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Meta (estimated) to have sold over over 1 million Quest 3 & 3S since Oct. 15th 2024, in the US / Windows 11 integration preview starting this month.

rodrigolfp

Haptic Gamepads 4 Life
I'm glad VR appears to be finding a sustainable audience but unfortunately it's going the opposite direction than I was hoping, personally.


VR is all about immersion so to see these all-in-one headsets with mobile device graphics catching on while the traditional headsets are pretty much completely dead is depressing.
Because those can't also be used as traditional headsets???
 

MarkMe2525

Banned
The issue is that there's little-to-no demand or content in the AAA space for VR. When's the last time a true great AAA experience has hit desktop VR? Years?
But standalone isn't the reason for that. I get what you are saying, but you have to walk before you can run. A market has to be built first, and standalone is building that market. We won't see serious AAA investments until these publishers have a base to sell to. If 100 million people own headsets, that also can connect to their pc, then maybe we still start seeing the type of games you are looking for.

In other words, we will never get to where you want it to go, without the "shitty mobile SoC's" headsets.
 
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MarkMe2525

Banned
Flight Simulator 2024.
While not on the technical level of PCVR AAA games, Batman shows they are headed in the right direction. I honestly thought the game was overhyped and gonna disappoint. It really is awesome, and like Alyx, shows what the concept (VR gaming) is capable of.
 
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MarkMe2525

Banned
According to a dev who recently released a game, PSVR2 has been above 2 million for a while, which is basically the same results as PSVR1. The guy also said his game sold more in 2 weeks on PSVR2 than in 4 months on Quest.

PSVR2 is not a big success, but it is far from the catastrophe some people describe.
I saw this misunderstanding going around and to be clear, he said it "has sold BETTER on PSVR2 during the first two weeks of launch than it did on Meta Quest.", not that it sold more in 2 weeks on PSVR2 than it had in 4 months on Quest. He was strictly comparing the first two weeks after launch. His point was that it was selling faster, if aligning launch dates. This also could be due to its positive reception on Quest, as it was an unknown quantity when initially launching on the Quest store.


edit: adamsapple adamsapple I forgot to tag you last night, when correcting this misconception. It also hasn't been over 2 million (for awhile). The dev in the article states approximately 2,000,000 unit base to sell to, in Oct. We have no evidence if it is slightly under that, or if it was slightly above that number.
 
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ArtHands

Thinks buying more servers can fix a bad patch
Certain people tend to spread misinformation around here that make the PSVR2 sounds better than what it is
 
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ArtHands

Thinks buying more servers can fix a bad patch
It is really a nice piece of tech, wireless, easy to wear and carry, although for the comfortability for long-time wearing could still use a lot of improvement.

I got mine this year for free from my employer, only played a couple of casual games but impressed. Planning to play Alyx later this month on Steam.

Sony has taught Meta with the PSVR1 that the winning formula is to lower the technical and price barrier, even if there’s a need to compromise on tech a little. PSVR1 was holding VR back in terms of content scope yet were praised by the public.

So Meta goes for the wireless route, make things affordable, easy to set up, no need to connect to external machine to save overall cost etc. meanwhile deliver the AAA games like Asgard’s Wrath 2 and Batman, and now Meta Quest 3 is a huge success. People questioned the Quest 3S and it sold more than the Quest 3. Sony went the opposite route, and as a result the PSVR2 died in just a year
 

Sunkrest

Neo Member
I would buy it already as my first VR device if it wasn't for the upcoming Valve Deckard headset. I'm not in a rush. I'm exclusively a PC player and I don't want to enter a separate closed ecosystem if I don't have to. I'm not very fond of Meta to be honest...

I'm happy the VR is growing. Modern games are lame and boring so I'm mostly playing classics. It's nice people are interested in something different like VR.
 

DenchDeckard

Moderated wildly
No, cause just like with the Wii, "serious" and seasoned developers have no interest developing simplified games for decade+ old mobile hardware capabilities, and similarly "core" gamers who account for 90% of the industry's revenue have no interest buying simplified games that look a decade+ old. #Gamers overwhelmingly a vehemently reject anything that threatens their 27" monitors, mouse/keyboards, and 40 year old standard controller functionality. They've rejected motion controls, body tracking, Stereoscopic 3D, and now VR.

Im s seasoned gamer and I think this post is completely incorrect.

Vr provides a (still) new way to interact with games. Not the stale same old stuff we have on flat screens that is just pushing nicer graphics.

I love traditional games but they are not really pushing anything new.

It feels like VR is gathering some slow but steady organic growth and i think devs go where they can experiment with new ideas and if it pays off commercially the suits will want to push it.

Just a guess though.
 
Thanks for heads up, OP. What is the current state of the VR market in general (and globally)? Is this slowly starting to take off, or are we witnessing the slow death of a niche category of products consumers reject? How many sets are out there in the wild?
 

RJMacready73

Simps for Amouranth
Thanks for heads up, OP. What is the current state of the VR market in general (and globally)? Is this slowly starting to take off, or are we witnessing the slow death of a niche category of products consumers reject? How many sets are out there in the wild?
Come On Halloween GIF by Tomas Brunsdon

As much as i love my PSVR2 it definitely feels like a niche product on life support or kept ticking along cause Sony just wants to keep a toe in the market, i would've thought by now Sony & Valve could've came to some sort of agreement and get Alyx on it and same with Sony's first party efforts ported to PC/Quest, in order to truly take off VR needs to be cross platform with no exclusives, the market it too small imo for this Silo'ing of content.. share the love
 
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V1LÆM

Gold Member
Ewww, why would they integrate with the worst OS out there?
10 is getting dropped next year. Why would you want it integrated with MacOS ? and lmao if you think they'd support Linux.

11 is actually not bad. Lots of people like and have to use Windows. There is not much reason to use 10 unless you are a business or refuse to buy secure modern hardware. It's not like the 11 requirements are strict.

I've tried Linux countless times and always end up back on Windows. It's not perfect but it's a million times better to use than Linux. MacOS isn't bad and I use it daily but Windows 11 is by far the best OS for me.
 
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jburdick7

Neo Member
Sony has taught Meta with the PSVR1 that the winning formula is to lower the technical and price barrier, even if there’s a need to compromise on tech a little. PSVR1 was holding VR back in terms of content scope yet were praised by the public.

So Meta goes for the wireless route, make things affordable, easy to set up, no need to connect to external machine to save overall cost etc. meanwhile deliver the AAA games like Asgard’s Wrath 2 and Batman, and now Meta Quest 3 is a huge success. People questioned the Quest 3S and it sold more than the Quest 3. Sony went the opposite route, and as a result the PSVR2 died in just a year
Yup, I was a PSVR 1 day one purchase. It was cool but definitely felt like a gimmick and made me avoid more expensive PC headsets. Was intrigued at the PSVR 2 but not at the price or being locked into Sony’s ecosystem with a headset that was tied to a console hooked up to my TV.

After having written off VR I gave the 3s a shot with the Black Friday deals ($275 after coupons plus a $75 gift card felt like a no brainer to me). Completely changed my perspective on VR and I’m excited for where it can go (and I’ve only played a bit of Batman & Asguard’s Wrath II! Can’t wait to try Half-Life: Alyx & Metro soon).

IMO the 3s is the best bang for your buck tech purchase since the 64 gb Steam Deck. I went from my 64 gb to the much more expensive OLED and I will definitely be doing the same with my 3s when the next big leap is announced. If VR is to take off it needs to be cheap and accessible first and foremost. Fancy AAA experiences and improved tech don’t matter if people have no concept of what VR can be capable of due to not being able to use or afford it.
 

Fbh

Member
The 3S is probably the first VR headset that has seriously made me consider getting one.
I've always been casually interested in VR but the price of entry has always been too high, specially since unlike a phone or console I'm not actually sure I'll be using it frequently in the long run.
But products like the 3S are really starting to get to that price to features sweet spot where I might eventually give it a try.

Though I'll still hold off for now. Maybe if in a few years there is a 4S (or a price drop on the regular 3) and you can get something with pancake lenses in that $300-350 range I might bite.
 

rofif

Can’t Git Gud
It's firmly in the land of mobile gaming market though.... and that's not changing.
 

rofif

Can’t Git Gud
You certainly can be counted on to drop the usual terrible take.
It’s a fact. Vr is casual city for kids and dads. I had every be headset from oculus.
Right now my dad has (I gifted him) quest 3. He plays population one a lot
 

Ozriel

M$FT
It’s a fact. Vr is casual city for kids and dads. I had every be headset from oculus.
Right now my dad has (I gifted him) quest 3. He plays population one a lot

you’re ignorantly construing AA as ‘casual’, tbh. Or even certain genres.

But aside that, there are popular VR games with big budgets and decently long play time. We just had the best Batman (and DC!) game in years on the Quest 3
 
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rofif

Can’t Git Gud
Alyx is far more hardcore that Halos and CoDs aim assist infested.
Alyx is a baby game. When you deconstruct it, you barely do anything in it, combat is with low numbers of enemies and they don’t even move a lot. Clearly accommodating for all people.
 

MarkMe2525

Banned
Alyx is a baby game. When you deconstruct it, you barely do anything in it, combat is with low numbers of enemies and they don’t even move a lot. Clearly accommodating for all people.
I disagree with the characterization. Being grounded and limited to real world physical dexterity doesn't make it "baby" nor "casual".

I could mischaracterize any flat game the same way. Baulders Gate 3 is a baby casual game as all you do it move a mouse around and click. A toddler could do that.

Forespoken has you wiggling a joystick and pressing some buttons, obviously a baby game.
 

rofif

Can’t Git Gud
I disagree with the characterization. Being grounded and limited to real world physical dexterity doesn't make it "baby" nor "casual".

I could mischaracterize any flat game the same way. Baulders Gate 3 is a baby casual game as all you do it move a mouse around and click. A toddler could do that.

Forespoken has you wiggling a joystick and pressing some buttons, obviously a baby game.
I don't play a game to be limited to my 1 meter square room and my physical capabilities.
They don't throw 7 combine soldiers at you with good AI because they would destroy you in real life.
 

MarkMe2525

Banned
I don't play a game to be limited to my 1 meter square room and my physical capabilities.
They don't throw 7 combine soldiers at you with good AI because they would destroy you in real life.
Of course, it's grounded in physical limitations. That doesn't equate it to being "baby" nor "casual"
 
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