*checks when was the Witcher 3 expansion releasedthere is no 10/10 games this last decade.
ok ill give you one.
Ftfy.
Ratings of a game are irrelevant and don’t mean anything to mean, I’m proud to have finished 70/100 games and 90/100 games.
Don't base your enjoyment of games in scores.
I don’t pay attention much to the “score“, I mostly rely on my own judgement and nothing else.
What? You mean based on critics score? Who the fuck cares what they think?
I don't care about reviews. I review the games myself.
Don't take care of scores or know n IPs , just play videogames of You like them. There are plenty of good games around that offer better experiences than AAA games..Anyway scores are subjective.
People need to understand reviews are nothing more than someone else's opinion, I have my taste and they have theirs.
I played games long enough that I dont need a "score" to tell me what game is worth it and whats not.
For any game I am interested in, I watch a few videos and make my own opinion. "Marketing" is not going to win me.Otherwise you're literally just solely relying on marketing
Yeah... well maybe you still need to build up some experience about video-games, that's all. I have been playing for more than 30 years so I can easily see what is going to totally suck (at least for me).Some of panned out like the ones I shared in my OP, but some definitely have not, like Gotham Knights, Terminator: Resistance, Forspoken, PayDay 3, etc..
Exactly.Biggest thing for me is that I don't enjoy 50+ hour games anymore, or open world. Give me a tight 10-20 hour experience and I'll move on.
I love BG3, but I'll likely never finish it.
For any game I am interested in, I watch a few videos and make my own opinion. "Marketing" is not going to win me.
Yeah... well maybe you still need to build up some experience about video-games, that's all. I have been playing for more than 30 years so I can easily see what is going to totally suck (at least for me).
No I'm relying on my taste in games.Otherwise you're literally just solely relying on marketing to make your purchase decisions. Which would arguably be even more unreliable than going off of reviews or watching other people play.
No I'm relying on my taste in games.
For example: I was hype for Unicorn Overlord because I enjoyed Vanillaware games and surprise, surprise I loved it and currently my GOTY.
I’m currently hyped for games like Metaphor because I like Hashino’s past games and I know I will enjoy it no matter what.
Do I really need review to tell me if those games are worth it or not? If played games long enough you should have pretty good picture what game you would enjoy and what you wouldn’t.
Well there are games which have demo I can play it and judge the game myself. I personally rather rely on my own judgement rather reviews and so it works out for me just fine.That mentality can keep you from discovering new games that might surprise you though. I would never have tried Teardown, or Devil May Cry 5, or Nobody Wants to Die, or Death's Door, or tons of others if I only stuck to genres/developers/etc.. that I know I like.
Preah it, brother!I was looking at the games I've played/completed over the last few years, and I've found that pretty overwhelmingly I'm finishing a lot of "mediocre" games more often than I finish those marquee, tentpole, "must-play" type titles as of late.
Some examples:
- God of War Ragnarok - Didn't finish. Strong vibes of "It's God of War 2018, but more!" and it just didn't pull me in.
- Horizon: Forbidden West - Didn't finish. Strong vibes of "It's Horizon: Zero Dawn, but more!" and it just didn't pull me in.
- The Legend of Zelda: Tears of the Kingdom - Didn't finish. Many reasons for this one. Just like God of War and Horizon, it felt like an extension of BotW rather than something truly new, and the whole physics-focused, "spend 10 minutes building a boat out of random parts every time you want to cross a river" thing just didn't excite me. Like the others, it just didn't pull me in.
- Elden Ring - Honestly this one is an incredible game, but for many years I've been trying to force myself to like Soulslike games and I just haven't gotten there. I did put close to 20 hours into this though and came away understanding what all the hype is about, but I still didn't finish it.
- Baldur's Gate 3 - Another game where I can understand all the praise, but the combat just didn't click with me and I was unable to find the fun in that aspect of the game.
- Red Dead Redemption 2 - I still hold out hope that someday this one will click with me, but in my attempts to play it thus far I've found it to be a bit dry, meandering, and un-engaging. I love the first RDR, and even replayed it this year and still really enjoyed it, so maybe I'll come around on RDR2 with another attempt.
For a while I was thinking that maybe I was just burnt out a bit on gaming in general, but then I realized that a ton of other games HAVE clicked with me. Games that aren't considered exceptional. Games that even I probably wouldn't rate higher than an 8/10 for the most part. But I DID find them engaging, and most importantly, fun.
Some examples:
- Sonic Frontiers - Charming gameplay loop, novel approach compared to any other entry in the series, nice variety of classic and new scenarios and missions
- The Callisto Protocol - Fantastic visuals, great performances, concise campaign that respects your time.
- High on Life - Inventive ways to uniquely play with the medium (the intro game-within-a-game, the talking guns, the popup ads on your HUD, etc..), great humor, fun missions, inviting and colorful art direction, etc..
- RoboCop: Rogue City - Great visuals, fun & intentionally simplistic combat, faithfully cheesy and faithful to the original film(s) and universe
- Immortals of Aveum - Fun take on the FPS genre with magic as your "guns", great colorful visuals, unique world, nice variety of spells/combat/abilities
- Suicide Squad: Kill the Justice League - Short-and-sweet campaign, really fun combat loop, great visuals, some good performances
- Alone in the Dark (2024) - Fun, hammy performances. Classic survival horror puzzles and gameplay. Not interested in wasting your time.
Again, I'm not saying any of these are great games, but they ARE games that I was able to find the fun in, get hooked for a brief amount of time, and generally enjoy my time with. Which, for what it's worth, is more than I can say about some of the purported "masterpieces" I listed above.
I think one of the biggest hurdles I'm finding with the newest "top tier" titles, is that they expect so much out of the player as far as time and dedication is concerned. Almost all the games I listed above are 50/60/70+ hour games. Maybe I just don't have time for that type of shit anymore,, or maybe I just have bad taste, idk.
Anyone else fall into a similar camp as me?
The "descriptions" in reviews are useful. Scores are not.they should be able to provide some guidance in purchasing decisions.
The "descriptions" in reviews are useful. Scores are not.
Not like this. Objetive things like pointing good controls, repetitive enemies, high input lag...Sure, but the "descriptions" of several of the games I listed in my OP were full of endless, "game of the generation" type praise as well.
Concord.
Idgaf about the general consensus, I'm enjoying it for what it is, for as long (or short) as it lasts.
Nope, sorry to disappoint. Marketing never works on me. My own impressions, that I build myself on top of my own experience, do affect me. But this is obvious.Everyone's effected by marketing/their own impressions, you included.
You're asking way too much of people.If you guys want uses reviews at very least read or watch actual review instead of just looking at the score.
Maybe things in the game bothered the reviewer might not bother you and vice versa……Only looking scores won’t tell you nothing about the actual game.
You're asking way too much of people.