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Arc Raiders: Shrouded Sky

You and I are playing two very different versions of Arc Raiders or something. The AI act very dynamically and unpredictably in my experience.
I've killed a few dozen of the big arcs and god knows how many of the small ones and I've not seen "unpredictable" or "dynamic" once.
Can you give examples?
 
I've killed leapers in the exact same spot as in that example where they literally just stared at me unable to get to me while eating lead....
So yeah, something more general than a lucky pathfinding accident someone else had once, maybe?
You asked for an example, I gave you one and he gave a pretty good explanation. That shit happens all the time. I don't have extensive notes in my 500 odd hours of play time, nor can I be arsed trying to convince you.
 
. That shit happens all the time.
Didn't happen once in over 40 hours of playtime for me. I've seen cases like Lou's on Reddit where especially leapers got into strange spots but those were always curiosities that no one ran into "all the time'......
So you fail to name anything that could reproducibly show anything out of the ordinary....

It's so great "trust me bro"......hmmm
 
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Didn't happen once in over 40 hours of playtime for me. I've seen cases like Lou's on Reddit where especially leapers got into strange spots but those were always curiosities that no one ran into "all the time'......
So you fail to objectively name anything that could reproducibly show anything out of the ordinary....

It's so great "trust me bro"......hmmm

Are you sure you've played Arc Raiders and not some other game? Cause man, I don't know how you can say stuff like that given how dynamic Arc's AI is.

Meh, whatever, I'm glad I haven't had your experiences with the game. 😂😂😂
 
Are you sure you've played Arc Raiders and not some other game? Cause man, I don't know how you can say stuff like that given how dynamic Arc's AI is.

Meh, whatever, I'm glad I haven't had your experiences with the game. 😂😂😂
I'm kinda envious I didn't have yours..I fell for exactly the description you guys have given me and I didn't experience any of that, zero.
Or maybe you guys simply think that anything above doom AI is special.....

The best thing about the game was the human interaction dynamic, everything else was absolutely bog standard.
 
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The Arc are straight up psychos in my lobbies, Pop's literally jumping across doorways, Fireballs bum rushing you in pairs.

I'm so disappointed with this update though, changing the crafting requirements for items you have a Blueprint for and had stockpiled materials for only to add something else is bullshit, why is there suddenly the requirement for a Rocketeer driver for a Wolfpack?
 
The Arc are straight up psychos in my lobbies, Pop's literally jumping across doorways, Fireballs bum rushing you in pairs.

I'm so disappointed with this update though, changing the crafting requirements for items you have a Blueprint for and had stockpiled materials for only to add something else is bullshit, why is there suddenly the requirement for a Rocketeer driver for a Wolfpack?
People moaned there wasn't any uses for Arc parts and that the Arc are trivial to deal with in the mid game.

Wolfpacks were way too strong and easy to craft. Not saying this is a good solution but it does adress the problems somewhat.

This is another problem that having no defined seasons and resets brings. They can't bring in meaningful changes to the core game/meta without pissing a load of people off. Still think they should do it like ARPGs if they insist on optional resets were you can stay in the old instance and meta or reset and go with the new stuff.

Everyone will get used to it I guess.
 
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