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Another Crab's Treasure | Review Thread

Draugoth

Gold Member

capsule_616x353.jpg

Game Information​

Game Title: Another Crab's Treasure

Platforms:

  • Xbox Series X/S (Apr 25, 2024)
  • PlayStation 5 (Apr 25, 2024)
  • Nintendo Switch (Apr 25, 2024)
  • PC (Apr 25, 2024)
  • Xbox One (Apr 25, 2024)
Trailers:

Developer: Aggro Crab

Critic Reviews​

But Why Tho? - Mick Abrahamson - 7.5 / 10

Another Crab’s Treasure is a fantastic soulslike for those looking for an entry into soulslikes.

CGMagazine - Jordan Biordi - 8.5 / 10

Another Crab’s Treasure blends fun, challenge and accessibility for a gem of an experience.

Checkpoint Gaming - Charlie Kelly - 8.5 / 10

Another Crab's Treasure is a Soulslike hit and another win for Aggro Crab. Proving the genre can be more than just darkness and grit, offering colour and whimsy all within a memorable nautical world. Though it might not always be the most original, that's easily forgiven thanks to damn good action RPG combat, a healthy dose of accessibility and thoughtful environment design you'll get lost in for hours. Ducking in and out of shells, toppling great big bosses and zipping around with a grappling hook is SO. MUCH. FUN. This journey to the deep is well worth the plunge.

Digital Trends - Tomas Franzese - 3.5 / 5

Another Crab's Treasure utilizes its charming setting and assist mode options to become one of the most approachable Soulslikes ever.

GameSpew - Kim Snaith - 7 / 10

There's a lot to like about Another Crab's Treasure. Its underwater setting and cutesy premise makes this a unique Soulslike, and its accessibility options means this is one of only a few games in the genre that can truly be played by all. But there are bugs and issues galore, stopping this crustacean's adventure from being quite as enjoyable as it should be.

IGN - Travis Northup - 8 / 10

Another Crab’s Treasure throws out dark themes and gratuitous violence in favor of talking cartoon crabs, and I love it.

MonsterVine - Diego Escala - 4 / 5

Another Crab’s Treasure might be one of the most delightful games you’ll play this year, and is great fun for veterans or newcomers to the genre.

PC Gamer - Abbie Stone - 80 / 100

An undersea soulslike that's cute and compelling, though weirdly crass.

PCMag - Jordan Minor - 3.5 / 5

Another Crab's Treasure may not convince soulslike skeptics, but it's a lovingly executed underwater take on the challenging genre.

Press Start - Kieron Verbrugge - 8 / 10

Another Crab's Treasure is a scrappy, succinct and soggy soulslike that doesn't just pay homage to FromSoft's pioneering efforts but stands out in its own right. There's no getting around the fact that it has serious issues of performance and polish that can really bring down the experience, but it's a game so packed with charm, so inspired, so unexpectedly cooked and with so many flashes of brilliance that I can genuinely say it's worth suffering through the pain points. I don't think I've been quite so enamoured with a game like this in a long time.

Prima Games - Matt Vatankhah - 9 / 10

Another Crab's Treasure is a delightful mixture of all the right things; the precise tug-of-war combat you'd find in a game like Sekiro, the verticality and exploration of old-school 3D platformers, and the light-hearted goofiness of classics like Banjo-Kazooie.

Push Square - Stephen Tailby - 7 / 10

Another Crab's Treasure is a refreshingly different take on the soulslike action RPG. Its more lighthearted presentation, stronger emphasis on story, and sense of humour don't take away from the genre's core, however - this is equally a stern, challenging adventure with fun combat to master and lots of secrets to discover. Unfortunately, it's let down by some frustrating technical troubles and occasionally janky moments. Despite its flaws, though, we came away having quite enjoyed the adventure; we can already feel the carcinisation setting in.

Rock, Paper, Shotgun - Ed Thorn - Unscored

A playful Soulslike for everyone, that lets you give a crab a gun.

SVG - Sam Watanuki - 8 / 10

If you're intrigued by the idea of a crab scouring the ocean for makeshift armor while battling existential threats, then "Another Crab's Treasure" is definitely worth a dive.

Six One Indie - Mike Towndrow - Essential

With their vibrant and approachable take on the genre, Aggro Crab has crafted an incredible soulslike that satisfies both genre veterans and welcomes newcomers with open claws.

Slant Magazine - Niv M. Sultan - 3.5 / 5

The game’s quirky sensibility lends amusing irony to its critique of modern industry’s environmental destruction. Where item descriptions in the Dark Souls series and its ilk flesh out the esoteric lore of their settings, here they offer a crab’s-eye view of life on the surface. “Residue of a painful venom lines the outside of this armor,” reads the blurb about the nozzle of a hot sauce bottle that Kril can equip as a shell. As Another Crab’s Treasure conjures a universe in which the vast horde of trash sunk carelessly into the sea might have its benefits, the game pokes countless holes in its fantasy, letting reality flood in: No amount of make-believe can render humankind’s impact on the Earth anything but poisonous.

TechRaptor - Joe Allen - 8.5 / 10

Another Crab's Treasure might be cartoony and fun, but it still has everything you'd want from a Soulslike: great bosses, huge and sprawling levels, and plenty of giant enemy crabs.

TheSixthAxis - Jason Coles - 8 / 10

Another Crab's Treasure riffs off the Soulslike genre, but strikes a great balance between humour and homage. This is a great game with a good message, and above all else, it's just a lot of fun.

Try Hard Guides - Erik Hodges - 10 / 10

Another Crab’s Treasure is a Soulslike but for fans and newcomers to the series alike, creating a hilarious, exciting nautical knightly adventure for audiences of all ages.

Windows Central - Michael Hoglund - 3.5 / 5

Despite a few downsides, I thoroughly enjoyed my time playing Another Crab's Treasure. The game's humor was a standout feature that had me laughing out loud on several occasions. As a fan of soulslike experiences, I can confidently say that it's one of the few AA games that's truly worth playing through. What's more, it's incredibly accessible to play, making it a great entry point for newcomers to the genre.

XboxEra - Jesse Norris - 7 / 10

Another Crab’s Treasure is a balls-hard Soulslike that was one of the most frustrating experiences of my reviewing career until I gave in and used its game-saving accessibility options. Once the difficulty was better balanced the game’s humor and heart were able to shine through.
 

Punished Miku

Human Rights Subscription Service
"Another Crab’s Treasure is a balls-hard Soulslike that was one of the most frustrating experiences of my reviewing career until I gave in and used its game-saving accessibility options. Once the difficulty was better balanced the game’s humor and heart were able to shine through."

I think I'll probably be playing on whatever easy mode they have lol.
 

CamHostage

Member
I think I'll probably be playing on whatever easy mode they have lol.

Yeah, "challenge" is a weird thing; it's always a good thing to have difficult gameplay to reward players who really get into it and want to play again or engage more with the mechanics at all levels, but you never want to turn gamers away (or deny them the full experience that they paid for.) And with a cute graphical style like this, gamers can be mislead into thinking a cartoonish game is for "kids" and thus easy (even though some "kids" can kick the asses of adult gamers.)

So, I'm glad Another Crab's Treasure has some accessibility features to it (seems like it's actually a bit too hidden even, maybe a patch should front-face the easier play option?) but also isn't afraid to push gamers to sweat despite its friendly exterior.
 

Punished Miku

Human Rights Subscription Service
I played it for an hour or so yesterday. It's a legit souls-like and not some parody. Can't really say if the whole setting and tone will keep me interested until the end, but I will definitely come back.
I'm not as into souls stuff as I once was. Ive played most of them and Im getting tired of it. But having it packaged in a colorful childish art style is certainly new. Im looking forward to this soon as I get a free minute. Finishing other stuff first.
 

Roberts

Member
I'm not as into souls stuff as I once was. Ive played most of them and Im getting tired of it. But having it packaged in a colorful childish art style is certainly new. Im looking forward to this soon as I get a free minute. Finishing other stuff first.
I feel the same way. Even though I got on the Souls train relatively late and for a short time had an unhealthy obsession with rip-offs like The Surge, they don't excite me all that much anymore unless they do something interesting and fresh.
 

Fbh

Member
Might check this out at some point.

I saw the Demo on an Iron Pinaple video quite a while ago and he seemed to have liked it. Good to see the full release seems to be pretty good.
 

Orbital2060

Member
I figured it out - you just need to be a bit proactive, and not waste too much time. Levelling up a bit also helped, and there is a stowaway item in the starting area that gives you +3 vitality while wearing a shell.
 

Orbital2060

Member
How has it been since this boss?
Ive made it a bit further, but Im trying to finish up Persona 5R before coming back to it, and a couple of other games Ive started up. I cleared the next area and the area boss, and that was also tough. But different mechanics.

I think you can make the game a lot easier with the accessibility options, but I dont know exactly what they do.

Looking forward to getting back to it.
 

Punished Miku

Human Rights Subscription Service
Ive made it a bit further, but Im trying to finish up Persona 5R before coming back to it, and a couple of other games Ive started up. I cleared the next area and the area boss, and that was also tough. But different mechanics.

I think you can make the game a lot easier with the accessibility options, but I dont know exactly what they do.

Looking forward to getting back to it.
The combat was horrible. Massive enemy tracking on everything. Projectile enemies on small platforms frequently and you don't get any projectiles. Slow / eaten inputs on charge attacks constantly.

I turned on every assist there was. Lowered enemy HP, increased shell durability, etc. Was still not enjoying the combat portion. Eventually turned on the Gun Shell which lets you one shot everything in the game and it was a lot more fun that way. I got to like 5% from the ending and turned it off because it kept going too long. It has some cool elements at times. Especially one of the later levels, there's a lot of fun level design and platforming elements. Felt almost like a huge Mario Sunshine level. That stuff was great. Game is just hit and miss unfortunately, for me anyway.
 

Orbital2060

Member
The combat was horrible. Massive enemy tracking on everything. Projectile enemies on small platforms frequently and you don't get any projectiles. Slow / eaten inputs on charge attacks constantly.

I turned on every assist there was. Lowered enemy HP, increased shell durability, etc. Was still not enjoying the combat portion. Eventually turned on the Gun Shell which lets you one shot everything in the game and it was a lot more fun that way. I got to like 5% from the ending and turned it off because it kept going too long. It has some cool elements at times. Especially one of the later levels, there's a lot of fun level design and platforming elements. Felt almost like a huge Mario Sunshine level. That stuff was great. Game is just hit and miss unfortunately, for me anyway.
It works for me. It became a bit easier when I understood the Capsizing mechanic, and to be a bit more aggressive in getting to that breaking point. Using accessibility options would just ruin the fun, I think.
 
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