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Arc Raiders: Shrouded Sky

using machine learning to fix common pathways problems was a stroke of genius
Wrong, they didn`t do that, that was a common misinformation they corrected months ago....ML was just used for the animations.

The pathfinding is and was done the usual way and also has plenty of oddly stupid moments as is tradition
 
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It's why Dark Souls is so cool, it's a dangerous struggle and you know in the moment whatever you're facing wants to take your damn soul no matter what, you can sense your opponent is visibly organically pissed at you enough to want to smoke you, lol.

There's some ethereal enemies but it's not just empty things. In Arc Raiders defence, it does have pvp.
I do like souls enemy design vastly more, but in terms of the qualities i search in videogame enemies? The clankers are so much more evolved and fun to fight it's not even funny, at least for me.
 
Yeah, within each siloed run.
Nope. Each run helps you achieve your long term goal. They all build to the larger player written narrative. It's brilliant.
There is no narrative aggregate. Once the run is over, it has no bearing on a larger story. You might complete the prerequisite quests to unlock the next area or cinematic, but that's just as linear as anything else.
You can make too many different choices mid run to call it linear. Uncharted 2 is linear narrative. ARC Raiders is not.
The story is window dressing. The activity within each run is, sure, if you like, its own little story, but it lives and dies in that session. It contributes to nothing greater.
The story is not "window dressing". The story is brought to the forefront. The player no longer has to sit passively and watch someone else's story, they can insert as the protagonist of their own story. It's what videogames does best.
 
uhm GIF
 
Yep, I hate that too. Sadly it's because pussies would quit playing because they get killed. What's the point even in friendly servers fighting robots for nothing. 0 skill and 0 tension required.

Yeh... About that...:



You couldn't be more wrong. Once you get to daredevil 3 and above the lobbies start to become completely different.
 
Wrong, they didn`t do that...ML was just used for the animations.

The pathfinding was done the usual way and also has plenty of oddly stupid moments as is tradition
There is literally multiple videos where they show the enemies learning how to move in the locations but i haven't followed the game in the past months so if they corrected their statement then you must be right.

Well Call it as you want, but i never seen enemies moving as naturally and outsmarting me to the degree of arc enemies, the fact that sometimes they can be stupid add to the variety and fairness, if they were constantly in terminator perfect chase mode they would be probably be a bit overtuned.

Of course they can glitch like in every videogame in existence but they are averagely more smart than most.
 
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I don't understand why some of you were talking like the game is dead or dying

Still has a super high CCU

And LOL at people who think Marathon will do better

Arc has 200k steam CCU as of this week

If anyone thinks that marathon will be able to have the same player count this far down the road let me know if you want to do an avatar bet or something.

Marathon will be lucky to have 25k even a few weeks after release
 
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Marathon ain't doing shit, seriously think Bungie can attract a big player base and keep them long term?
Destiny 2 released 10 years ago, is in a death spiral, just announced they're delaying the next expansion by 2 months, and they're still peaking at 10k people a day. Again, the game is palliative at this point.

Last major expansion worth the name got over 300k players on PC alone.

So yeah, if Bungie can deliver a good game with Marathon, they can keep a playerbase.
 
I don't understand why some of you were talking like the game is dead or dying

Still has a super high CCU

And LOL at people who think Marathon will do better

Arc has 200k steam CCU as of this week

If anyone thinks that marathon will be able to have the same player count this far down the road let me know if you want to do an avatar bet or something.

Marathon will be lucky to have 25k even a few weeks after release
I don't think anyone has said the game is dead or dying. But the game has consistently been selling a ton since launch. The player churn is high otherwise the CCU would be going up not down.

Once the game stops selling hand over fist the CCU will drop to more normal levels.

That said, fantastic game while it lasts.
 
This part is why I stopped playing. My friend I always play with is OBSESSED with the burnt peanut and just copies him non stop even the exact phrases and way he talks its fucking exhausting
I never even watched the dude but the 2 friends from work I play with are obsessed with all that streamer and influencer sub culture trash, and are always referring to him when we play.

On topic: New update is trash, they added more new materials to be required to craft some of the more high end explosives, bullshit.
New map condition is interesting with the wind physics but visibility is low and its just kind of annoying to play. 2 new small arcs are lame.

I still play daily but I might take a break after this new expedition window. Marathon might just steal its thunder while there's a lull in the content drop for Arc.
 
Don't get me wrong, i also prefer fighting humans\monsters, but i'm a sucker for good enemy AI and these are some of the most intelligent enemies you are ever gonna find in a videogame, using machine learning to fix common pathways problems was a stroke of genius that should be used in any videogame in existence, like even tetris :lollipop_grinning_sweat:
Arc has good AI?
 
Arc has good AI?
not always, but more often than not, especially the flying drones.

This is the only game where at times, it feel like the drones are controlled by an human trying to troll you, i legit never felt that in a game, or at least not to this extent.
 
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Considering you're laugh reacting at everything regarding it I guess you disagree, lol. But it was talked about as if it was something pretty unique compared to other games.

That being said, it's a game, I'm sure there are bugs and other variables that can still make the AI look stupid from time to time, lol. Doesn't meant they didn't try!
That article is from before the game launched and before the Devs clarified where ml was actually used.
ML helped with the animations, hit reactions, leg coordination etc.... That's it, the article is fiction from start to finish. There is no live ml learning in the background.

I have no clue why people think the AI here is special as it's just as easily cheesable as in most other games, it just looks better than average while being the usual stupid pinatas...
 
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So yeah just tried the new update. Shit is broken beyond belief. Can't even swap over stuff to the equipment slots half the time. Quick moving to inventory does not even work correctly. My friend could not throw his grenades and we got deleted twice by a third party.

Miss me with this lol.
 
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I have no clue why people think the AI is special in this game....
Because there were various articles and even developer videos about it? So, regardless if it made it in or not, there are a lot of people with the impressions that it IS there.

I only played Arc Raiders a bit, but it wasn't enough to really understand if there was truth to it or not. I just figured everything that was talked about before was relevant, I don't think that's too far fetched personally, lol.
 
That article is from before the game launched and before the Devs clarified where ml was actually used.
ML helped with the animations, hit reactions, leg coordination etc.... That's it.

The rest is bog standard.. You can cheese the AI in arc just like in most other games.
I have no clue why people think the AI here is special as it's just as easily cheesable as in most others, it just looks better than average while doing it.
It gives off the impression of a believable robot hunting you down rather than an NPC following a set path or set of instructions. The illusion can be broken for sure but its an impressive illusion none the less.
 
Because there were various articles and even developer videos about it? So, regardless if it made it in or not, there are a lot of people with the impressions that it IS there.
And it's been officially clarified to be utter bullshit months ago... So why do you voluntarily keep spreading nonsense?
 
That article is from before the game launched and before the Devs clarified where ml was actually used.
ML helped with the animations, hit reactions, leg coordination etc.... That's it, the article is fiction from start to finish. There is no live ml learning in the background.

The rest is bog standard.. You can cheese the AI in arc just like in most other games.
I have no clue why people think the AI here is special as it's just as easily cheesable as in most others, it just looks better than average while being the usual stupid pinatas...

And how exactly does one "cheese" a rocketeer or a bastion?

Hundreds of thousands of players would love to know.
 
It gives off the impression of a believable robot hunting you down rather than an NPC following a set path or set of instructions. The illusion can be broken for sure but its an impressive illusion none the less.
I played the game for about 40 hours and sorry I simply can't agree. You can cheese wasps and hornets with a simple tree, and the big arcs become dumb pinatas the moment you have any cover you can strafe in and out of.
I don't see anything special except for some of the animations. I just don't get the praise.
 
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And it's been officially clarified to be utter bullshit months ago... So why do you voluntarily keep spreading nonsense?
Spreading nonsense? Relax, lol. Clearly I wasn't "in the know", you're the first person I've heard/read say all this.
 
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And how exactly does one "cheese" a rocketeer or a bastion?

Hundreds of thousands of players would love to know.
Are you playing stupid here? "How to kill everything easy" videos came out literally within days of the game's release. Social media has been swamped with speed running everything..
 
I played the game for about 40 hours and sorry I simply can't agree. You can cheese wasps and hornets with a simple tree, and the big arcs become dumb pinatas the moment you have any cover you can strafe in and out of.
I don't see anything special except for done if the animations. I just don't get the praise.
I played it for around 500 hours and I respectfully stand by my statement.
 
Ah so nothing specific then?

Expected.
Pretending to be incapable of a10s YT search when you don't get a written 1000 word tutorial on simply strafing in and out of indestructible cover.....

Expected.
 
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Pretending to be incapable of a10s YT search?
Expected.

I don't need to, I actually play the game and have over 200 hours in it. I've used a wide variety of methods to take down all the enemies myself and have also witnessed other players try a ton of different methods.

If there were simple ways to "cheese" enemies (especially the larger arc) then we wouldn't still be getting emergent gameplay clips for this game on a daily basis.
 
Considering you're laugh reacting at everything regarding it I guess you disagree, lol. But it was talked about as if it was something pretty unique compared to other games.

That being said, it's a game, I'm sure there are bugs and other variables that can still make the AI look stupid from time to time, lol. Doesn't meant they didn't try!
I was trying to cheese the leaper at the enclosed stairwell doorway next to water treatment elevator on battlegrounds and after a while it went around back, flung itself on top and somehow wormed its way through the skylight to chase me down the hallways.

Sure, some of AI behavior claims got exaggerated to the point Embark had to come out and clarify how and where they applied the reinforcement training to Arc behavior, but it's still like nothing else I've ever played. Like clarky clarky said above, the Arc consistently give off the impression of robots genuinely trying to hunt me down instead of some dumb pathfinding algorithm like 99% of games. It's so devoid of scripted bullshit and the kind of AI behaviors we've seen a thousand times before. It's really something special. Just because no-lifer streamers and r*dditors figure out ways to break the game sometimes doesn't change that.
 
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I don't need to, I actually play the game and have over 200 hours in it. I've used a wide variety of methods to take down all the enemies myself and have also witnessed other players try a ton of different methods.

If there were simple ways to "cheese" enemies (especially the larger arc) then we wouldn't still be getting emergent gameplay clips for this game on a daily basis.
There are a ton of "easy kill" videos, heck you can kill pretty much everything by just strafing in and out of cover since that's conveniently indestructible...

I killed pretty much all my big arcs just by standing in a doorway or similar cover (or in case of the queen within the Harvester) while they ran up andv down unable to get to me...
I'm sorry if that offends some people but I just don't see anything special here. The only thing dangerous about big arcs is the splash damage from some attacks.
 
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I was trying to cheese the leaper at the enclosed stairwell doorway next to water treatment elevator on battlegrounds and after a while it went around back, flung itself on top and somehow wormed its way through the skylight to chase me down the hallways.

Sure, some of AI behavior claims got exaggerated to the point Embark had to come out and clarify how and where they applied the reinforcement training to Arc behavior, but it's still like nothing else I've ever played. Like clarky clarky said above, the Arc consistently give off the impression of robots genuinely trying to hunt me down instead of some dumb pathfinding algorithm like 99% of games. It's so devoid of scripted bullshit and the kind of AI behaviors we've seen a thousand times before. It's really something special. Just because no-lifer streamers and r*dditors figure out ways to break the game sometimes doesn't change that.
I believe it, appreciate the details! I tried Arc Raiders for a few hours and just accepted that it wasn't for me. But I applauded Embark regardless as I could see the game's quality.
 
There are a ton of "easy kill" videos, heck you can kill pretty much everything by just strafing in and out of cover since that's conveniently indestructible...

I killed pretty much all my big arcs just by standing in a doorway(or on case of the queen within the Harvester) while they ran up andv down unable to get to me...
I'm sorry if that offended done people but I just don't see anything special here. The only thing dangerous about big arcs is the splash damage from some attacks.
Theres a lot of reasons as to why this game is so popular and one of the main reasons is the Arc are so fun to fight.

Nobody is offended by your opinion btw, nothing wrong with being wrong.
 
Theres a lot of reasons as to why this game is so popular and one of the main reasons is the Arc are so fun to fight.

Nobody is offended by your opinion btw, nothing wrong with being wrong.
Killing big relatively helpless pinatas isn't my idea of fun but I understand that taste varies.
 
There are a ton of "easy kill" videos, heck you can kill pretty much everything by just strafing in and out of cover since that's conveniently indestructible...

I killed pretty much all my big arcs just by standing in a doorway or similar cover (or in case of the queen within the Harvester) while they ran up andv down unable to get to me...
I'm sorry if that offends some people but I just don't see anything special here. The only thing dangerous about big arcs is the splash damage from some attacks.

Well you're free to play the game (or not) in the most boring and inefficient way possible if that floats your boat.

Meanwhile, everyone else will continue to have fun with it.
 
Well you're free to play the game (or not) in the most boring and inefficient way possible if that floats your boat.

Meanwhile, everyone else will continue to have fun with it.
How did you get from "this outstandingly intelligent ai can't be cheesed! Fake news!" to " don't cheese the stupid AI, that's boring after all"......

Uh ..okay. I guess
Weird GIF by MOODMAN
 
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How did you get from "this outstandingly intelligent ai can't be cheesed! Fake news!" to " don't cheese the stupid AI, that's boring after all"......

Uh ..okay. I guess
Weird GIF by MOODMAN

That's not what I said, but whatever you need to help you feel comfortable right now.
 
I got turned off because their lame matchmaking doesn't really allow for both at once. If you defend yourself, bam you're in the pure PvP servers.
There shouldn't be any matchmaking at all in this type of game.
I thought the game would die out because 9 to 5 dads wouldn't want to waste their precious spare time playing a game where they can end up with nothing.

The matchmaking was a genius move unfortunately. Much like a game like Call of Duty, the casuals have no idea how manipulative it is whilst the enthusiasts who learn how the sausage is made have the illusion of fun broken for having the nerve to take more interest in the game than the average bear.

I hate modern multiplayer gaming.
 
I played the game for about 40 hours and sorry I simply can't agree. You can cheese wasps and hornets with a simple tree, and the big arcs become dumb pinatas the moment you have any cover you can strafe in and out of.
I don't see anything special except for some of the animations. I just don't get the praise.

You are in the minority then. Most people think the enemy AI in Arc Raiders is utterly fantastic. Myself included.
 
In other news my brother has change his screen name to Jeffrey Epstein.

You should see the private messages we get. This is one of the gems just now.

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You are in the minority then. Most people think the enemy AI in Arc Raiders is utterly fantastic. Myself included.
But what exactly makes it fantastic? I´ve yet to hear something objective besides "It feels real".
The hit reactions are great and the movement, which is where Embark put the ML to good use. But the actual behaviour in game, the pathfinding, decision making etc....what is so great about it? Every big arc still becomes a pinata the moment you have cover because it`s not clever enough to flank, flee, hide or try to trap you. and the small arcs also do nothing besides "run at you".
The only thing I can think of that`s remarkable is that I´ve never seen an arc get completely stuck in the 3d environment which might also be a result of the ML-assisted-animation work.
 
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But what exactly makes it fantastic? I´ve yet to hear something objective besides "It feels real".
The hit reactions are great and the movement, which is where Embark put the ML to good use. But the actual behaviour in game, the pathfinding, decision making etc....what is so great about it? Every big arc still becomes a pinata the moment you have cover because it`s not clever enough to flank, flee, hide or try to trap you. and the small arcs also do nothing besides "run at you".
The only thing I can think of that`s remarkable is that I´ve never seen an arc get completely stuck in the 3d environment which might also be a result of the ML-assisted-animation work.

You and I are playing two very different versions of Arc Raiders or something. The AI act very dynamically and unpredictably in my experience.
 
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