Nintendo is the “Apple” of gaming

-Premium price, mid specs, massive hype.

-Old hardware, new paint—still sells out.

-Fans say "It just works," even when it doesn't.

-Accessories cost extra—and feel essential.

-Updates what it wants, when it wants—take it or leave it.

-You're not buying a console, you're buying a lifestyle.

-If it's not made by Nintendo, it's probably not allowed.

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Is there something I'm missing? I've had android consistently since the OG Galaxy, and very rarely have I had a problem with any of them. Let's not chat shit about android eh.

Well, most non-Apple phones are Android, so...

Also, I don't know how things have changed over the years, but the sheer variance of different screen resolutions and kernels has affected reliability and developer friendliness.
 
I think you mean the other way round and they have been since before the iPhone existed.
 
Well, most non-Apple phones are Android, so...

Also, I don't know how things have changed over the years, but the sheer variance of different screen resolutions and kernels has affected reliability and developer friendliness.
If you weren't so insular you'd know that even the cheapest androids are reliable and have been for many many years and they're not still using 60hz screens like the $700-$800 peasant model iphones
 
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It's like Sony is trying to be like Apple.



hardware from 2020 - 10tf gpu + 16tf gpu + 1gb ssd + 2gb ddr5 + pssr = 800$ ? what the hell
That is not how the math works and the key component in the HW, the GPU, is not from 2020 (nor it is the entire SoC as it is a die shrink technically)… they changed it all basically even the components that stayed RDNA2 they were upgraded to the same RDNA2 components used on PC (and XSX|S) at the time while everything they could updated with little to no game developers involvement they did to RDNA4 (unreleased at that time) and some custom AI HW too. The internal storage replaced the 0.8 TB SSD with a new 2 TB one.
It is pricey but not a bad upgrade.
 
Oddly enough, Steve Jobs was a pretty big Sony fan back in the day. So much so that one could say that Jobs took inspiration from Sony.


Granted Sony in the 80's was a juggernaut capable of commanding a fairly hefty premium on their name alone. But Sony back then actually had the products that backed up their reputation. Apple to some extent has that similar aura today with a lot of their products.

And as history goes - Nintendo pulling the plug on a project with Sony eventually led to the birth of Playstation.

 
Yes, and that's a great thing.

President Iwata insinuated that Nintendo were like Apple once or twice. Iwata was considered to be one of the best to-metal game programmers in the 80s and 90s and he often talked about how much he loved Apple and he always used a Mac.
 
Nintendo is the "Apple" of gaming
They only share two things:
  • Their products are overpriced specially when compared to competition with better hardware specs
  • Their fans wrongly claim they invented stuff that has being used by their competition for many years before
 
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Absolutely. They are the name brand is the category.

Apple is able to charge more based on design, ease of use, and invisibility of technology.

Nintendo is able to charge more through sheer quality of play, the best IP stable in gaming, and again the invisibility of technology.

99% of people do not care about digital foundry technical breakdowns.
 
Except Apple stuff always feels like quality and works very smoothly. You can argue about price but everything feels really good both tactile and the user experience.

Apple would be embarrassed to release the switch which to me has always felt kind of garbage in the hands. I won't argue about Nintendo software quality though, it does often feel very premium.
 
Yeah I've been using Android phones for 15+ years and never really had a single issue, other than a swelling battery in an old HTC.
People seem to be anchored to 2009 in their perception of these devices.

Android has not been buggy, slow, crashy, inconsistent for a long time. Apple has not been limited and overpriced for a long time either. Generally when you spend $X you're getting a similar level for either device, outside of Apple insisting on using 60hz displays for their regular line and many Android brands not having the warrany or support coverage you get from higher-end Android or Apple.
 
I don't think they used to be this way, but they've turned into the Apple of gaming the last decade.

Main difference is performance. I love Android (Pixel 9 Pro XL user), but I still acknowledge the better performance of Apple's chips. With Nintendo, you're not getting great performance. You could argue they do well with what they use, but compared to the rest of the console market, Nintendo is not known for premium performance.
 
There are plenty of real connections -- Nintendo was directly and admittedly influenced by Apple product design in the DS/Wii era.

But the premise is a bit confused, because you assume Apple makes poor products. They truly don't. Their current laptop generations for example are easily some of the best designed and engineered products on the entire tech market; the silicon chips and what they can do for efficiency and AI/ML use cases with low heat and high parallelism is simply amazing. The OS and software is lightyears beyond windows.

One of the common patterns with Apple/Nintendo detractors is that they don't recognize how a company sells to two different groups at the same time. Apple sells to the "it just works" masses, yes -- but they have an equally strong focus on the power user market, people like myself who use Mac as a primary workhorse for software engineering, where it simply is the best platform hands down. Don't be confused by the shiny coating of the OS and fall into the truly laughable belief that it's a locked down or simple system -- on the contrary, what you can do with the unix-based OS and the open source world in a few hours on a fresh Mac would take you double the time and development environment hassle on a PC.

Likewise with Nintendo: they sell to families and the masses, but that doesn't mean the games are shallow. TOTK is as deep as it gets in terms of internal game systems and design that rewards player ingenuity & investment. It's a non-serious position to assume otherwise.
 
-Premium price, mid specs, massive hype.

-Old hardware, new paint—still sells out.

-Fans say "It just works," even when it doesn't.

-Accessories cost extra—and feel essential.

-Updates what it wants, when it wants—take it or leave it.

-You're not buying a console, you're buying a lifestyle.

-If it's not made by Nintendo, it's probably not allowed.
as long as windows portable can't run switch 2 games then yes.
 
Well, most non-Apple phones are Android, so...

Also, I don't know how things have changed over the years, but the sheer variance of different screen resolutions and kernels has affected reliability and developer friendliness.
There are still "feature phones", and older handsets that are symbian etc ontop of phones like Huawei who use harmony..so
 
Absolutely. They are the name brand is the category.

Apple is able to charge more based on design, ease of use, and invisibility of technology.

Nintendo is able to charge more through sheer quality of play, the best IP stable in gaming, and again the invisibility of technology.

99% of people do not care about digital foundry technical breakdowns.
People do however care about crappy 60hz screens and crappy cameras. Nintendo has the biggest franchises out there and great gameplay. So no not the same.
 
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