Apple Vision Pro + controllers. Near peak PCVR gaming

cyberheater

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Still some tweaking to do and firmware updates but this looks to be almost perfect PVCR gaming.

Those high resolution micro OLED displays and high quality pancake lenses and yes I know it's really expensive.

 
Not buying it even if brings world peace.

there is a limit to stupidity with the prices. this is the second after the 999$ stand they had a while back.
 
I wouldn't but it for this but if I could ever get my employer to expense one for a vr-enabled home office developer setup, it's good to know that I'd be able to game on it.
 
FOV isn't good enough to compete with normal PCVR headsets.
I had to look it up. Apple is around 100 and Quest3 is around 110.

To be honest, a narrower fov wouldn't bother me.
 
Yeah I almost considered trying this with the psvr2 controller support in the works. I really want to see what Valve's deckard is first though. Quest 3 clarity is excellent but the LCD has awful contrast.
 
I had to look it up. Apple is around 100 and Quest3 is around 110.

To be honest, a narrower fov wouldn't bother me.

Well the PSVR2 to the Quest 3 it is a noticeable difference, in favor of the PSVR2. There's a pic here which sorta tries to illustrate the AVP vs Quest 3 (which is worse than the PSVR2 FOV):



You get less vertical FOV as well. Compared to a PSVR2 it's gonna feel like seeing half as much vertical information, it's going to be very apparent, because people already notice the difference when moving from PSVR2 to Quest 3 that it's worse.

It's definitely a huge flaw in a $3000 device, that I personally would find unacceptable for a gaming device.
 
Yeah no. Try releasing at a decent price.

People like to go on about the quality of apple stuff....

....but its not really true. Fragile shit, simple things that randomly just don't work. You are paying for a name.
 
Honest to god, this seems like a massive waste of money.

The visual clarity on the Quest 3 is excellent when playing PCVR games. The actual difference you'd notice when in the headset is probably minimal. In fact the lower FOV would be vastly more detrimental than whatever increase in fidelity you'd achieve.
 
Let's see what Valve Deckard brings to the table before we declare "peak"

I honestly think that fucking thing is going to blow the doors off. They've been working on it for so long, and have a better understanding of how to do VR gaming than anyone (Alyx). I just don't see valve putting a VR headset out now that doesn't massively push the boundaries in one way or another.

And they'll package it with Half Life 3 for free as well :messenger_beaming:
 
Let's see what Valve Deckard brings to the table before we declare "peak"
I can't wait to hear more about Deckard... and above all, I hope it means a new first-party VR launch title from them.

Everything they did with VR was pure magic -- obviously Alyx, but also everything in The Lab, and even Aperture Hand Lab was a fun trip to the Portal universe.

My dream: Deckard launched alongside a Portal 3 VR spinoff. I don't care if it's only a 2 hour long experience or something, I'd still be ecstatic.
 
Now, if this was $500 or even $1000 and not $4K (with controllers and such), this would be truly amazing.
I can't shake the feeling that Apple plans on getting this tech down to ~1k or it wouldn't be worth exploring. Vision Pro was likely just a giant telemetry collection to smooth out the tech.
 
Vision Pro was likely just a giant telemetry collection to smooth out the tech.
It was actually a giant R&D effort. They aren't using third party off the shelf sensors in this thing. The whole lot is bespoke, hence the price. Mind you they are big enough they could have chosen to eat the costs, but they haven't and here we are.

I don't believe its possible to overstate the engineering that went into the product. It is easy to overlook it however which as per usual is the default for Apple products. Anyone with an engineering background though knows just how special Apple is in the industry. Constantly driving things forward in a way very few others do. Not always to the benefit of consumers, just talking pure engineering.

But its obviously a product brought to market to allow devs to come to terms with the OS and allow them time to iterate their own products to suit. ie: future products will be consumer focused and cheaper (albeit Apple levels of cheaper).
 
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I can't shake the feeling that Apple plans on getting this tech down to ~1k or it wouldn't be worth exploring. Vision Pro was likely just a giant telemetry collection to smooth out the tech.
Well yeah, somewhere in 2027 or 2028 we will get a $1,500 version of some sort.
 
It was actually a giant R&D effort. They aren't using third party off the shelf sensors in this thing. The whole lot is bespoke, hence the price. Mind you they are big enough they could have chosen to eat the costs, but they haven't and here we are.

But its obviously a product brought to market to allow devs to come to terms with the OS and allow them time to iterate their own products to suit. ie: future products will be consumer focused and cheaper (albeit Apple levels of cheaper).
I actually think it's pretty genius in that context. You could never get that scope of testing done in-house. Just the sheer range of bizarre use cases that you can only get in a mass sample size. I think it's a good idea for more companies to play with releases like that. Sure it might disappear in a few years, but hey at least you got to play with it on the bleeding edge. I could easily see myself buying products on those terms.
 
Honest to god, this seems like a massive waste of money.

The visual clarity on the Quest 3 is excellent when playing PCVR games. The actual difference you'd notice when in the headset is probably minimal. In fact the lower FOV would be vastly more detrimental than whatever increase in fidelity you'd achieve.
It's great when playing bright games but darker games look awful on Quest3. That lacklustre horrible grey when it's suppose to be black completely kills immersion which is why I use my OLED PSVR2 for dark games (which most of my library consists of).

The micro OLED panel of the Apple device does not suffer from that and would make a huge difference.
 
It's great when playing bright games but darker games look awful on Quest3. That lacklustre horrible grey when it's suppose to be black completely kills immersion which is why I use my OLED PSVR2 for dark games (which most of my library consists of).

The micro OLED panel of the Apple device does not suffer from that and would make a huge difference.

Cant say I have that experience myself. Playing through Behemoth now, and the black bits seem fine to me. The visual fidelity the Quest 3 can achieve with PC kinda blows any advantages the PSVR 2 has out of the water, anyway. As does the wirelessness.
 
Cant say I have that experience myself. Playing through Behemoth now, and the black bits seem fine to me. The visual fidelity the Quest 3 can achieve with PC kinda blows any advantages the PSVR 2 has out of the water, anyway. As does the wirelessness.
PSVR2 on PC via the adapter also looks stunning. Obviously the black level of Quest3 bothers some people more than others but I absolutely hate it.
 
That front glass panel will get obliterated immediately when you start swinging those controllers around. I can't count how many times I've hit the front of my Index while playing.

And with a replacement cost of $798 with AppleCare? No, thank you.
 
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