Its animal crossing
I always wanted a NEW animal crossing
Sold 3mil+ copies in japan.
I was already sold MONTHS before the first review
Yep, sold 3.600.000 worldwide and it's just released in japan :lol
Its animal crossing
I always wanted a NEW animal crossing
Sold 3mil+ copies in japan.
I was already sold MONTHS before the first review
Hmm better start sketching some blueprints for the town.
If you're talking about Western third parties...It's not that far from the truth.
If you're talking about Japanese third parties...hell no: Namco, Capcom, Atlus, Level 5, probably Marvelous again in the future, as well as Square (DQ + BD2)...
Youre right, it doesnt sound very interesting.There's a whole lot of "new" in New Leaf, but before I get to that, rest assured that the core mechanics that have kept gamers playing for years after the release of prior installments are as strong as ever. The main idea behind any Animal Crossing game is that players move into a new town and spend their days building up relationships with villagers, harvesting fruit, fishing, catching bugs, decorating their house, and tackling the almost innumerable other activities that comprise ones Animal Crossing life. It doesnt sound like a to-do list that would necessarily make for the most enthralling game, but thats exactly what it amounts to.
Sounds like Animal Crossing, yeah.For those that want to slowly savour paying a mortgage, picking fruit and making friends with weird animals in short but sweet daily bursts, New Leaf is the best Animal Crossing yet.
Youre right, it doesnt sound very interesting.
Sounds like Animal Crossing, yeah.
Ok, Animal Crossing GAF, sell this game to me.
I played the original on Gamecube, but it got a little tedious day-to-day; once the weeds and cockroaches entered the scene, I pretty much stopped playing. I then tried the DS version, and it felt like more of the same, but less at the same time. Didn't play that one much longer than a couple of weeks.
I love the charm that the game oozes out of every pore, but at the same time I get irritated by the squeaky, chiptune voices that accompany each creature. I enjoy the life-sim aspects, but hate the "punishments" for ignoring the game for a week.
I'm willing to give this one a shot, but I want to know why I should.
Kind of a life simulation thing. You have a town, you're the mayor, you have neighbors which are all animal in case you didn't notice, you collect stuff, you build stuff, you customize stuff, etc. It's a nice little relaxing game. People love that it plays in real time, has real holidays, etc.
Youre right, it doesnt sound very interesting.
Ok, Animal Crossing GAF, sell this game to me.
I played the original on Gamecube, but it got a little tedious day-to-day; once the weeds and cockroaches entered the scene, I pretty much stopped playing. I then tried the DS version, and it felt like more of the same, but less at the same time. Didn't play that one much longer than a couple of weeks.
I love the charm that the game oozes out of every pore, but at the same time I get irritated by the squeaky, chiptune voices that accompany each creature. I enjoy the life-sim aspects, but hate the "punishments" for ignoring the game for a week.
I'm willing to give this one a shot, but I want to know why I should.
so, is it basically like the sims but with the clock in real-time? i played a lot of the sims for ipad, which is exactly that actually. i'm wondering if this will be too similar for me. i got sick of the sims. although, that ipad game is probably 1% of the content in animal crossing. maybe this will be the game that i'd play for much longer.
so, is it basically like the sims but with the clock in real-time? i played a lot of the sims for ipad, which is exactly that actually. i'm wondering if this will be too similar for me. i got sick of the sims. although, that ipad game is probably 1% of the content in animal crossing. maybe this will be the game that i'd play for much longer.
Uh... if you don't have time to play this game a HOUR per a day DAILY or at least every other day... well this game isn't for you imho.
Hmm... is it because of some punishment? I can't recall getting really strongly punished per se. It's been a while since I played wild world.
i actually haven't played harvest moon. i'm trying to imagine this though. less micromanaging does sound a lot better tbh.They are the same genre, but they certainly aren't the same thing. For one, you're expected to micromanage every aspect of your sims (bathrooms, showers, etc). If any game would be a better comparison, I'd say it's harvest moon. You're building your town, interacting socially with the residents, etc.
The main difference between sims and this game is the fact that your main character has 0 needs to manage. You can do whatever the hell you want to do that's available in the game. You can futz about with the animal neighbors, you can plant flowers, you can dig up fossils, you can shake trees for fruit, you can work as a barista at Brewster's, you can decide to enact a town works project and work up money towards that, etc etc.
Everything is up to you and what you want it to be. Sims loses its appeal very quickly because the Needs get in the way. It's much closer to how Harvest Moon works if you've ever played that franchise before.
I wonder if the near universe high praise for New Leaf undermines the calls for something new in future revisions. Keep doling out 9s and 10s and you're going to get more of the same at this point.There's plenty of fun and silliness to be had in Animal Crossing: New Leaf, and obsessive fans will likely find the extra content, however fundamentally familiar, to be endearing and laudable. It's a good little game, but it's nowhere near as special as it used to be, and those hoping for more flexibility and interaction from their new political careers will feel let down by what is, ostensibly, just more goalpost shifting and further excuses to get you to shake bananas off trees.
A new leaf has not been turned. Rather, an old dog is on display. Faithful, loyal, and hard to dislike, but you know what it can do already.
Oh dont get mad.You don't sound very interesting. Wait, what?
Got a name in mind?
Youre right, it doesnt sound very interesting.
Sounds like Animal Crossing, yeah.
Emond's Field. Just some silly reference. Got something?
Lipstick on a pig.Well, if you didn't check on what they added new...
Lipstick on a pig.
so can you custom build houses/gardens/etc, like in the sims? i like that you don't have to worry about character needs.
Eight character limit I'm afraid
Pokemon has great core mechanics. Animal Crossing doesnt it. Is the new stuff suddenly going to change my mind about this being a tedium simulator?Now that's just downplaying the new stuff as though they aren't intricate. You might as well downplay the huge stuff each Pokemon generation added.
Pokemon has great core mechanics. Animal Crossing doesnt it. Is the new stuff suddenly going to change my mind about this being a tedium simulator?
Yeah I'd definitely advise it. There's only so much explanation you can give as to why the game is good, eventually you just have to nut up and play the thing.
Animal Crossing is the quintessential "this should be boring, but it isn't" series. Some people of course will find it boring, but the people that like it generally love it without being able to explain why.
We all love to be subjugated by a naked tanuki wearing nothing more than an apron.
The appeal is the game is always changing. Your village is completely your own, right down to the geographical layout. You can invite over other people via local or online, and visit their town (even when they're not online, since people can upload copies of their village via the dream world). You expand your house, furnish it, customize it, inside and outside. You help shape your village, what public works go where, from benches and bridges to police stations and stores. Fellow villagers come and go, and you attract more by increasing the town's appeal. For example, donating fossils and fish and insects to the museum will make for a thriving cultural institution. Well-kept flowers and trees will attract villagers, as well.
The game world continues 24/7 in real-time, whether you're there or not. The time of day changes; different music and events occur on the hour; weather changes; holidays come and go; villagers and special visitors like traveling salesmen come and go -- all whether you're there or not. You can be wandering around, gardening, planting trees, digging for fossils, collecting sea shells, fishing for rare fish, snorkeling for treasure, etc, when you come across a new house, with no one home; you run around the village and encounter a new villager, one of the HUNDREDS, and you learn his or her distinct personality, teach them catchphrases that go viral, run errands for them, host them over your house, etc. If someone visits your village in local or online play, one of your villagers may jump ship to their town, or vice-versa.
The game is always changing, constantly. It's simple, subtle at times, striking at others. Just a great emergent experience to play a few minutes at a time, or a few hours.
Pokemon has great core mechanics. Animal Crossing doesnt it. Is the new stuff suddenly going to change my mind about this being a tedium simulator?
There's clearly no persuading you, especially if you think Pokemon has particularly good core mechanics.
No.Pokemon has great core mechanics. Animal Crossing doesnt it. Is the new stuff suddenly going to change my mind about this being a tedium simulator?
......
- The mall across the train tracks is vastly improved, with a disco club, dedicated shoe store, dedicated gardening shop, and so on. You can meet past villagers here and even hire someone to pull your weeds, iirc.
.......
Oi oi! What's wrong with Pokemon!