toythatkills
Member
CLICK HERE TO BUY THE GAME FOR 80 MICROSOFT POINTS
GAF made: Yes, by our very own "Trumpets"!
Release Date: June 14th 2012 (THAT IS RIGHT NOW)
Platforms: Xbox 360*
Giant Pandas: Yes
Price: 80 Microsoft Points ($1, 50p, Z$1,000,000,000,000,000,000)
Wait, seriously?: Yep, just 80 Microsoft Points, for the platform game of the year.
To be honest, there’s not a great deal of competition and as awesome as things like Super Meat Boy are, there’s
something much more pure about Apple Jack. Apple Jack is the platform games you played when you were
a kid. Only it’s even better.
YOU CAN BUY XBOX LIVE INDIE GAMES IN EVERY SINGLE COUNTRY WITH LIVE. All you need to do is set
up a gamertag for the UK or the US or similar. It’s free, and there’s no IP locks so you can download XBLIGs to
your heart’s content.
*Maybe the game will come to Steam in future. Maybe it won’t. If you’re going to wait until it’s available on PC,
that’s absolutely wonderful and we’re all very happy for you, but keep it to yourself, yeah?
In APPLE JACK 2, players take the role of Apple Jack in order to:
- Run, jump and puzzle through three worlds and 61 varied levels.
- Take on pandas, washing machines, floating eyeballs and other peculiar enemies. Ride them, pick them up and
hurl them at each other!
- Beat colossal bosses. Really, they’re quite large.
- Listen to some nice folky music.
- Rewind time when things go wrong. Three difficulty settings separate ‘core’ gamers from beginners.
- Push big blocks around, flip switches, roll, wall jump, build huge score multipliers, collect vast explosions of fruit
and enjoy lots more new gameplay additions.
It’s the score multipliers that make it, though. In Apple Jack it was stupidly satisfying explosions of coins, and in
the sequel it’s fruit. You kill enemies by throwing two of them together, and they turn into fruit. Do it again quickly and
you get twice as much. Then twice as much again, and again, until there’s insane amounts of fruit on the screen to
collect. You know how Popcap cottoned on to how assaulting the player’s senses and rewarding them really
well was something players liked? That’s exactly the effect here, too. Try it. Feels good, man.
The original Apple Jack came from absolutely nowhere and won my heart. The game was gorgeous, it controlled
perfectly, and there was such a variety in its enemies and its levels that it was impossible to put down.
Impossible to the point where, even though I’d just started playing the newly released Super Mario Galaxy 2
(having loved SMG), I spent literally no time with Mario at all until Apple Jack was completed. Am I saying
it’s better than Super Mario Galaxy 2? Not necessarily. I know which one I would rather have been playing, though.
Oh, and the coin thing. Going for high-scores in a game that didn’t even really track them was kind of absurd, but
I couldn’t help myself. It was just so satisfying.
I wasn’t the only one who was won over, too. Robert Florence adored it so much that he wrote a song about it
for Inside Xbox (RIP).
Apple Jack merchandise is available in all good supermarkets, and is not only reasonably priced, but tasty too.
My favourite is the Golden Delicious Jack Head.
Fun for both children and adults!
This game alone would justify four years of Xbox LIVE Indie Games. It’s exactly the kind of thing the service was
made for and exactly the kind of quality that so many games offer. I’m going to give you one more subtle clue
to the game that should already be queued for download by now:
CLICK HERE TO BUY THE GAME FOR 80 MICROSOFT POINTS
GAF made: Yes, by our very own "Trumpets"!
Release Date: June 14th 2012 (THAT IS RIGHT NOW)
Platforms: Xbox 360*
Giant Pandas: Yes
Price: 80 Microsoft Points ($1, 50p, Z$1,000,000,000,000,000,000)
Wait, seriously?: Yep, just 80 Microsoft Points, for the platform game of the year.
To be honest, there’s not a great deal of competition and as awesome as things like Super Meat Boy are, there’s
something much more pure about Apple Jack. Apple Jack is the platform games you played when you were
a kid. Only it’s even better.
YOU CAN BUY XBOX LIVE INDIE GAMES IN EVERY SINGLE COUNTRY WITH LIVE. All you need to do is set
up a gamertag for the UK or the US or similar. It’s free, and there’s no IP locks so you can download XBLIGs to
your heart’s content.
*Maybe the game will come to Steam in future. Maybe it won’t. If you’re going to wait until it’s available on PC,
that’s absolutely wonderful and we’re all very happy for you, but keep it to yourself, yeah?
Not much has happened to Apple Jack since his first Xbox 360 platforming adventure. He’s
mostly been working a dreary 9-to-5 in the offices of a plastics company – but it’s just not what
apple-headed men were made for. So he’s ditching his job, he’s ditching his clothes and he’s heading
to the beach.
In APPLE JACK 2, players take the role of Apple Jack in order to:
- Run, jump and puzzle through three worlds and 61 varied levels.
- Take on pandas, washing machines, floating eyeballs and other peculiar enemies. Ride them, pick them up and
hurl them at each other!
- Beat colossal bosses. Really, they’re quite large.
- Listen to some nice folky music.
- Rewind time when things go wrong. Three difficulty settings separate ‘core’ gamers from beginners.
- Push big blocks around, flip switches, roll, wall jump, build huge score multipliers, collect vast explosions of fruit
and enjoy lots more new gameplay additions.
It’s the score multipliers that make it, though. In Apple Jack it was stupidly satisfying explosions of coins, and in
the sequel it’s fruit. You kill enemies by throwing two of them together, and they turn into fruit. Do it again quickly and
you get twice as much. Then twice as much again, and again, until there’s insane amounts of fruit on the screen to
collect. You know how Popcap cottoned on to how assaulting the player’s senses and rewarding them really
well was something players liked? That’s exactly the effect here, too. Try it. Feels good, man.
The original Apple Jack came from absolutely nowhere and won my heart. The game was gorgeous, it controlled
perfectly, and there was such a variety in its enemies and its levels that it was impossible to put down.
Impossible to the point where, even though I’d just started playing the newly released Super Mario Galaxy 2
(having loved SMG), I spent literally no time with Mario at all until Apple Jack was completed. Am I saying
it’s better than Super Mario Galaxy 2? Not necessarily. I know which one I would rather have been playing, though.
Oh, and the coin thing. Going for high-scores in a game that didn’t even really track them was kind of absurd, but
I couldn’t help myself. It was just so satisfying.
I wasn’t the only one who was won over, too. Robert Florence adored it so much that he wrote a song about it
for Inside Xbox (RIP).
Apple Jack merchandise is available in all good supermarkets, and is not only reasonably priced, but tasty too.
My favourite is the Golden Delicious Jack Head.
Fun for both children and adults!
This game alone would justify four years of Xbox LIVE Indie Games. It’s exactly the kind of thing the service was
made for and exactly the kind of quality that so many games offer. I’m going to give you one more subtle clue
to the game that should already be queued for download by now:
CLICK HERE TO BUY THE GAME FOR 80 MICROSOFT POINTS