Kacho
Gold Member
Yep. Had the exact same experience.I played Ghost of Tsushima after played Sekiro and for me felt so dull and boring compare to Sekiro.
Yep. Had the exact same experience.I played Ghost of Tsushima after played Sekiro and for me felt so dull and boring compare to Sekiro.
People compare it to AssCreed but I felt the world was more like Far Cry 4.I didn't mind the quest repetition. If anything, I liked most side quests which felt more serious and important than the silly ones you usually see at Unisoft games. What I didn't like was the open world that felt completely dead other than the occasional bear or Mongol Patrol.
Yeah, totally. Say what you like about AC, but something like Odyssey has one of the liveliest open worlds with NPCs and animals all over the map doing their thing or constantly fighting one another. It's hilarious at times, but you are rarely bored just moving from A to B or exploring which I could not say for Tsushima. It's the one thing I want overhauled for the sequel.People compare it to AssCreed but I felt the world was more like Far Cry 4.
You're absolutely right OP. The combat and visuals are great but IMO that was that was about it. It's biggest sin was the incredibly bare bones stealth.The game started off very brightly (I thoroughly enjoyed Act 1) but I have developed severe burnout and fatigue from this game. I am currently nearing the end of Act 2 in GoT and but it is difficult to finish the game
As I've spent so much time in the game already, I will force myself to to completion but if there is one thing I know, I will safely skip Ghost of Yotei. Whether Act 3 or the finale wins me over remains to be seen.
Pros:
- Combat is satisfying and fun. You have different stances which are effective against different types of enemies. It's also nice the game is not a carbon copy of Souls like combat (which has been done to death in the genre).
- Duels/1v1 fights are fantastic.
- Good visuals and superb art direction. Despite having weak textures, GoT looks like a painting come to life.
- Excellent sound design and soundtrack; this is one of the few games which makes use of a good surround system and has an excellent implementation of LFE effects.
- For an open world game, environments and locales are extremely varied, and the dynamic time of day and weather system is very impressive.
Negatives
- Repetitive missions. Lots of fetch quests, walking segments, and 'tracking' enemies. Once you've done 2-3, you've done them all. As a result, side missions are mostly awful. Individual character quests should have been condensed. Who needs 9 missions of running around like a headless chicken before you get to the meat of the issue?
- Bland characters and story. It is difficult to care about many of the characters.
- Ubisoft style open world. Playing GoT reminds me why I hate open world games so much. Far too bloated for it's own good.
I heard Iki island is a considerable improvement over the base game, but my only objective at present is to speedrun the main story and be done with the game.
100% agree. The sword styles are all the same damn moves just arbitrarily for fighting different enemy types because... And if I never hear the same dialogue from the archers again it'll be too soon.The game started off very brightly (I thoroughly enjoyed Act 1) but I have developed severe burnout and fatigue from this game. I am currently nearing the end of Act 2 in GoT and but it is difficult to finish the game
As I've spent so much time in the game already, I will force myself to to completion but if there is one thing I know, I will safely skip Ghost of Yotei. Whether Act 3 or the finale wins me over remains to be seen.
Pros:
- Combat is satisfying and fun. You have different stances which are effective against different types of enemies. It's also nice the game is not a carbon copy of Souls like combat (which has been done to death in the genre).
- Duels/1v1 fights are fantastic.
- Good visuals and superb art direction. Despite having weak textures, GoT looks like a painting come to life.
- Excellent sound design and soundtrack; this is one of the few games which makes use of a good surround system and has an excellent implementation of LFE effects.
- For an open world game, environments and locales are extremely varied, and the dynamic time of day and weather system is very impressive.
Negatives
- Repetitive missions. Lots of fetch quests, walking segments, and 'tracking' enemies. Once you've done 2-3, you've done them all. As a result, side missions are mostly awful. Individual character quests should have been condensed. Who needs 9 missions of running around like a headless chicken before you get to the meat of the issue?
- Bland characters and story. It is difficult to care about many of the characters.
- Ubisoft style open world. Playing GoT reminds me why I hate open world games so much. Far too bloated for it's own good.
I heard Iki island is a considerable improvement over the base game, but my only objective at present is to speedrun the main story and be done with the game.
I played Ghost of Tsushima after played Sekiro and for me felt so dull and boring compare to Sekiro.
Absolulty disagree on that, I LOVE Sekiro's art direction.I felt the opposite.
Sekiro was boring and one-note, with an ugly engine and ugly art. Glad they moved on from that setting.
Can't think of a game with more bloat and boring side quests than AC Odyssey. My God this game is infuriatingly boring.My man.
It gets severely under-rated here because 'lol ubisoft' but Odyssey was an addictive as fuck game. Beautiful visuals / locations, easy to pick up game play and a great sense of exploration. The two story expansions it got were also massive, bigger than most released games, and added substantial story.
Yeah, and still they are light-years better. That's because ZELDA is made with love and all the time in the world.It is a bit ironic that BotW and TotK are arguably even more "formulaic" than GoT.
They literally have Ubisoft towers in them.
welcome to Sony first party games.The game started off very brightly (I thoroughly enjoyed Act 1) but I have developed severe burnout and fatigue from this game. I am currently nearing the end of Act 2 in GoT and but it is difficult to finish the game
As I've spent so much time in the game already, I will force myself to to completion but if there is one thing I know, I will safely skip Ghost of Yotei. Whether Act 3 or the finale wins me over remains to be seen.
Pros:
- Combat is satisfying and fun. You have different stances which are effective against different types of enemies. It's also nice the game is not a carbon copy of Souls like combat (which has been done to death in the genre).
- Duels/1v1 fights are fantastic.
- Good visuals and superb art direction. Despite having weak textures, GoT looks like a painting come to life.
- Excellent sound design and soundtrack; this is one of the few games which makes use of a good surround system and has an excellent implementation of LFE effects.
- For an open world game, environments and locales are extremely varied, and the dynamic time of day and weather system is very impressive.
Negatives
- Repetitive missions. Lots of fetch quests, walking segments, and 'tracking' enemies. Once you've done 2-3, you've done them all. As a result, side missions are mostly awful. Individual character quests should have been condensed. Who needs 9 missions of running around like a headless chicken before you get to the meat of the issue?
- Bland characters and story. It is difficult to care about many of the characters.
- Ubisoft style open world. Playing GoT reminds me why I hate open world games so much. Far too bloated for it's own good.
I heard Iki island is a considerable improvement over the base game, but my only objective at present is to speedrun the main story and be done with the game.
GoT felt like it stretched Sucker Punch too thin as they put so much effort into the story, graphics and world that they didn't have time to design proper missions. With the island DLC they actually showed that they were capable of variety and more engaging stuff. Hopefully the groundwork is now so solid that Yotei keeps that up. Because I can't do another 50 hours of those boring missions.I wouldn't discredit Yotei just yet as we haven't seen anything from it yet. It's possible Sucker Punch has learned from the repetitiveness GoT was and improved it with Yotei.
Anyway I felt similar but enjoyed it all around after taking a few breaks. Though I have to say - If I had to find and follow another goddamn set of footprints I was going to quit.
Yeah, and still they are light-years better. That's because ZELDA is made with love and all the time in the world.
GoT felt like it stretched Sucker Punch too thin as they put so much effort into the story, graphics and world that they didn't have time to design proper missions. With the island DLC they actually showed that they were capable of variety and more engaging stuff. Hopefully the groundwork is now so solid that Yotei keeps that up. Because I can't do another 50 hours of those boring missions.
Then don't play AC Valhalla...I loved Odyssey even though I admit it was a bit bloated, Valhalla in comparison feel bloated, slow, bloated and generally uninspiring, bloated and uninspired.Oh and bloated ....Can't think of a game with more bloat and boring side quests than AC Odyssey. My God this game is infuriatingly boring.
They're both overrated.This thread would not have been made in 2020. Back then, the mere mention of TLOU 2 getting GOTY over this game caused much fake outrage and pearl clutching.
I liked Odyssey but dropped it after about 20 or 30 hours. Similar experience to GoT. I liked both games but had seen enough before the end.Can't think of a game with more bloat and boring side quests than AC Odyssey. My God this game is infuriatingly boring.
Not really. ToTK was an overrated game and completely bloated.
The problem with d2 was the complete lack of enemy variety and the zero challenge most of the times, a good combat systems also need good dance partners and to not give you a partecipation medal because they think you have no opposable thumbs.Agree.
It's why I love the Dragon's Dogma games so much.
Because I can stomach a bad story or whatever other thing if the game is fun to play. Can't and will never be able to do the opposite.
The DLC feels like a more fun experience overall. Plot and characters are also much more interesting.And I have to finish that DLC actually. The parry system felt good ultimately. I was happy with the game all around.
Negatives
- Repetitive missions. Lots of fetch quests, walking segments, and 'tracking' enemies. Once you've done 2-3, you've done them all. As a result, side missions are mostly awful. Individual character quests should have been condensed. Who needs 9 missions of running around like a headless chicken before you get to the meat of the issue?
- Bland characters and story. It is difficult to care about many of the characters.
- Ubisoft style open world. Playing GoT reminds me why I hate open world games so much. Far too bloated for it's own good.
I heard Iki island is a considerable improvement over the base game, but my only objective at present is to speedrun the main story and be done with the game.
Honestly, Iki Island is the best of what the game has to offer but in a 3 hour experience. I enjoyed these 3 hours more than the entire base game.I have to agree with those complaining about the open-world bloat. It’s a shame because the combat is right up there with the best. I was not a fan of the constant travelling to mission start points, and having to listen to some of the waffle on the way.
I would have absolutely loved the game if it had been a shorter and more linear experience.
I’m still looking forward to GOY, but I hope SP trim down some of the fat.
Maybe their going through something personal.This account has 0 posts and just spams laughing emotes. Very strange behavior.