Eddie-Griffin
Banned
https://www.digitaltrends.com/computing/apple-reality-pro-delayed-wwdc-heres-why/
While there's a thread on the delay, there's another new update. It Looks like you'll be typing on a virtual keyboard with Apples upcoming headset.
This is potentially game changing because that means it'll be easier to port PC games to VR that use the keyboard, without the extra work of configuring for VR controllers. The motion-Pen from the other thread could be the mouse, or they could make the mouse in-air as well.
Imagine complex action shooters, or ambitious real-time strategy games up close in VR.
In-air typing
Aside from explaining Apple’s rationale in moving the launch date, Gurman also revealed a previously unconfirmed detail about the headset. When listing the product’s features, Gurman included “in-air typing” alongside “passthrough cameras … hand and eye control and ultra-high-resolution displays.”
That’s interesting because it’s seemingly the first confirmation that users will be able to type in midair without needing a connected Apple device (like an iPhone) or keyboard. Gurman had previously claimed Apple was working on this tech, but that it was unlikely to be ready in time for launch.
Past leaks have suggested the Reality Pro will be able to connect to a Mac and function as a sort of wearable second screen for the computer. It could also feature a Digital Crown-like switch to toggle between augmented reality and virtual reality, a pair of high-resolution displays, and a user interface that feels familiar to users of iOS and iPadOS.
Gurman previously reported that the device was delayed due to combined hardware and software issues. With a bit more breathing room until the Reality Pro launches, the pressure is on Apple to make sure the wait is worth it.
While there's a thread on the delay, there's another new update. It Looks like you'll be typing on a virtual keyboard with Apples upcoming headset.
This is potentially game changing because that means it'll be easier to port PC games to VR that use the keyboard, without the extra work of configuring for VR controllers. The motion-Pen from the other thread could be the mouse, or they could make the mouse in-air as well.
Imagine complex action shooters, or ambitious real-time strategy games up close in VR.