Bernoulli
M2 slut
AMD is making changes in a big way to how they are approaching technology, shifting their focus from hardware development to emphasizing software, APIs, and AI experiences. Software is no longer just a complement to hardware; it's the core of modern technological ecosystems, and AMD is finally aligning its strategy accordingly.
The major difference between AMD and NVIDIA is that AMD is a hardware company that makes software on the side to support its hardware; while NVIDIA is a software company that designs hardware on the side to accelerate its software. This is about to change, as AMD is making a pivot toward software. They believe that they now have the full stack of computing hardware—all the way from CPUs, to AI accelerators, to GPUs, to FPGAs, to data-processing and even server architecture. The only frontier left for AMD is software.
For example, Radeon GPUs have had tessellation capabilities at least two generations ahead of NVIDIA, which was only exploited by developers after Microsoft standardized it in the DirectX 11 API, the same happened with Mantle and DirectX 12. In both cases, the X-factor NVIDIA enjoys is a software-first approach, the way it engages with developers, and more importantly, the install-base (over 75% of the discrete GPU market-share). There have been several such examples of AMD silicon packing exotic accelerators across its hardware stack that haven't been properly exploited by the software community. The reasons are usually the same—AMD has been a hardware-first company.
The major difference between AMD and NVIDIA is that AMD is a hardware company that makes software on the side to support its hardware; while NVIDIA is a software company that designs hardware on the side to accelerate its software. This is about to change, as AMD is making a pivot toward software. They believe that they now have the full stack of computing hardware—all the way from CPUs, to AI accelerators, to GPUs, to FPGAs, to data-processing and even server architecture. The only frontier left for AMD is software.
For example, Radeon GPUs have had tessellation capabilities at least two generations ahead of NVIDIA, which was only exploited by developers after Microsoft standardized it in the DirectX 11 API, the same happened with Mantle and DirectX 12. In both cases, the X-factor NVIDIA enjoys is a software-first approach, the way it engages with developers, and more importantly, the install-base (over 75% of the discrete GPU market-share). There have been several such examples of AMD silicon packing exotic accelerators across its hardware stack that haven't been properly exploited by the software community. The reasons are usually the same—AMD has been a hardware-first company.
AMD is Becoming a Software Company. Here's the Plan
Just a few weeks ago, AMD invited us to Barcelona as part of a roundtable, to share their vision for the future of the company, and to get our feedback. On site, were prominent AMD leadership, including Phil Guido, Executive Vice President & Chief Commercial Officer and Jack Huynh, Senior VP &...
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