Subterranean
Member
Same here.Mr. Snrub said:Yeah, it's $16 on Steam! Just bought it!
I was waiting on the pre-order on Steam and the discount was really nice so I bought it right when I saw Max's post.
Same here.Mr. Snrub said:Yeah, it's $16 on Steam! Just bought it!
blackmamba707 said:any cheap scares in Amnesia or Penumbra? I sooo hate them :lol
Ricker said:I`m stuck in the demo...there`s this hatch on the floor and a mechanism to use to open it,since it says it`s too heavy to lift by hand, but the wheel on the wall is jammed by something,so I can`t turn it...what do I do there?
EmSeta said:Is there an OS X version this time?
Not being able to see where you are going with eldritch abominations lurking around isnt scary? Yeah sure...Zenith said:I dunno, I got a baaaaaaaaad feeling about this. It looks like Penumbra except with wood panelling. And the videos are so dark it's not scary, it's just irritating trying to squint and see where you're going.
That's a great way to make any media not scary.Zenith said:It was ok. A little crude. Sanity effects could get annoying.
Once you disassociate yourself from the sound and the pressure, the water monsters aren't that scary.
I've never really been into this kind of setting either, but I liked the art and the gameplay seems awesome. I think for this kind of game I can just put it aside and just enjoy the game.clip said:I'm not sure if I'm into the setting yet. I loved the old bunker/mine/lab setting from Penumbra, but we'll see!
HK-47 said:Not being able to see where you are going with eldritch abominations lurking around isnt scary? Yeah sure...
Zenith said:no, it's just irritating. I'm not scared, I'm frustrated. like how AvP Requiem was too dark to see anything.
4-5 hours for each game.Yasae said:How long was Penumbra, by the way?
If this is much shorter I'd be bummed, but let's see how good it is first.BobsRevenge said:4-5 hours for each game.
I have yet to finish Penumbra II for the same reasons. The fact that you have to avoid looking at enemies while hoping that they don't find you is a deviously effective mechanic. I remember almost having a heart-attack when a demon-dog I was hiding from attacked me from behind. Quit the game, turned off the computer, haven't played it since.M3d10n said:Frictional Games' horror is far too effective on me. I couldn't play much of Penumbra, and after watching the trailer... well, I think I'll pass.
Penumbra was without a doubt the most scary games I ever played. SH is an arcade game compared to it.
No console exclusivity or giant marketing push that has been telling everyone for months that it is going to be the best game ever made.ghst said:from the tone of things around here, you'd assume people would be gasping for a survival horror that doesn't just crib from notes handed down by the psone generation. but here we are, three days from release and barely pushing two pages.
Also not enough sexist implicationsCeebs said:No console exclusivity or giant marketing push that has been telling everyone for months that it is going to be the best game ever made.
ghst said:from the tone of things around here, you'd assume people would be gasping for a survival horror that doesn't just crib from notes handed down by the psone generation. but here we are, three days from release and barely pushing two pages.
Ceebs said:No console exclusivity or giant marketing push that has been telling everyone for months that it is going to be the best game ever made.
Yasae said:Uh oh. This game doesn't play nice with X-series ATI cards, apparently. It's definitely not too demanding. Something to do with the inventory screens and intro locking up. Indeed, I get a black screen, egregiously mistimed subtitles, and the frames render at about 1 every ten seconds. There's also a LOT of popping with the sound.
My rig's not up to date, but I'd be shocked if it couldn't run a game like this. I'll try some fixes and see if I can get it going. It sounds like the developers will be testing an X-series card later on. If they can get these issues resolved (they're fairly specific and to some extent, driver-related,) I'll be happy. Otherwise no purchase.
Yet another reason why demos are sometimes EXTREMELY important.
Yasae said:Uh oh. This game doesn't play nice with X-series ATI cards, apparently. It's definitely not too demanding. Something to do with the inventory screens and intro locking up. Indeed, I get a black screen, egregiously mistimed subtitles, and the frames render at about 1 every ten seconds. There's also a LOT of popping with the sound.
My rig's not up to date, but I'd be shocked if it couldn't run a game like this. I'll try some fixes and see if I can get it going. It sounds like the developers will be testing an X-series card later on. If they can get these issues resolved (they're fairly specific and to some extent, driver-related,) I'll be happy. Otherwise no purchase.
Yet another reason why demos are sometimes EXTREMELY important.
I bought this months ago when it was first up for pre-order but I don't want to ruin the surprise by playing the demo. Vary excited for Wednesday though!ghst said:from the tone of things around here, you'd assume people would be gasping for a survival horror that doesn't just crib from notes handed down by the psone generation. but here we are, three days from release and barely pushing two pages.
X-series; basically x1950 and older. Apparently it has to do with the crummy OpenGL architecture in that range of cards? But the demo is completely unplayable for X-series users at this point in time. It's a really nasty problem.Druz said:I'm ATI and play it fine
Yasae said:X-series; basically x1950 and older. Apparently it has to do with the crummy OpenGL architecture in that range of cards? But the demo is completely unplayable for X-series users at this point in time. It's a really nasty problem.
you say that as if a large budget wouldn't be an albatross of populist homogeneity dragging their studio into administration.INDIGO_CYCLOPS said:It's been posted but great review by eurogamer. Really happy to see them illuminate the great qualities of this game and Frictionals' design aesthetics. These guys are fucking beasts, and its my hope that they get the chance to work with a larger budget. They REALLY know how how to make horror resonate.