Are you guys buying all the intel AND getting new weapons at the same time? There seems to be a lacking of cash in the game considering everything that's available to you.
I've bought all the intel so far. Although if I wanted to save money I could probably have done without buying some of them. The sniper rifle drops and maps for example, I don't really need. But reducing patrols or opening up stealth routes is something I definitely make use of a lot.
As for weapons, I'm a pistol and hand-to-hand man, so I've only bought like 2 pistols so far, and the customization stuff are a mix of stuff I bought and stuff I pick up on missions. I also resupply on gadgets after I use them, and I've managed to upgrade my armor once so far. Armor seems to be really pricey, but worthwhile after completing a major hub and having lots of cash at the start of the next one.
I hate Stephen Heck honestly. He reminds me of Brucey in GTA4. :lol
I pissed Darcy off so much even before we started the mission where he was my handler. I pissed him off some more in the briefing. By the time we started the mission he was like "We can do this, even thought we hate each other's guts." :lol
The only mini-game I have a few problems with is lockpicking because of the overly sensitive PS3 triggers, but that'll be irrelevant when I pick up the PC version and hook the 360 controller. About the difficulty, it seems to be pretty inconsistent. In the Saudi mission with the helicopter I was getting up to 7 in the connect the numbers mini-game, but I haven't seen any other that high since then.
EDIT: I love the e-mails Heck sends you with the conspiracy theories :lol
I hate Stephen Heck honestly. He reminds me of Brucey in GTA4. :lol
I pissed Darcy off so much even before we started the mission where he was my handler. I pissed him off some more in the briefing. By the time we started the mission he was like "We can do this, even thought we hate each other's guts." :lol
To be completely honest, he was on my shit list the moment
I read the first email on the laptop at the start of the game. If Mina doesn't like him, I don't either! Also, he's an easy target. Once I saw that bullying him in conversations worked, I couldn't resist NOT doing it whenever I could. :lol
Just finished AP on PC. Like 5 minutes ago.
I absolutely loved it. The story was great and was genuinely intriguing and very well told. Loved the voice work especially
STEVEN HECK, I think he is voiced by our beloved Nathan Drake
The choice system and the way it plays out is pretty good & I really liked the way it was implemented.
I liked the boss fights, they were as good as most boss fights in wrpg.
& now for the problems.
God damn those visuals are seriously outdated. The game does look good at some places, especially Rome. but overall it's really nothing to brag about. The first level is very very poorly designed and is the worst looking level of the game. It's not the best first impression you wanna put on your gamers.
The problem with visuals are irrelevant after an hour or two. But my main problem was with the controls. I played it on PC and I have to use a 360 wireless control. Still the controls were horrible. Combat is not the game's strong suite. The enemy AI is well, actually there is no AI, they are really really dumb.
I think it took me around ~14 hours on normal difficulty. But it's well paced, the story doesn't drag on. I liked it and I was satisfied at the end. I think the game didn't had the combat system to back it up for anything more than 25 hours.
I think anyone who loves a well written and well told story should definitely check it out. I hope this game gets mod support. It is begging for one. By the way I didn't encounter any bugs.
NOTE TO OBSIDIAN: HIRE A BLOODY TECH TEAM, you have one of the best writers in the game industry, you know how to tell a great story. Please make a game that has gameplay to back it up. This game could have been RPG of the year if not for bad controls and out dated visuals.
To be completely honest, he was on my shit list the moment
I read the first email on the laptop at the start of the game. If Mina doesn't like him, I don't either! Also, he's an easy target. Once I saw that bullying him in conversations worked, I couldn't resist NOT doing it whenever I could. :lol
I don't really mind the save system that much, but yeah it's really weird. What annoys me most is that after finishing a mission, I can't check my emails, reply to stuff, buy weapons and shit, then save and quit. Since it saves by checkpoints, I have to quit immediately after a mission since the other shit won't be saved anyway. >_<
So true. They started shooting eachother once when they "spotted" me. But in the ini files there seems ways to make the AI alot smarter.
duckroll said:
I don't really mind the save system that much, but yeah it's really weird. What annoys me most is that after finishing a mission, I can't check my emails, reply to stuff, buy weapons and shit, then save and quit. Since it saves by checkpoints, I have to quit immediately after a mission since the other shit won't be saved anyway. >_<
After you've finished a mission, do everything you want, choose the next mission you'd do next and you'll have a save where everything is done as the "last safehouse" save.
After you've finished a mission, do everything you want, choose the next mission you'd do next and you'll have a save where everything is done as the "last safehouse" save.
Yeah I know, but sometimes I don't want to pick the next mission or anything. I just tend to want to check emails before I quit, like what I do in real life! I don't want to decide what mission to do next before quiting because that might just make me continue playing. Strange save system!
To be completely honest, he was on my shit list the moment
I read the first email on the laptop at the start of the game. If Mina doesn't like him, I don't either! Also, he's an easy target. Once I saw that bullying him in conversations worked, I couldn't resist NOT doing it whenever I could. :lol
Taipei when I ask him to distract the guard and he goes like "hey buddy *POW* haha, did you see that?" and Mike says: "Yeeeah, thanks, great distraction"
Yeah I know, but sometimes I don't want to pick the next mission or anything. I just tend to want to check emails before I quit, like what I do in real life! I don't want to decide what mission to do next before quiting because that might just make me continue playing. Strange save system!
Well you can just choose a random mission either way because you're set back to the safehouse anyways. But gotta discipline yourself man discipline :lol
Taipei when I ask him to distract the guard and he goes like "hey buddy *POW* haha, did you see that?" and Mike says: "Yeeeah, thanks, great distraction"
was very chilling, well-written and voice acting was fantastic. The man is dangerous. Hell, I don't want to fight him as a boss.
The plot keeps getting better and better. Also I like how people mention that I'm a stealthy guy, love to talk my way out of the situation and so on, it makes you feel connected to the character. I'm starting to love this game more than ME1.
Seems like the biggest complaints are with the shooting/action.
Is it all like MassEffect1? I actually really liked that shooting, so if it's at all similar, I have hopes for Alpha Protocol. Are the action in these two alike in any way?
Ugh, the escort mission was TERRIBLE. Crappy enemy AI+Crappy ally AI+Tiny lifebar for your ally+Many enemies with shield+Small arena+Awful PS3 framerate=Fail. At least it's just a small part of a bigger mission, but that was pretty bad. I hope it's the only one in the entire game.
Ugh, the escort mission was TERRIBLE. Crappy enemy AI+Crappy ally AI+Tiny lifebar for your ally+Many enemies with shield+Small arena+Awful PS3 framerate=Fail. At least it's just a small part of a bigger mission, but that was pretty bad. I hope it's the only one in the entire game.
Really? I never had one issue with it. The PS3 does have awful pop in and screen taring, but what can I say I'm a whore to the system except for 360 exclusives.
I think my tolerance also comes form playing a ton of PC games at crap framerates and on low settings. I have a feeling if some (not directed at Peff) saw some of the framerates and settings I run games on heads would explode like in Scanners. :lol
Ugh, the escort mission was TERRIBLE. Crappy enemy AI+Crappy ally AI+Tiny lifebar for your ally+Many enemies with shield+Small arena+Awful PS3 framerate=Fail. At least it's just a small part of a bigger mission, but that was pretty bad. I hope it's the only one in the entire game.
I just beat the Moscow hub. Mid-way I dropped by in Rome to check some stuff out too. Moscow was REALLY good. I loved the characters, and most of the missions were great. It's really cool to see the different options you have during the missions as well. The escort/defend part was LOLZ, and it was so badly programmed that somehow I "completed" the mission just as I was charging head first at 3 enemies getting ready to melee them. I guess there's some invisible enemy count where after you beat x enemies the mission is cleared? The cutscene right after seemed to imply that all the enemies were beaten. :lol
Really? I never had one issue with it. The PS3 does have awful pop in and screen taring, but what can I say I'm a whore to the system except for 360 exclusives.
I think my tolerance also comes form playing a ton of PC games at crap framerates and on low settings. I have a feeling if some (not directed at Peff) saw some of the framerates and settings I run games on heads would explode like in Scanners. :lol
It wasn't so much the framerate as the rest of the stuff, which was very annoying (the dumb fuck kept getting out of cover, standing over grenades, trying to melee enemies...), it's just that this particular section was the worst it's been in the entire game.
I was wondering, why do UT3 developed games have such issues with pop-in? I know it's not just UT3 games, but it seems to be a really big pain in the ass with those games. How did he ME2 team solve the issue (to a large extent).
I was wondering, why do UT3 developed games have such issues with pop-in? I know it's not just UT3 games, but it seems to be a really big pain in the ass with those games. How did he ME2 team solve the issue (to a large extent).
The reason is texture streaming. The UE3 engine streams textures for models in as required in realtime, cutting down the load times for the environment in general. On consoles, the side effect is that because it reads from a disc, texture data often isn't accessed and loaded in memory fast enough before the player notices that there is a problem.
I have stealth, melee , pistols and assault rifles. For this i had being using the rifle and perhaps an incendiary grenade or two. If i go beside him he gets hit by grenades too.
If i go right as you exit the door i get the first wave or second that comes from the right but there are 5-6 coming from the other side. Cant be in two places at once. Maybe i just need to be more melee.
Looks great in 3D using the tridef drivers and it seems to be pretty good but...
WTF at the computer hacking minigame!?! Its like impossible. Or maybe I just don't get it... I'm stuck on the 1st mission because of this piece of shit minigame and it doesn't make sense.
Looks great in 3D using the tridef drivers and it seems to be pretty good but...
WTF at the computer hacking minigame!?! Its like impossible. Or maybe I just don't get it... I'm stuck on the 1st mission because of this piece of shit minigame and it doesn't make sense.
Short answer: plug in a 360 wired controller if you have one. The game was designed for controllers, and obviously very minimal playtesting was done at all using keyboard mouse as a setup. The camera controls and the hacking minigame are completely broken if you use a mouse.
Looks great in 3D using the tridef drivers and it seems to be pretty good but...
WTF at the computer hacking minigame!?! Its like impossible. Or maybe I just don't get it... I'm stuck on the 1st mission because of this piece of shit minigame and it doesn't make sense.
you have two pieces of alphanumericals. one controlled by wasd and one controlled by mouse. line them up with the ones that exist out on the rotating board and once lined up click space for the wasd one and mouse button 1 for the mouse one. the lower progress bar indicates when the board is reset and the upper one is your total time limit. also while controlling the mouse piece ignore the mouse pointer, you are controlling the piece directly with the mouse not with the mouse pointer
duckroll said:
The camera controls and the hacking minigame are completely broken if you use a mouse.
That's pretty unfair to sega i think (christ). In many ways this is the game that obsidian fans were dreaming of. Full development schedule, decent budget, pretty big team. Yet SEGA had to delay it multiple times in order to get the quality (i presume) up to par.
Aliens RPG was two years in development before it was shit-canned. Another feargus title and waste of resources to hang alongside TORN, Van Buren (fallout 3), Jefferson (BG3) and stonekeep 2.
I have been taking my time with each mission and I have been enjoying the hell out of it. I have been really impressed with the IQ on PC, the only really complaint I have is the animations. Textures look pretty great at times. I don't really understand the complaints about the beginning of the game/Saudi Arabia, both have been quite enjoyable for me so far and I'm thrilled to hear it only gets better. I am going pretty much stealth/melee exclusive (just completed the airfield level using only 3 tranq bullets and didn't have a single alarm set off) and it's been really fun.
Completed all hubs except Taiwan. The last mission in Rome was really good. Emotions kicked in.
I chose to disarm the bomb
.
Also I have stealth maxed out now. It means that I run and clear rooms without any effort feeling pretty badass. Now I can max out melee, add 2 points to assault rifle or level up health to 150. I have about 125 armour points, but I don't remember for sure.
I really liked the mission where you have to kill
the rogue triad bosses. The last room was priceless. I hacked the gate control and turrets, so they killed everybody in the room including the boss. Then the last wave showed up and turrets killed them too :lol
. It was very Deus Ex-ish. I remember the part
where you have to escape the labs and you can hack the computer and set all these little genetic abominations free.
Now I'm on the last mission in Taiwan. I want to beat the boss with my pure melee skills. They proved to be very useful in all boss fights except the final Moscow one.
WTF at the computer hacking minigame!?! Its like impossible. Or maybe I just don't get it... I'm stuck on the 1st mission because of this piece of shit minigame and it doesn't make sense.
Short answer: plug in a 360 wired controller if you have one. The game was designed for controllers, and obviously very minimal playtesting was done at all using keyboard mouse as a setup. The camera controls and the hacking minigame are completely broken if you use a mouse.
I thought the minigame was broken the 2 first times I did it, but once you get how it works it's actually really easy. Yes, even on mouse and keyboard. You can use those special gloves to give you more time as well.
When I tried using the mouse at the start of the game the camera moved really fucking slow, would be unusable in a firefight. I don't know if there was something in the options that might have caused it, but after a minute I plugged in a controller and never looked back.
Anyway, just finished my very professional, mostly nice guy run.
Mina was executed, Scarlet shot Leland and then Thorton went for a boat ride into the sunset.
Really enjoyed it overall but I think I will try avoiding using stealth skills in my next playthrough as I think it made the game a bit easy.
It's very strange but the game has become a GOTY contender for me when I reached the final act. Dialogue options are splendid and characters open up. What has started as a dry technothriller has become quite a personal story. It's really unpolished and iffy but I'm enjoying it like ME2 earlier this year. I guess now I know why people praise Obsidian even if their games are technical mess.
ArjanN said:
Flying knee is = melee while sprinting. But you need to put points into melee to get the special moves.