http://www.eurogamer.net/article.php?article_id=60183
Aonuma told Swedish magazine Reset that the gameplay in Wind Waker was "dull", admitting that he was in a bit of a hurry when it came to working on the triforce piece hunt.
"At the end of the production we fought against the clock and there were parts that I was forced to approve even though it didn't feel complete," he said.
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"I apologise that we didn't fix the triforce hunt at the end of the game. It was slow and dull."