Unless I'm misinterpreting you, this is what I read:
"I like automatic progression. I like methodic/strategic approaches to gaming."
The problem is that these two items are kinda contradictory. VF is a perfect example of an action-oriented game where progression comes from your own effort. The more you practice, the more you learn to adapt to situations, the more you learn your opponents, then the better you are as a player. That is progression. As you said, this is true, but it's very dependent on hand/eye coordination.
But you enjoy games that require more strategic planning. Well... don't the same things also apply? As you start out, you may be making simple mistakes, trying to learn the limits of yourself. Trying to learn the limits of your opponents. As you get acquianted with the environments, the enemies, your own units, etc you should also be progressing just by the sheer fact you are soaking in all of this information.
Pseudo-progression through leveling actually takes away from authentic progression. You're given new skills which deal more damage. You're given stats boosters which make you automatically more harder to hit, you take less damage when hit, and you also dish out more damage on enemies. If anything, stats progression leads to -less- strategy because it is not requiring you to utilize what you've learned and gives you a crutch to hold to. It's totally artificial and I wish people would realize that it adds little value to gaming. And in a lot of games, it adds a negative value by forcing you to be a certain level before you can tackle a dungeon.
That is re-gression.