How do these pretty gifs, and they are pretty gifs mind you, actually debate his point in any way?
Yeah... no
My man.
It gets severely under-rated here because 'lol ubisoft' but Odyssey was an addictive as fuck game. Beautiful visuals / locations, easy to pick up game play and a great sense of exploration. The two story expansions it got were also massive, bigger than most released games, and added substantial story.
Agree.Combat system, if good, should carry the game easily. Otherwise it shouldn’t be called good.
Guess I should add that back to the wishlist.I liked it well enough but I never finished it both times I tried. I like AC Odyssey more.
Thanks for the clarification and I will agree on the repetitive side content some boss re-use. To me, the pros of Elden Ring's open world significantly outweigh the cons, so I can't agree on side content being justification to avoid open world design.Where did I critique Elden Ring's art direction? My critique is the repetitive side content. The legacy dungeons are good to great. The caves and forges are total wastes.
I can't state facts now?Eh....stating an opinion as if it is fact doesn't make it one
I can't state facts now?
Guess I should add that back to the wishlist.
Something I'm worried about is the exp gain. Wasn't the game balanced around the user buying the exp boosts MTX or some shit like that?
Meh each their own one of my favorite games.
Some people like short quick games and rush to get it over with. Always seemed weird to me.
thank you. my take in a nutshell (btw, act 3 / finale didn't win me over)...The game started off very brightly (I thoroughly enjoyed Act 1) but I have developed severe burnout and fatigue from this game. I am currently nearing the end of Act 2 in GoT and but it is difficult to finish the game
As I've spent so much time in the game already, I will force myself to to completion but if there is one thing I know, I will safely skip Ghost of Yotei. Whether Act 3 or the finale wins me over remains to be seen.
That's because around the finishing mark 40 hours is when the game picks up and nears finish while in oddysesy it never really picks up to a climaxWeirdly enough 20 hours in and I felt exactly like you... But I kept playing and after 40 hours none of that bothered me anymore and I ended up getting the plat.
It's even more bizarre because the opposite of that happened with me on Assassin's Creed Odyssey, I started playing and I loved the game, after 40 hours I started hating and I ended up never finishing it for the exact same issues.
Also, I agree that the dlc is a lot better than the base game.
Accurate, but I think inFamous SS is their best game. One of the best OST of that whole gen. Top tier art design like the neon and smoke powers and video. Environments had a bit more destruction so I was into it for longer than GoT. Story is carried by Troy Baker who is basically just playing himself so it works. It still suffers from almost the same act structure and shallow side activities but the art carried it further for me.
Thank youYou haven't stated any facts, but yes you certainly can.
Oh man, you're going to get a lot of smoke coming your way but I agree 100% with you.
I agree with all of the negatives, I’m main pathing the story and the combat is fun enough to keep me entertained.The game started off very brightly (I thoroughly enjoyed Act 1) but I have developed severe burnout and fatigue from this game. I am currently nearing the end of Act 2 in GoT and but it is difficult to finish the game
As I've spent so much time in the game already, I will force myself to to completion but if there is one thing I know, I will safely skip Ghost of Yotei. Whether Act 3 or the finale wins me over remains to be seen.
Pros:
- Combat is satisfying and fun. You have different stances which are effective against different types of enemies. It's also nice the game is not a carbon copy of Souls like combat (which has been done to death in the genre).
- Duels/1v1 fights are fantastic.
- Good visuals and superb art direction. Despite having weak textures, GoT looks like a painting come to life.
- Excellent sound design and soundtrack; this is one of the few games which makes use of a good surround system and has an excellent implementation of LFE effects.
- For an open world game, environments and locales are extremely varied, and the dynamic time of day and weather system is very impressive.
Negatives
- Repetitive missions. Lots of fetch quests, walking segments, and 'tracking' enemies. Once you've done 2-3, you've done them all. As a result, side missions are mostly awful. Individual character quests should have been condensed. Who needs 9 missions of running around like a headless chicken before you get to the meat of the issue?
- Bland characters and story. It is difficult to care about many of the characters.
- Ubisoft style open world. Playing GoT reminds me why I hate open world games so much. Far too bloated for it's own good.
I heard Iki island is a considerable improvement over the base game, but my only objective at present is to speedrun the main story and be done with the game.
I would rank a lot of the legacy dungeons in Elden Ring up there with some of the best dungeon design in all of the Souls series. I also prefer the relaxed pacing of the Elden Ring's open world to break up the progression of legacy dungeons, whereas classic Souls formula had you going from one level to the next with minimal breathing room. Sure, the experience was a lot more streamlined in that sense, but I enjoyed the aspect of taking a break to enjoy the lush scenery of the open world after making my way through narrow corridors, carefully navigating each corner of dungeon in anticipation of enemy ambushes, and ultimately culminating in a tough encounter with boss that left my palms and controller sweaty.How do these pretty gifs, and they are pretty gifs mind you, actually debate his point in any way?
It's like someone pointed out that dresses aren't utilitarian in combat and you responded with a gif of someone looking great in a dress....just kinda silly. Elden Ring is a great game, noone could seriously debate that, but it doesn't quite have the bespoke level design of previous Souls games, as it's impossible for an entire open world to be made with the careful and attentive level design of Bloodborne, Demon's Souls, or Dark Souls. Noones saying Elden Rings bad, just that some people prefer the classic Souls style to the open world approach.
Thanks for the clarification and I will agree on the repetitive side content some boss re-use. To me, the pros of Elden Ring's open world significantly outweigh the cons, so I can't agree on side content being justification to avoid open world design.
Tangentially, I would argue that the side content in the expansion (caverns, forges, etc.) is heads and shoulders above the base game and very unique. If anything, I wanted more side content in the expansion, since the quality was so high.
The usefulness of the loot/rewards is subjective though. Personally, I enjoy collecting everything in a first playthrough so that I have everything available to make a new build for NG+1 and can just focus on the content that I find the most enjoyable.
Agreed and I loved Elden Ring (the first playthrough was fantastic, but replaying it is a slog).Where did I critique Elden Ring's art direction? My critique is the repetitive side content. The legacy dungeons are good to great. The caves and forges are total wastes.
It is a bit ironic that BotW and TotK are arguably even more "formulaic" than GoT.How many check the box ubisoft style activities did they have in Tears of the Kingdom?
It is a bit ironic that BotW and TotK are arguably even more "formulaic" than GoT.
They literally have Ubisoft towers in them.
"How DARE YOU!!!! Insult Zelda and Mario! Aaaauuuughhh"It is a bit ironic that BotW and TotK are arguably even more "formulaic" than GoT.
They literally have Ubisoft towers in them.
If it you didn't enjoy it the first couple of hours, i think you never will. You become overpowered real quick and the story goes on and on and on.I might give Days Gone another go as I'm on a zombie kick at the moment.
There needs to be a hook point for me with these long open world games. Cyberpunk is a good example. Get about 5 hours in, you've got a bike and you're taking multiple calls setting up jobs whilst on your way to another one, that was when I was hooked.If it you didn't enjoy it the first couple of hours, i think you never will. You become overpowered real quick and the story goes on and on and on.
Overpowered? I struggled with hordes and I was playing on easy. Not everyone is skilled at games. That being said, Days Gone is one of the few cinematic games I actually liked. Meanwhile, Ghost is sitting on my shelf waiting to be played someday.If it you didn't enjoy it the first couple of hours, i think you never will. You become overpowered real quick and the story goes on and on and on.
Overpowered when fighing normal enemies. When you first sruggle to beat two of them, they later become Diablo stysle trash mobs. Hordes are always a bit challenging unless you cheese them.Overpowered? I struggled with hordes and I was playing on easy. Not everyone is skilled at games. That being said, Days Gone is one of the few cinematic games I actually liked. Meanwhile, Ghost is sitting on my shelf waiting to be played someday.