Another Code Impressions...

I finished Chapter 1 last night and was very eager to press on... but I've got three games to review and one to preview in the next seven days, all in addition to my normal work (which is pwning me 12+ hours a day). No time! No fair!
 
Went through the last chapter again. I had picked all the "good" responses the first time and tried to pick the "bad" ones this time. It just says that there must be some mistake and asks you the question again until you pick the right one... doh. I guess there might be some alternate story based on items or DAS cards that I missed, but I don't know. I definitely didn't clear 100% though, so you never know. I might play it again to try and find some stuff I missed.
 
Thanks for the impressions.

I hope this game does well at retail...the DS is positively screaming for more games in the genre.

LIKE THE OLD LUCASARTS POINT AND CLICKS PLEASE GOD DO IT
 
If anyone finds any of the items / DAS cards I'm missing, please post details so I can get them on my second play through :)

I'm missing DAS card 905 and any DAS card on the 4th page.

Items I'm missing are:
page 1/9: second item
page 2/9: third item
page 8/9: second item
page 9/9: any/all items
...although you do find an item on the last stretch when you can't access the DAS machine.

I can't go back out of the area I'm in at the last save point either as the door is locked :(
 
Near the end of ch.3 and I'm hating the way puzzles are implemented in this game. You get taken to the puzzle screen and the puzzle shows up on the bottom screen, but then 1/2 the time you can't do anything!?! So you try touching, pushing, blowing, folding, everything you can think of for 5 mins and then figure "either I'm doing something really wrong or I'm missing an item" but the game doesn't really let you know either way.
 
Not all games should hold your hand as you play...If you were really in Ashley's place would a voice call out "YOU ARE DOING THIS WRONG"?
 
Akai said:
Not all games should hold your hand as you play...If you were really in Ashley's place would a voice call out "YOU ARE DOING THIS WRONG"?

It's not holding your hand as much as the touch screen programming is terrible in the game and you can touch or push along some thing that is the answer to the puzzle but it doesn't pick it up for some reason. So you just assume that was not what your were supposed to be touching and then 15 mins after getting nowhere your hitting everywhere and the place which didn't respond before responds this time.

The puzzles themselves are good, it's just I wish the game stuck with typical point and click puzzles and didn't throw out all these stupid DS-style mini games.
 
Oh, Bebpo's just done the music box puzzle :lol
Yes, that was a tricky use of the screen, but to be fair, it responds pretty well if you do it properly. It's just figuring out how to do it that's the hard part.
 
Jonnyram said:
Oh, Bebpo's just done the music box puzzle :lol
Yes, that was a tricky use of the screen, but to be fair, it responds pretty well if you do it properly. It's just figuring out how to do it that's the hard part.

Good guess :)

The non-essential one with the stamp took me a while too. I mean I was hitting EVERYWHERE and nothing was happening. I mean the solution is kinda unfair because no DS game has even hinted at that being a possible use for the system and there is no nothing in the game that hints it either. I couldn't even make out what was being shown on the top screen so I was just like "what...?". I seriously think the game is too vague for it's own good.
 
Alright, seriously, what the hell do I do with this picture frame that has the bird, book, and apple drawn in it? Am I supposed to be touching the screen or is there some other element to the puzzle?
 
So whats the verdict does this game put most Roberta Williams games to shame? Is it a good revival of the genre?
 
jonny is pursuading me other wise, but at the moment, i feel like i'm fighting the interface rather than solving puzzles.

Yes, i know that this has to go there... what?? but i can't do it until i zoom in on the item three times before i can solve the puzzle??? *throws DS at wall* THAT'S FUCKING LAME.
 
Wait, I'm not following. Why is Roberta Williams depressed? Why did she try to explain this game to you?

huzkee: Famitsu scored it like 35/40 or something. Not that Famitscu scores mean anything, but that's what they said.
 
I'm not too happy with what I've played so far. The story's okay but the puzzles are mostly stupidly obvious. The few sticking points, as mentioned in this thread, stem entirely from the game's design flaws and not from the intricacy of the puzzle.
 
Amir0x said:
Wait, I'm not following. Why is Roberta Williams depressed? Why did she try to explain this game to you?
This was at E3 of '97 I think (definitely at Atlanta so either that or '98). She was on hand at the game booth both chatting it up and showing the game off to the public.

She certainly looked pretty depressed and I really didn't want to ask her why. Not to sound too harsh but the game looked and played like shit at E3 (I can confirm since I picked up the game years later) and she had absolutely no enthusiasm while demo-ing the game for me. When I talked to her about other stuff, including the obligatory fan gushing, she perked up a bit but she was definitely not too happy that day.


JackFrost2012 said:
Wow, I met her at that E3 too (and had her sign the flyer) and yeah she seemed super depressed.
Arrrg, I would have loved to have met you! Well maybe that's a good thing since I wasn't as ultra cool and hip as I am now (I was a kid back then). ;)
 
As for yay or nay, I'd say kinda yay if you like adventure games. Finished it last week in about 6 hours total and I'd say it's about an 8/10 or B-.

Story pacing is slow and the end is anti-climatic...but the story isn't bad. It doesn't make strides to do something exciting and new, but when you fit all the pieces together it's a decent 30 min tv mystery ep.

The puzzles are mixed. Some of them have good intentions but the touch screen implimentation sucks. Others work great...and some are just boring un-inspired puzzles.

The game reminds me of the adventure parts of Gyakuten Saiban except 1/2 as interesting. Famitsu really overscored it, but as a huge adventure game fan it was enjoyable to play the first adventure game I'd played in like 2-3 years now. Non-nostalgic fans of the dead genre would best rent or borrow it.
 
Kobun Heat said:
Alright, seriously, what the hell do I do with this picture frame that has the bird, book, and apple drawn in it? Am I supposed to be touching the screen or is there some other element to the puzzle?
You're supposed to
almost close the DS and peer in to see the key inside the book and the location of the book on the right side.
 
human5892 said:
Thanks for the impressions.

I hope this game does well at retail...the DS is positively screaming for more games in the genre.

LIKE THE OLD LUCASARTS POINT AND CLICKS PLEASE GOD DO IT

I demand Blade Runner!
 
Jonnyram said:
You're supposed to
almost close the DS and peer in to see the key inside the book and the location of the book on the right side.
wtf how does that work? :O
 
GRBLAHAHAHAHHAAHHAHHAHAHHAHAHAHA

FUCK YOU ANOTHER

You know, the sick thing is I actually tried that. But I didn't see any rhyme nor reason to the results.

Reeeeeeeeetarded.
 
Society said:
A sensor on the hinge?
Nothing that obvious. When you
bend the screen down you can see the reflection of the top one on the bottom. There's no confirmation that you're on the right track and absolutely no in-game hints to that end. As I said, I never even figured that out, I just ran around and touched all the bookcases again and got lucky.
 
Kobun Heat said:
Nothing that obvious. When you
bend the screen down you can see the reflection of the top one on the bottom. There's no confirmation that you're on the right track and absolutely no in-game hints to that end. As I said, I never even figured that out, I just ran around and touched all the bookcases again and got lucky.
Oh. That is pretty interesting. I love puzzles like that. :D
 
I love puzzles LIKE that, but I don't like THAT one. The designers' creativity is hampered by their inability to be subtle. The puzzles are either absurdly easy or brick-wall abtruse.
 
Kobun Heat said:
Nothing that obvious. When you
bend the screen down you can see the reflection of the top one on the bottom. There's no confirmation that you're on the right track and absolutely no in-game hints to that end. As I said, I never even figured that out, I just ran around and touched all the bookcases again and got lucky.

That's pretty cool that they use the DS's low range of vision (in terms of the angles you can view it at) in a puzzle.
 
Hmm... this game sounds interesting, actually... I never liked the King's Quest games, and this is sounding just about as "irritating" as classic text adventures! Heheheh...

It is weird how this is getting wildly varied responses. Famitsu loves it, but the GAF league is getting frustrated. Is there any chance that there are some bizarre slight Japanese cultural references in the puzzles that explain why so many GAFfers are so annoyed?
 
Unless a book, a bird, and an apple are some sort of secret Japanese code word for
reflection
then I'm gonna go with a "no" there.

Don't get me wrong. I really appreciate the effort. But this genre was perfected like a decade ago, and there's no reason they should be making these sorts of design flaws.
 
Man Kobun, you seemed really steamed about the game. It's far from perfect, but there's a lot of enjoyable elements. Once I got over the fact that it's not a "10" like that one Famitsu viewer claimed, I was willing to forgive some of the flaky puzzles and enjoy the really cool ones.
 
Jonnyram said:
You're supposed to
almost close the DS and peer in to see the key inside the book and the location of the book on the right side.

THAT'S COOL. KOBUN. You softcock!

Another Code anticipation +1
 
I'm disappointed that for the "really cool" puzzles you're basically forced to either 1) trial and error or 2) cheat. We're supposed to be past this.

When you try the right thing, the solution should become apparent. You can spend minutes in Another doing exactly what you're supposed to and it still doesn't work. I tried the whole
screen-bending reflection thing
! I didn't see SHIT! Only after I knew that was the answer did I actually go back and see it. That's not a failure on my part, it's a failure of the game to not give any sort of direction.

I'm not talking about outright telling me the solution to the puzzle, I'm talking about some kind of nudge. Anything. If there was one and I missed it, then I'm in the wrong. But I'm sure there was jack squat.

The puzzles in this game either tell you outright how to solve them (
"Look, D, it's a hammer! I bet we could use this to break that bottle!"
) or have zero hints whatsoever. I think that's what's got me most confused/angry -- the fact that they seem to use hints and prodding if and only if it is to the detriment of the puzzle!
 
Kobun Heat said:
I'm disappointed that for the "really cool" puzzles you're basically forced to either 1) trial and error or 2) cheat. We're supposed to be past this.

Alright, now you're just getting ridiculous. Can you tell me how you cheated or did trial and error on the bird paintings puzzle?
By juxtaposing the two clovers with the photo viewer to reveal the code combination

It's no Myst or Fate of Atlantis, but it's a fun adventure game with good atmosphere that helped me pass some very boring train rides this month. I have high hopes for the sequel (if it ever happens).

(Now please respond by criticizing the bird paintings puzzle.)
 
I agree, that was done well. But that only proves my point about the puzzles in general:

-There was a brief little hint about putting the leaves together
-There's an "aha!" moment where you realize that the lines are Roman numerals
-They didn't beat you over the head with it by automatically combining the pictures for you -- like they did with that light-the-candles puzzle at the end of Chapter 3.

If every other puzzle had been like that one I'd have a different opinion of the game. Thus far though (I'm right at the end of chapter 3 still) they've either been hinted to death or not nearly enough.
 
Kobun Heat said:
If every other puzzle had been like that one I'd have a different opinion of the game. Thus far though (I'm right at the end of chapter 3 still) they've either been hinted to death or not nearly enough.
There's some good puzzles to come after chapter 3 still.
Also, regarding the
reflection
puzzle. I'm pretty sure it mentioned
reflecting
in the item description when you check it. To be perfectly honest, the only puzzle that frustrated me was the wall in the first chapter. The throwing puzzles and other interactive puzzles haven't really annoyed me at all, and I much prefer this level of interaction to "click item, click use, bravo". I realise stuff like
the key on the music box
is fiddly, but it's pretty fiddly in real life if you have decent-sized hands too.
 
meanwhile, Dcharlie STILL can't get past the f*cking gate with the two hands

Okay, one hand has a ball in it
Okay, the other doesn't
I zoom in on both, i go find the case with the balls in it, one of which obviously goes in the hand...

can i pick up any of the balls? Can i f.....

I think it's safe to say that people expecting this to be like a Lucasarts point and clicky are in for a spank (unless things change).

I am aware that this is like the 3rd puzzle in the game and i'm obviously "Mr Weaksauce" , but as mentioned, i'm feeling like i'm fighting the game, not the puzzles and it's driving me nuts.
 
Really? All I saw was "it's a picture frame but there's no pictures in it" and afterwards she says "I wonder if the pictures have any sort of meaning." If I missed a reference to you-know-what then I suppose it's my bad, but I read it like five times.
 
If we got a U.S. release of this, couldn't most of the problems be fixed with just a bit of text work? That is, if the overdone clues were limited, and the obscure stuff were hinted at, would the game be better?
 
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