened me. The worst was the "can't relate" argument.