an xbox 30% more powerful than a playstation, what do you think about that ?

At this point in time FSR4 destroys PSSR1. Cerny wants to reach FSR4 quality with PSSR2 in 2016 (for current Pro). I doubt future version of PSSR will look better than FSR.

In the future I think both technologies will merge together, there is no point of two separate Ai upscalers when both companies are collaborating (Amethyst).
could be, but there's a strong business use for sony to get PSSR positively differentiating itself from FSR.
guess we'll see.

You have the same official presentation of the Amatyst project and the interview with Cerny. In it, he confirms that all the results of this collaboration will be open source to third-party manufacturers and AMD partners. What Sony will try to do is create a hardware configuration that allows this upscaling technique to be better optimized on PS6.
finally watched it myself.
regarding CNNs (for upscaling): "Both SIE and AMD will independently have the ability to draw from this collection of network architectures and training strategies."

doesnt mean it's open source (e.g., FSR4 isnt, at least right now) or that AMD will give everything to everyone.
also doesnt mean SIE will stop developing it themselves after the collab via future PSSR iterations.
 
could be, but there's a strong business use for sony to get PSSR positively differentiating itself from FSR.
guess we'll see.


finally watched it myself.
regarding CNNs (for upscaling): "Both SIE and AMD will independently have the ability to draw from this collection of network architectures and training strategies."

doesnt mean it's open source (e.g., FSR4 isnt, at least right now) or that AMD will give everything to everyone.
also doesnt mean SIE will stop developing it themselves after the collab via future PSSR iterations.

I don't think you've looked hard enough. This is Cerny's last interview.


Both companies can freely use the results of the collaboration in their own work, as AMD already has by releasing FSR 4.
"This is not for proprietary technology," Cerny explained. "This is really trying to move the industry forward. Obviously we want to use these technologies on our consoles, but these technologies are available to any of AMD's customers freely."
Because what I didn't really think through until after I chatted with Cerny, Connell and Huynh was the fact that AMD is also building software and hardware based on learnings from Project Amethyst.

So when AMD ships its next wave of graphics cards, they will have been designed with input from Mark Cerny and Sony engineers.

"Big chunks of RDNA 5, or whatever AMD ends up calling it, are coming out of engineering I am doing on the project," said Cerny. "And again, this is coming out of trying to move things forward. There are no restrictions on the way any of it can be used."

AMD chief GPU architect Mike Mantor and his team will presumably be able to use whatever they glean from Sony (via Amethyst) to design the next generation of AMD graphics hardware, which will lay the foundation for a future of PC gaming.

If rumors are to be believed, we could see the next generation of AMD graphics tech as soon as 2026. But on the Sony side, Cerny doesn't expect to be talking about anything other than software for years to come.

"AMD is moving extremely quickly," Cerny said. "What I'm trying to do is prepare for the next generation of consoles, so my time-frame is multi-year here."
 
Last edited:
I'm more interested in an Nvidia or Intel powered Xbox. AMD hardware is pretty stale and brings nothing new to the table if Sony is using the same technology.
f95046_b6cffd3d4bb8462e9ebe722129546d3c~mv2.webp
 
That gen was a lot messier to compare h2h because hardware had actual, tangible differences beyond the number of compute units and clock-speeds. Consider that the starting point was 3x useable memory and a built in hard-drive, even if other specs were identical XBox games would always look better just on that alone.
But in that sense it was a lot like 1x of that generation too.
These things are still possible.

Let's go back to the Xbox One era. Microsoft decided to use a weaker apu. You know, the Xbox One and PS4 APUs are low to mid-range chips. The hd 7950 already existed, Microsoft could have used it however AMD's Fusion technology couldn't synthesize a more powerful apu than the PS4's apu, which would force them to use the classic cpu and gpu design. Believe me if they use the hd 7950 the xbox would blow the ps4 out of the water, it would be as impressive as the original xbox was.

The bottom line is that the apu system is limiting, while restricting one company's choice to use one apu with X CUs and the other with Y CUs, thus creating the PS5-XBSX situation. Therefore, if Xbox abandons the apu system, with a little creativity and a larger power supply, anything is possible, but this is a dream; they will continue using the boring APUs even if Magnus imo.
 
with the diminishing returns we're seeing these days, I think you'd need a 50% or even higher performance advantage to have a meaningful difference between 2 systems.
 
with the diminishing returns we're seeing these days, I think you'd need a 50% or even higher performance advantage to have a meaningful difference between 2 systems.
It's always been like this, bro, with less than 50% is almost absolute parity. What difference do you think there is between the PS1 and the Saturn?
For example, to make things easier If the PS2 and Dreamcast had the same hardware (cpu, ram etc) and the PS2 had 6.2 gigaflops, the Dreamcast would have 4.34 gigaflops. However, the Dreamcast in our timeline has only 1.4 gigaflops, less CPU power, and less memory.

In other words, 30% is just a placebo, since Sony and MS don't have the courage to team up and create an MSX or 3DO together.
 
Last edited:
It's always been like this, bro, with less than 50% is almost absolute parity. What difference do you think there is between the PS1 and the Saturn?
For example, to make things easier If the PS2 and Dreamcast had the same hardware (cpu, ram etc) and the PS2 had 6.2 gigaflops, the Dreamcast would have 4.34 gigaflops. However, the Dreamcast in our timeline has only 1.4 gigaflops, less CPU power, and less memory.

In other words, 30% is just a placebo, since Sony and MS don't have the courage to team up and create an MSX or 3DO together.

these older systems are hard to use as an example since back then they were all drastically different in their architecture.
you couldn't even port games 1 to 1 from PS1 to Saturn, multiple elements had to be adjusted.
that's not happening anymore.

by meaningful difference I mean consistently sharper looking image and constantly smoother performance.
a 30fps mode running at 40fps on the other system with equal settings... or a 40fps mode running at 60fps with equal settings etc.

something that's noticeably better. similar to the difference between the Xbox One and PS4. sure the PS4 didn't offer a completely different experience, but games were very noticeably just looking and running better.
 
I was pretty sure PS6 even with new architecture will have 60CU like PS5 Pro because PS5 also had 36CU like the PS4 Pro. But if the rumor about PS5 only having 40 to 48CU is true then that is quite low IMO. Xbox leaks says it will have 68 CU for a console ? that is good 50% more CU than the PS6.

SX also had 44% more CU than PS5 but in the end due to clock speed and customization etc there is not much difference between them. It could be similar story next gen as well.
 
Really, the performance differential means nothing if it will only be used to slightly boost the average resolution.

Microsoft have abandoned cool new technologies such as SFS and DirectML this generation that may have helped them stand out. This happened early on when they amalgamated sdk between Xbox and Windows DX12. A big generic powerful box is all they require now as that maximises support across all platforms. This better suits their current strategy as much as I despise it.
 
Last edited:
I know I am not part of the masses with this statement but for my console games give me all the power I can get

Heck I would be all over a 5090 level console to play games like GTA 6
Agreed, but that would come at 5090 prices and if you're not skimping on GPU you can't skimp on PSU, CPU, RAM, storage, and cooling. You're looking at an inaccessible $3K-$4K console that won't leave store shelves at that price. Consoles today are created to sip power like tea with their pinky's up using laptop components for a mere $300 - $750. This tactic has gotten each manufacturer to consider distributing games on all platforms and also consider even lower powered handhelds. I couldn't imagine the market you would be searching for when I could just get a prebuilt pc or simply build one myself.

What we need is developers with more talent to harness the power that exists in current devices that aren't trying to brute force their games to run. It's amazing what developers got working in the 90's and early 2000's with lean game engines and very little overhead.
 
Last edited:
Agreed, but that would come at 5090 prices and if you're not skimping on GPU you can't skimp on PSU, CPU, RAM, storage, and cooling. You're looking at an inaccessible $3K-$4K console that won't leave store shelves at that price. Consoles today are created to sip power like tea with their pinky's up using laptop components for a mere $300 - $750. This tactic has gotten each manufacturer to consider distributing games on all platforms and also consider even lower powered handhelds. I couldn't imagine the market you would be searching for when I could just get a prebuilt pc or simply build one myself.
I would buy 2 PS6 Pros tomorrow at 5090 levels for $4k each and not think twice about it but again I am not in the normal crowd
 
See guys, we are still in this.

Weekend At Bernies Hello GIF
Silly image (I am aware of the context) compared to what msft has achieved. A) there is no Sony os to damage windows (reason why Xbox was made) b) gamepass prevents closed ecosystems from going open c) purchased publishers and future publishers allow msft access to pc/console/mobile ecosystem tied to windows

Only competition will be tencent/nvidia/tech titans as when the industry comes close to maturity with cloud as the default expect all other publishers without a billion/trillionaire master to be bought.
 
Microsoft needs to give me a compelling reason to buy one of their consoles going forward. The main appeal of consoles, for me, was always the promise of exclusive titles, experiences you couldn't get anywhere else. But that allure has faded. At this point, I'd rather stick with a traditional PC, which generally delivers a superior experience in terms of raw power. Of course, that performance comes at a cost, which can be a barrier for some.

If Microsoft really wants to shake things up, maybe they could leverage their financial muscle to heavily subsidize high-end PC hardware and slap an Xbox logo on it. That might get my attention but let's be honest, that ship has probably sailed. I'm tired of settling for 30 or 60 fps at sub-4K resolutions. I want the full-fat, juicy hog: 4K at 120 fps, no compromises.
 
Microsoft needs to give me a compelling reason to buy one of their consoles going forward. The main appeal of consoles, for me, was always the promise of exclusive titles, experiences you couldn't get anywhere else. But that allure has faded. At this point, I'd rather stick with a traditional PC, which generally delivers a superior experience in terms of raw power. Of course, that performance comes at a cost, which can be a barrier for some.

If Microsoft really wants to shake things up, maybe they could leverage their financial muscle to heavily subsidize high-end PC hardware and slap an Xbox logo on it. That might get my attention but let's be honest, that ship has probably sailed. I'm tired of settling for 30 or 60 fps at sub-4K resolutions. I want the full-fat, juicy hog: 4K at 120 fps, no compromises.
PC is fine.

Its most xbox xbox after an actual xbox.
 
Silly image (I am aware of the context) compared to what msft has achieved. A) there is no Sony os to damage windows (reason why Xbox was made) b) gamepass prevents closed ecosystems from going open c) purchased publishers and future publishers allow msft access to pc/console/mobile ecosystem tied to windows

Only competition will be tencent/nvidia/tech titans as when the industry comes close to maturity with cloud as the default expect all other publishers without a billion/trillionaire master to be bought.

They're the biggest 3rd party publisher and will probably be pretty mediocre at it. That's about it. No one cares how 3rd party publishers compete or about cloud.
 
Top Bottom