If you think of it as a replacement of general gaming, I agree. But for those of us into flight simulation and racing, proper VR adds an almost priceless value.
That's mostly how I feel about my Quest 3 which isn't a bad thing. I realized I cannot play long sessions but do have a lot of fun with it in short bursts. I also like using it for media viewing.I have a Quest 2. I do like it a lot, great system. The main thing that keeps me from using it frequently is still motion sickness. It's pretty great in small sessions, 30 minutes or less. But I never felt comfortable playing through all of RE4 on it. Feels like something I would play at the arcade in the 80s, and that's mostly how I treat it. Best for short arcade style gaming sessions.
If I ever jump to PC, I'll use it to try Alyx out.
- Much smaller form and weight factor (wireless ofc).What do you think would excite you?
- Much smaller form and weight factor (wireless ofc).
- 100% jitter free perfect tracking down to single finger limbs..
- A different solution for the movement as warping feels strange and analog-stick walking can be downright nauseating.
- Software maturity.
Right now everything I try in VR has that janky prototypey feeling to it in both hardware and software.
There is already a better option for movements, the one where you simulate running with your arm so the controls go up and down, it sound silly but the brain get tricked and you don't feel like you are about to vomit.- Much smaller form and weight factor (wireless ofc).
- 100% jitter free perfect tracking down to single finger limbs..
- A different solution for the movement as warping feels strange and analog-stick walking can be downright nauseating.
- Software maturity.
Right now everything I try in VR has that janky prototypey feeling to it in both hardware and software.
Finally a rational comment about why some people don't invest into VR. Most dismiss it as a gimmick without even trying it beforehand.I don't have a VR headset.
I find the tech interesting and the few times I've used one of the more decent headsets I thought the experience was pretty cool.
But it's just too expensive for something I don't see myself using very frequently. If I'm going to spend $500 on entertainment hardware I'd rather put it towards an eventual Switch 2, or a Steam Deck, or building a PC.
The last paragraph sounds exactly like what our parents used to say about videogames when we were younger... And some still do to this day.Until they get them down to the size of a regular pair of sunglasses (with no wires, no external battery, etc.) then I do not even want to try them. I hated 3D TVs simply because I could not standing having to wear electronic glasses to watch TV. VR is same thing, but much worse. The only reason I would try it if they got them down to regular sunglasses size would be for novelty and nothing else. It would be really neat to watch Netflix on a 200 inch screen right in front of me "virtually." Then there is the fact that I think people look ridiculous playing VR, mostly adult men who still live with their mom and have totally failed to launch. Yeah. . . . I don't want anything to do with that.
$100??? Not even a halfway decent TV can be purchased for that price. And headsets have more tech crammed into them, plus controllers. Even some traditional console game controllers are pricier than that.Zero interest given what I see now with games and apps, only way I'd try it is if I got one for free to dabble with, or a next gen console had a mandatory VR set packed in so you got no choice but to get it.
But down the line, if the VR sets get higher quality, cheap ($100), and you can watch tons of live sports VR style where I can pick the game I want with view options, I'd consider it. Last time i read about it, NBA VR is shit quality and only for certain games. And it's only for meta sets for US users.. And NHL has no VR viewing option.
It would be awesome to test it out and pay $10 to watch a live feed playoff game from any rink.
Tell me you've never played VR without telling me you've never played VR.I'm not interested in VR at all and think it's a fad like 3D which slowly dies and than comes back a couple of decades later, rinse and repeat.
*SAO with AsunaLike I've said a mill times before: call me when it's like SAO.
Interesting. Does this motion sickness occur from moving?
Finally a rational comment about why some people don't invest into VR. Most dismiss it as a gimmick without even trying it beforehand.
The last paragraph sounds exactly like what our parents used to say about videogames when we were younger... And some still do to this day.
$100??? Not even a halfway decent TV can be purchased for that price. And headsets have more tech crammed into them, plus controllers. Even some traditional console game controllers are pricier than that.
Tell me you've never played VR without telling me you've never played VR.T
Touche, it sure does. However, I just have no interest in strapping something to my head. I played VR in arcades in the 90s and, although those headsets were much larger, they are still basically the same size today. No, thank you. I think that is the main reason VR hasn't taken off. It is doomed to the same fate as 3D TVs. Virtual Boy failed in part for the same reason I believe.Finally a rational comment about why some people don't invest into VR. Most dismiss it as a gimmick without even trying it beforehand.
The last paragraph sounds exactly like what our parents used to say about videogames when we were younger... And some still do to this day.
$100??? Not even a halfway decent TV can be purchased for that price. And headsets have more tech crammed into them, plus controllers. Even some traditional console game controllers are pricier than that.
Tell me you've never played VR without telling me you've never played VR.
Hold out, we know Meta is working on a cheaper Q3 model. Even if you're just streaming from PC, it would be best not to get stuck with a 2020 SoC. Beyond the faster chip, Virtual Desktop takes advantage of upper body tracking that simulates Vive trackers for more accurate arm and torso positioning, as well as better streaming codec compatibility.I’m considering a Quest 2 this summer. I have an old Rift, but I don’t feel like setting it up since relocating my PC setup.
I love the idea of a single cable hooked to my PC or just going wireless. GameStop’s selling the 128GB model for $199, so I’m hoping that becomes the new price.
Quest 3 looks great, but I don’t feel like dropping $500 on something I know won’t get as much use.
On the flip side I might just get something I want for my grill instead.
Same tale from you every time.Touche, it sure does. However, I just have no interest in strapping something to my head. I played VR in arcades in the 90s and, although those headsets were much larger, they are still basically the same size today. No, thank you. I think that is the main reason VR hasn't taken off. It is doomed to the same fate as 3D TVs. Virtual Boy failed in part for the same reason I believe.
Lol, virtual boy failed for a myriad of reasons. The comparison to modern VR is misguided at best.Touche, it sure does. However, I just have no interest in strapping something to my head. I played VR in arcades in the 90s and, although those headsets were much larger, they are still basically the same size today. No, thank you. I think that is the main reason VR hasn't taken off. It is doomed to the same fate as 3D TVs. Virtual Boy failed in part for the same reason I believe.
Hold out, we know Meta is working on a cheaper Q3 model. Even if you're just streaming from PC, it would be best not to get stuck with a 2020 SoC. Beyond the faster chip, Virtual Desktop takes advantage of upper body tracking that simulates Vive trackers for more accurate arm and torso positioning, as well as better streaming codec compatibility.
Until they get them down to the size of a regular pair of sunglasses (with no wires, no external battery, etc.) then I do not even want to try them. I hated 3D TVs simply because I could not standing having to wear electronic glasses to watch TV. VR is same thing, but much worse. The only reason I would try it if they got them down to regular sunglasses size would be for novelty and nothing else. It would be really neat to watch Netflix on a 200 inch screen right in front of me "virtually." Then there is the fact that I think people look ridiculous playing VR, mostly adult men who still live with their mom and have totally failed to launch. Yeah. . . . I don't want anything to do with that.
Lol, virtual boy failed for a myriad of reasons. The comparison to modern VR is misguided at best.
"Even though VR headsets in the 90's were MUCH larger, they are still basically the same size today." What are you even saying, as you contridict yourself within the same sentence. This is entirely dishonest, the Quest 3 is probably 1/6 of the size and 1/10 the mass of those arcade VR machines.
You can not be into VR, as to each their own, but your arguments as to why VR will fail are completely off the mark and nonsensical.
Edit: This is the VR setup we had in our mall in the mid 90's. Thing was huuuggge.
I don't think the point is to "replace regular gaming", much like we don't perceive our music collection as an attempt to replace the "experience" of a live concert. Maybe this a poor analogy, but my point is that VR provides a different way to experience traditional and interactive content. In saying that, we are at the infancy of the technology, and to make any definitive statements of VR's role in our future is premature.It's fine for some sessions in between but it's not ready to replace regular gaming yet.
I have PSVR2 and Quest 2.
Aside from BG3, the best games of 2023 were easily PSVR 2 games.
I hear so many people talking about "missing the magic" in gaming this generation and I honestly can't relate.
Some of the VR games I expierenced in 2023 are legendary.
GT7, Resident Evil games, Pavlov (TTT) and Red Matter 2 (mainly) are all surreal expierences and I'll literally never forget my time with them.
But I get it.... VR is expensive, it's different and it requires effort to learn how to use it properly to get the most out of it, so I understand the resistance from the gaming community regarding it.
Tons of value for those of us who use it for actual gaming, though. I've been playing since 2017 and have amassed quite a backlog.I don't really see the point. The only people who seem to get value from them are using them for fitness (would rather hike in nature), or are using them for VR Chat (I hate people).
Why on earth do people get so bent out of shape about stuff on this forum? My OPINION is that VR is TERRIBLE, that same sentiment is shared by many other people in America also. VR is a very niche product and is one that will not take off, likely ever, sufficiently to elevate it beyond niche product.
You are right, and he doesn't have a clue what he's talking about. The Virtual Boy wasn't even a VR headset by any stretch of the imagination.
90's "VR" was also VR mostly in name. It was promoted that way because it sounded cool and looked futuristic. But they didn't even have 6DOF tracking back then (never mind sub-mm tracking..), only 3DOF. And what about framerates, perhaps all the way down to, idk, ~5 fps.. If I cared enough I would make a list long AF as to other reasons why VR is something utterly different today than it was (again; it really wasn't) back then.
And, I'll just post this one again of John Carmack wearing the Bigscreen Beyond that started shipping last year (AFAIK).
This is the result of micro-OLED and pancake lenses. And it's still just the beginning.